Magic The Gathering

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I think it is just the role giving an extra +1/+1 for the turn.
Yeah that's what I mean. Calculating it all together, the instant makes a creatures +3/+1 and trample.

Then the +1/+1 and trample persist afterwards.
 
Yeah that's what I mean. Calculating it all together, the instant makes a creatures +3/+1 and trample.

Then the +1/+1 and trample persist afterwards.
That is kind of just on rate for Pump spells

Titan's Strength is one red for +3/+1 and a Scry
Reckless Charge is +3/+0 and Haste.

One Red for +3 and some other stuff is the going rate.

The Role is just you know...actually not a trash tier thing for other stuff

Screenshot 2025-06-11 214007.webp

They scooped but my next turn was gonna insane.
 
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There is a version of Ob Nixilous who isnt a planeswalker who probably goes on that deck.

And there is a Knight from eldraine that impulse draws when you deal non combat damage isnt there?
The more I play around with him, the more I'm liking him. He snowballs pretty fast. And that's with a budget list.

And yes, Monstrous Rage is a fucked up card. Every tier 1 deck in Standard relies on one or more draft uncommons that happen to break each other when played together. WotC are a bunch of dipshits.
 
Did no one of the normal ones say they still want to play? EDH is still decent with three players, my group rarely manages a 4p match and 3p is good enough.
We tried that and it didn't work for us. Either one guy gets ahead and instantly wins or the two players form an alliance, take that guy out of the game and then take an unreasonable amount of time to finish. This can happen with four players as well but in my experience it's way more consistent with three. There are also some strategies that aren't nearly as fun with a three man pod, goad/forced combat is an example.

Playing with randoms is usually a pain in the ass, especially because people aren't fully honest: friend and I got demolished by a random with a "Bracket 2" Azusa when we were using a precon and a slightly upgraded precon. Azusa player forgot to mention that he could have Eldrazi Titans in play by turn 5.
I have similar experiences, I've played with a guy who said "I am going to play my joke deck" and the joke is a bunch of creatures with Annihilator forcing you to sacrifice all your lands. I used to have a deck that was especially annoying to play against just so I can cause these guys some frustration as well but then I remembered I am not a total sperg and I can just leave and go do something that is actually fun instead so I scrapped it.
Fortunately this isn't the norm, mainly because there aren't that many places in town where you can play MtG to begin with so most people tend to be nice because they know it's won't be their last time playing here.
 
That is kind of just on rate for Pump spells

Titan's Strength is one red for +3/+1 and a Scry
Reckless Charge is +3/+0 and Haste.

One Red for +3 and some other stuff is the going rate.
Yes but even Wizards' admits that trample is "green's version of evasion." (and now red too)

Basically all the other going rates for 1 red pump spells can be chumped blocked by a 0/1 plant. Monstrous Rage means in the same scenario, at least 2 more damage is getting through (obviously more because you're probably not swinging with a 0 power creature).

I did a check before my post. Until recently, most of the 1 red pumps either granted haste (meaning you had to signal with it before attacking or it's an irrelevant benefit) or first strike. Ok options, but they're not pushing damage through like granting trample does.
 
Looking at the TCG prices, I think they do.


How does Terra combo with folly? Folly says: "Choose target nontoken creature you control that doesn’t have the same name as a token you control. " So once you create 1 Terra token, it sounds like you can't create any more because you already have a token with that name.

At least that's how it seems to me. Like they are trying to fix the kiki-jiki loop. Which magic rule did I miss that's allowing this?
With Folly you create the first Terra. With the second token Terra, you create all the other Terras.
 
Yes but even Wizards' admits that trample is "green's version of evasion." (and now red too)
This is the big problem with Rage. It removes a critical aspect of the game's decision-making (ie blocking) because 9 times out of 10 it's just not profitable to block when Prowess swings out. You're just going to lose your blockers and take about 2/3s of the damage that was coming your way anyway. If you survive with like 3 health you might be able to kill them on the clapback; if you die on the spot you'll have saved yourself the subsequent turn rotation where you would've died anyway.

It's a pretty miserable deck to play against, made all the worse on Arena because the hand smoother more or less guarantees them a gas starting hand every game. There are certain annoying combo decks that you have to draw a silver bullet for, otherwise they just win on the spot. Prowess/Steel Cutter requires you to start the game with multiple silver bullets and then to keep drawing them because the deck almost never truly runs out of gas.
 
Randos can be hit or miss for us. Though they are usually not too unbearable.

Last one I played against, I would be cash money has light autism. Brought a Blackagorn human tribal deck then asked, "what do you think of my human tribal?" It took a lot of restraint for me not to laugh at him. It was just literally a deck with every best human in the 4 colors with a light splashing of the triple token god and the damage swing Gisela. What am I supposed to say? "Good job for recognizing 'good cards' with 'human' on them?"

More than once I want to snark off when someone asks "what do you think of my deck?" Well you don't get any prizes for deckbuilding the obvious. My buddy's "vanilla matters" deck with some janky cards from across magic's history - now that's creative (even if annoying).

totally agree with you lmao what do you want to be complimented for? going on edhrec and filtering by your commander and buying the best cards you see? unless you're trying to win in an unusual and convoluted way, or have very tight budget constraints (like a sub-$80 standard Commander deck or something), or make a bracket 1 deck (like Snakes only), you can't really expect to get complimented for a deck

We tried that and it didn't work for us. Either one guy gets ahead and instantly wins or the two players form an alliance, take that guy out of the game and then take an unreasonable amount of time to finish. This can happen with four players as well but in my experience it's way more consistent with three. There are also some strategies that aren't nearly as fun with a three man pod, goad/forced combat is an example.


I have similar experiences, I've played with a guy who said "I am going to play my joke deck" and the joke is a bunch of creatures with Annihilator forcing you to sacrifice all your lands. I used to have a deck that was especially annoying to play against just so I can cause these guys some frustration as well but then I remembered I am not a total sperg and I can just leave and go do something that is actually fun instead so I scrapped it.
Fortunately this isn't the norm, mainly because there aren't that many places in town where you can play MtG to begin with so most people tend to be nice because they know it's won't be their last time playing here.

you're right that 3p isn't the best for some decks, one of my group hasn't played his Rakdos Valgavoth in forever because he felt like the one missing trigger impacted his commander a bit too much. I feel differently but hey not going to do anyhting about that.

such fun! like the monoU Urza player that "I only have six counterspells in my deck", but were all the best ones and could tutor for them at intant speed and recur them for multiple times lmao eldrazi are very unfun all around. they may not be viable in cEDH, but in casual play getting to 8+ mana by turn 6 is extremely easy and once you start getting on cast triggers the gap widens, plus annihilator is such bullshit especially since all of them run the defender creature that taps to give haste.

I'm happy that for the most part your experience with randoms is OK. I forgot to mention that one time when a dude brought yet another monoG Eldrazi deck against our two stock precons. he said "I have a banned creature in the deck, but it doesn't do much" and showed it to us. We were juat starting so we didn't really understand why that was banned so we agreed to play. He opened his deck box and his commander was Rofellos, he forgot to mention that it was banned too. As I said, we were basically newbies, that was one of our first games, and the first one against randoms and we didn't know anything about banlists. We got Ulamog T4 I think. We later came to know why Rofellos is banned
 
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Yes but even Wizards' admits that trample is "green's version of evasion." (and now red too)

Basically all the other going rates for 1 red pump spells can be chumped blocked by a 0/1 plant. Monstrous Rage means in the same scenario, at least 2 more damage is getting through (obviously more because you're probably not swinging with a 0 power creature).

I did a check before my post. Until recently, most of the 1 red pumps either granted haste (meaning you had to signal with it before attacking or it's an irrelevant benefit) or first strike. Ok options, but they're not pushing damage through like granting trample does.
Yes and I think what happened was less a matter of "Power Creep" and more that a normal template "Combat Trick with Set Mechanic as an upside" turned out a lot more powerful than they typically do.
 
Yes and I think what happened was less a matter of "Power Creep" and more that a normal template "Combat Trick with Set Mechanic as an upside" turned out a lot more powerful than they typically do.
The problem is a lack of playtesting. The breakneck speed of new releases has killed their ability to playtest, and quite frankly it's not like they were doing a good job of it before (see the legendary line about Oko's elk ability). They're on record that they only balance for Limited, which I might add is a wild fucking thing to just come out and admit. "Yeah we don't give a fuck about this game's primary modes of play."

Corporate greed is a big factor, but I also blame EDH becoming the biggest format. Having a format where you're explicitly expected to utilize some kind of social contract in place of good design, balancing, and a proper banlist is like Christmas for lazy/incompetent designers. The onus is placed on the community and not the company to make the game work. It's honestly not too dissimilar from how they treat D&D.
 
The problem is a lack of playtesting. The breakneck speed of new releases has killed their ability to playtest, and quite frankly it's not like they were doing a good job of it before (see the legendary line about Oko's elk ability). They're on record that they only balance for Limited, which I might add is a wild fucking thing to just come out and admit. "Yeah we don't give a fuck about this game's primary modes of play."
They weren't going to seriously playtest Monstrous Rage regardless of how much they did because again, it is a chinky combat trick with set mechanic.

Also they couldn't have play tested it for the current standard because the current standard is a bloated retard mess because WOTC keeps changing the rules standard works under.

"Oops its 3 years now...oh and we are going to push back rotations next year OH by the way Universes beyond is going to be standard legal so now the formats are going to have another 20% more cards"

Corporate greed is a big factor
MUH HASBRO AT FAULT AND NOT WIZARDS BEING RETARDED 90% OF THE TIME

but I also blame EDH becoming the biggest format.
MUH EDH RUINED THE GAME

Hate to tell you EDH is the biggest format because Comparative 60 card 1v1 Magic has been SHIT FOR THE MAJORITY OF AN ENTIRE MOTHERFUCKING DECADE.

Edit : If you want to improve standard.

If a card is more than 25% of the top of a Pro Tour...YOU FUCKING BAN IT THE NEXT WEEK.
 
he said "I have a banned creature in the deck, but it doesn't do much" and showed it to us. We were juat starting so we didn't really understand why that was banned so we agreed to play. He opened his deck box and his commander was Rofellos, he forgot to mention that it was banned too
I know it's just a stupid card game and it's not meant to be taken seriously but it's shit like these that convinces me that some people in this world have no souls.
 
I forgot to mention that one time when a dude brought yet another monoG Eldrazi deck against our two stock precons. he said "I have a banned creature in the deck, but it doesn't do much" and showed it to us. We were juat starting so we didn't really understand why that was banned so we agreed to play. He opened his deck box and his commander was Rofellos, he forgot to mention that it was banned too. As I said, we were basically newbies, that was one of our first games, and the first one against randoms and we didn't know anything about banlists. We got Ulamog T4 I think. We later came to know why Rofellos is banned
I would have just scooped right then and there, he knew what he was doing from the outset you do not go get Rofellos with out knowing EXACTLY how he plays.
 
I know it's just a stupid card game and it's not meant to be taken seriously but it's shit like these that convinces me that some people in this world have no souls.

agreed, the issue is not the game but the player. he felt like stomping two noobs and he did, predictably. we've never played with him again lol

I would have just scooped right then and there, he knew what he was doing from the outset you do not go get Rofellos with out knowing EXACTLY how he plays.

yeah, we didn't scoop but the game ended one turn cycle later, so not too much time wasted. we later learned that Rofellos was banned specifically because he allows that kind of plays, and we never played with that dude again lol
 
MUH HASBRO AT FAULT AND NOT WIZARDS BEING RETARDED 90% OF THE TIME
Two things can be true at once. I also said the designers are incompetent and lazy, which they are. Am I to believe you don't think Hasbro is a soulless, avaricious corporation? Really nigger?

MUH EDH RUINED THE GAME
Cope harder retard. Every other format (Pioneer's actually decent at the moment) being shit right now doesn't preclude EDH from also being shit. It's a retard format the game was never meant to be built around. Any "format" of a competitive game where improvement boils down to getting better at passive-aggressively nudging people into doing what you want is fag shit. I swear, EDHfags are the most sensitive faggots on the planet.
 
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Any "format" of a competitive game where improvement boils down to getting better at passive-aggressively nudging people into doing what you want is fag shit.
Commander is not a completive format and you have every other format in existence and even cEDH if you want to avoid politics. Canadian Highlander even exists if you want competitive 1v1 singleton.
 
Commander is not a completive format and you have every other format in existence and even cEDH if you want to avoid politics. Canadian Highlander even exists if you want competitive 1v1 singleton.
I was hostile there so I apologize and will reel it back in. I just get really pissed off by this notion that EDH is somehow a pure, unspoiled format because it appeals to the casuals and you can agree to relegate its problems away by group fiat, as if that isn't true of literally every format in the game. If everyone agrees not to play the handful of tier 1 decks that oppress any given format, any format can be vibrant and diverse, casual and fun. That's not unique to EDH.

Magic at its core is a competitive game, and EDH for its part is still a fundamentally competitive format, no matter how much the community tries to bury it under layers of table talk and houserules. You are there to beat the other guys. EDH players have an unfortunate tendency to handwave genuine complaints about the format and its influence on the game as a whole and it does nothing to improve the game for them or anyone else.

Also cEDH is an even bigger joke than casual EDH.
 
Cope harder retard. Every other format being shit right now doesn't preclude EDH from also being shit
No but blaming formats being shit on edh when formats have been shit since Tarkir 1 rotated is fucking stupid.

Its not EDHs fault that WOTC has to be dragged kicking and screaming to ban shit that deserves it.

Its not EDHs Fault that WOTC is so reactionary that they are incapable of deciding what they want standard and competitive play to actually look like.

None of that is at the feet of EDH, it is however one of the reasons that EDH is the most popular format because constructed has been mismanaged and fucked go shit
It's a retard format the game was never meant to be built around
Nor was Standard in the way it exists. Richard didnt think people would get full sets of shit.

Magic was designed around having a few rares and mostly commons.

improvement boils down to getting better at passive-aggressively nudging people into doing what you want is fag shit. I swear, EDHfags are the most sensitive faggots on the planet.
Politics help you improve exactly zero in edh. Threat Assessment does but that counts in "real" magic too.

I swear you "competitive" faggots are the dumbest people in the game.
 
I've grown frustrated enough with commander lately I've kind of started convincing some of my playgroup to give standard brawl a chance. Or we'll do "block builds" where your deck has to be entirely from one set.

It has just made me really wish WOTC would stop with the commander decks save for an annual special product and were doing brawl releases showcasing set mechanics. (I'm still kind of angry I picked up the Mardu commander deck and it had like... 2 mobilize cards in it and was otherwise just generic tokens.)
 
I've grown frustrated enough with commander lately I've kind of started convincing some of my playgroup to give standard brawl a chance. Or we'll do "block builds" where your deck has to be entirely from one set.

It has just made me really wish WOTC would stop with the commander decks save for an annual special product and were doing brawl releases showcasing set mechanics. (I'm still kind of angry I picked up the Mardu commander deck and it had like... 2 mobilize cards in it and was otherwise just generic tokens.)
I want them to be more creative when they print commander only cards and play with the colors more. Some color combinations are very homogenized and only have one real archetype gameplay wise.
 
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