Magic The Gathering

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I could see it in standard as a one-off or a sideboard card for grindy matches to break parity. Silver Scrutiny saw some amount of play back in the day, and while the modal option of a draw-3-or-less-at-instant versus reload for sorcery gave it a bit more versatility, I still think the ability to cycle this on 2 when you have no other plays is a significant boon.
I dunno, I'd rather run this random uncommon spell over it for that because instant speed is so huge for that sort of thing and 5 mana counterspell is fine as a terrible suck mode alternative in standard. Farsight Ritual is kind of a shitty card but if you have junk tokens or etb permanents to throw at it it digs pretty deep. In general the only time you'd want to sideboard something like this is in a control vs. control match up where sorcery speed means they just get to counterspell you on your turn and then untap on their turn leaving you with your shields down which is just backbreaking if they have anything in hand to capitalize on that.* That's what I mean by being a win more spell at 6/8 mana, if your opponent had nothing to answer a 6/8 mana sorcery all along you already won the game he's just making you play it out.

*I don't think I ever played more than x=3 for silver scrutiny for that reason, outside of mindsplice apparatus piles because it turns out 2 mana draw 7 is an acceptable rate on your own turn.
 
Counter and Draw at 5...at Uncommon isn't that bad of a rate. That was a common mode on Cryptic Command and that is only one less.
Just because it's a common usage doesn't mean a spell with only that is good as it's generally good but not as good as the potentially game winning other modes of Cryptic which really shapes it.
 
Just because it's a common usage doesn't mean a spell with only that is good as it's generally good but not as good as the potentially game winning other modes of Cryptic which really shapes it.
No it is nowhere near as good as Cryptic Command (or Mystic Confluence) but Cryptic and Confluence are on the list of best counterspells ever, In a real Standard that wasn't just Extended this would probably be a one or two of if a Blue/X control deck existed.
 
No it is nowhere near as good as Cryptic Command (or Mystic Confluence) but Cryptic and Confluence are on the list of best counterspells ever, In a real Standard that wasn't just Extended this would probably be a one or two of if a Blue/X control deck existed.
TBH counterspells that cost more than one mana are pretty dead in every constructed format and the best one in standard is just quench but a lesson because god forbid we power creep blue mage shit.
 
TBH counterspells that cost more than one mana are pretty dead in every constructed format and the best one in standard is just quench but a lesson because god forbid we power creep blue mage shit.
They did just give us an Anticipate that becomes an Ancestral that avoid card draw punishment and Blue/X has been the best deck in Standard since Domain rotated.
 
They did just give us an Anticipate that becomes an Ancestral that avoid card draw punishment and Blue/X has been the best deck in Standard since Domain rotated.
In current year drawing/implusing cards to perform more game actions is in everyone's color identity so going blue to cast a Quantum Riddler or Stock Up stopped being "blue mage shit". Only thing they have left in their pie fucking with the stack and they can't allow that because one mana instant speed black removal is reasonable but Counterspell is a war crime. Even Jeskai Control exists only because no one main decks enough counterspells to make a game plan that's cast Worse Magma Opus unreasonable. And even as a draw go control deck they only play 7 themselves.
 
*points at into the flood maw*

Blue instant speed unconditional removal is reasonable too (giving someone a tapped fish is not really a cost)
Unsummons are tempo plays, they only really become removal if you doing them as a combat trick or in response to an aura. They also get worse and worse with every year because permanents keep getting more and better etbs. Meanwhile, sending something to the graveyard is a fairly good solution against most decks.

Into the Floodmaw would have been amazing 10 years ago but I'd have to be desperate to bounce half of the top 10 most played creatures in current standard.
 
Guys, I think you're way too focused on that stupid blue card. There was a lot more.
Like theses
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And these
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And also these
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Let that blue mythic with rather limited usability go.
 
Let that blue mythic with rather limited usability go.
Well, I moved on to "free my boy basic island" but yeah.

Pretty much all those cards look unplayable in standard; possible exception of Jeskai America (contingent upon there just being an obscene amount of playable 1/2/4 mana heroes in jeskai) and maybe Lorehold (miracles are pretty neat)

I think most of them look underwhelming in commander or worse commanders in existing achetypes; although I like the cut of Loki's jib.

> Hulk, Always Angry

They said the thing!
 
Like theses
The marvel face commanders are pretty plain, which I suppose is a good thing. Compare Doom to Kamiz or Raffine. Not a fan that vibranium is powerstones with indestructible, but I guess vibranium was always going to be a thing.

The mural cards are ok, Thor and Loki are kinda neat for commander but I doubt any will make waves outside of that.

For discount hogwarts, Lorehold seems neat I suppose for ripping high cost instants but will probably lead to Top more which is very unfun. The face commanders seem ok, plain to me at least.
 
The three face commanders for the Marvel set read exactly the same way as most of the trash rares do. You know, the ones you look at, think "eh maybe I'll slot this into one of the commander decks" and then it just stays in the box with the rest of similar cards till the end of time.
Lorehold is pretty cool.
 
Guys, I think you're way too focused on that stupid blue card. There was a lot more.
Like theses
These feel really confused, the Black Panther in particular. I get green/white is African themed in Magic but usually it's anti-artifact not pro-artifact like the card suggests. They'd have been better off doing something more stompy like to focus on +1/+1 counters using the plants they eat or whatever dumb shit instead of the Vibranium.

Dr. Doom looks cool but his abilities are a mess, guess he'd be fun with something like Seismic Swans.
 
The old Lore was awesome and surprisingly deep.
2 sorcerer brothers have a sibling rivalry that grows into a war which culminates in essentially nuclear winter. One brother discovers a portal to hell and talks them into being on his side in the war. There's a time skip and one brother starts up a not-gay hogwarts...its all cool shit

But somewhere along the way wizards decided to try to make an mtg version of the avengers where their superhero team jumps around from world to world
Mishra and Urza didn't use magic in the brothers' war. You're thinking about the third faction Hurkyl belonged to which invented magic. Gix and his acolytes approached Mishra, and corrupted him. Not the other way around. This eventually drove Urza to detonate the Sylax to stop him when he saw his brother as an irredeemable engine of destruction.
 
where sorcery speed means they just get to counterspell you on your turn and then untap on their turn leaving you with your shields down
I think the one caveat I have here is that Floodcaller is a 4-of in Otters decks, right? There's also High Fae Trickster, but I'm not really sure if that card's price-tag is actually being driven by play in competitive formats or if it's purely EDH. Generally-speaking, yeah, you don't want cards reliant on other cards, but that's why the one-off sideboard idea doesn't seem totally unthinkable to me - Opportunity with a buyout as cycling or bad divination just feels flexible. I also really value cycling, hence why I loved shitty force spike.
 
Hypothetical on a vintage cube...you get passed a good card for your deck, but also an on-color mox...what do you take?
 
Hypothetical on a vintage cube...you get passed a good card for your deck, but also an on-color mox...what do you take?
Mox.

The fuck is going on with TMNT? I hadn't followed it all until today and all of the cards look like they'd be good by original Kamigawa standard as opposed to modern power levels.
>Make strong cards
>People complain about power creep
>Make weak cards
>People complain about no Strong Cards.
 
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