Magic The Gathering

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Honestly, I kinda want to try a sealed pod of 2x MOM, 2x Aftermath, and see how it turns out. I feel like using the aftermath as a “draft format adjuster” it would feel much better than “small set we purposely didn’t put commons in”
1X All 1XMOM 2X aftermath just to make it feel like an actual block draft
 
Honestly, I kinda want to try a sealed pod of 2x MOM, 2x Aftermath, and see how it turns out. I feel like using the aftermath as a “draft format adjuster” it would feel much better than “small set we purposely didn’t put commons in”
I could even see something like 3x MoM and 3x Aftermath, where you open of each, mix them together, then pick.
 
The problem with his thinking is that when you do everything to avoid any negativity you create an equally skewed reality and over time you make other things negative by comparison and prevent any kind of development.
The unwillingness to depict negativity also creates a knock-on effect where you cannot have meaningful conflict, and modern sets reflect this. Every story is just a clash between two or more sides with no real stakes, convictions, emotional development, or pathos, whose only differences are the design of their uniforms. None of it matters because to believe strongly in anything necessarily means disbelieving in its opposite, which might alienate someone. Magic now is reduced to the kind of "only the hottest of takes here" setting where characters take bold stances against ambiguous things like racism, murder, and reshaping the multiverse into a biomechanical rape hellscape.

The Brothers' War is a good example of this. In the original novel, the conflict is a slow, grim affair driven by brotherly spite, historical conflicts over land, racial animus, misinformation, revenge, the machinations of the Phyrexians, and arguably fate itself. The motivations, behaviors, and loyalties of the participants are flexible and change over time. By contrast, the 2022 set is little more than five equally-matched cartoon factions duking it out in some kind of shitty anime hyperwar where the only differences between the characters are how retarded their outfits look and which legendary creature they namedrop in their flavor text.
 
The Brothers' War is a good example of this. In the original novel, the conflict is a slow, grim affair driven by brotherly spite, historical conflicts over land, racial animus, misinformation, revenge, the machinations of the Phyrexians, and arguably fate itself. The motivations, behaviors, and loyalties of the participants are flexible and change over time. By contrast, the 2022 set is little more than five equally-matched cartoon factions duking it out in some kind of shitty anime hyperwar where the only differences between the characters are how retarded their outfits look and which legendary creature they namedrop in their flavor text.
The original Brother's War was great and everyone was very flawed in it, but one side was more good than the other. What's funny is that the side of most good, the academy with ivory towers which I forge the name of tried to stay neutral and avoided the conflict using their superior defenses and magic only to be completely destroyed due to their policy of blindly taking in anyone who wanted to join and study magic and artifice, which lead to priests of Gix infiltrating them and opening the gates to enemy forces. It's almost like there's a very real world version of this happening currently.
 
aight gang, I'm thinking of building Kithkin, do I build straight G/W or Bant? I'm planning on avoiding the pitfalls of most tribal builds by making it a versatile midrange deck that just happens to also be focused on Kithkin. Any thoughts for the commander? I'm leaning to Rubinia Soulsinger or Roon for the Bant build, but I'm interested in what everyone else thinks.
 
aight gang, I'm thinking of building Kithkin, do I build straight G/W or Bant? I'm planning on avoiding the pitfalls of most tribal builds by making it a versatile midrange deck that just happens to also be focused on Kithkin. Any thoughts for the commander? I'm leaning to Rubinia Soulsinger or Roon for the Bant build, but I'm interested in what everyone else thinks.
I would wait a few months and see what they decide to do with Hybrid because that might change options.
 
aight gang, I'm thinking of building Kithkin, do I build straight G/W or Bant? I'm planning on avoiding the pitfalls of most tribal builds by making it a versatile midrange deck that just happens to also be focused on Kithkin. Any thoughts for the commander? I'm leaning to Rubinia Soulsinger or Roon for the Bant build, but I'm interested in what everyone else thinks.
How do you intend to win?
 
Any thoughts for the commander?
There isn't one. And because of that kithkin don't work in commander properly. They are a tribe of monowhite aggro. It doesn't really scale well into 4 player 40hp format. They need something on the level of Edgar Markov to become viable. Bant Edgar Markov. But I'd honestly settle for anything at this point.
 
aight gang, I'm thinking of building Kithkin, do I build straight G/W or Bant? I'm planning on avoiding the pitfalls of most tribal builds by making it a versatile midrange deck that just happens to also be focused on Kithkin. Any thoughts for the commander? I'm leaning to Rubinia Soulsinger or Roon for the Bant build, but I'm interested in what everyone else thinks.
There isn't one. And because of that kithkin don't work in commander properly. They are a tribe of monowhite aggro. It doesn't really scale well into 4 player 40hp format. They need something on the level of Edgar Markov to become viable. Bant Edgar Markov. But I'd honestly settle for anything at this point.
Winning evey single draft as G/W kith tells me they absolutely are not Monowhite and if you build them monowhite you are doing it wrong.

I dont think there are enough kith to make a 100% commander deck, but if you use Gaddock Teeg if you are going fully into bants just to annoy the mandatory green stompy player but you will lose access to a few decent kith synergy cards still for what is basicaly a glorified boltable boardwipe barrier unless you give him hexproof or something. You will want kith token generators or token doublers since you can absolutely go crazy with kin ETB's especially Thoughtweft Lt. and Imbuer. Can't say it would be an AMAZING deck or anything, but it's absolutely workable in commander, but there's much better commanders for token duplication or counterstacking especially in GW.

There's a bunch of infinity token combos out there so it's really more or less just about how far into the theme you want to go.

Edit: with the kith go-wide approach with some sleeper roids like Get a Leg Up, Duty Beyond Death (Combo with Galuf's Final Act and Imbuer's effect to turn temporary roids into permanent counters) and many others out there letting you turn wide kith boards into haymakers
 
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aight gang, I'm thinking of building Kithkin, do I build straight G/W or Bant? I'm planning on avoiding the pitfalls of most tribal builds by making it a versatile midrange deck that just happens to also be focused on Kithkin. Any thoughts for the commander? I'm leaning to Rubinia Soulsinger or Roon for the Bant build, but I'm interested in what everyone else thinks.
Personally if I was going Bant and trying to make go wide aggro work in a basically unsupported tribe I'd use Galadriel, Light of Valinor to glue it together. You can even cross your eyes and claim it's thematic because kithkin = halflings = hobbits.
 
Seems like of you want a general bant tribal commander Amareth is the best filler.
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Especially with blue library manipulation, you can chain kithkin together. Depends as always what bracket you are aiming for and are you going for lulz or power.
 
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Given how small Kithkin are I would go with this guy and put in things to make them evasive/pump them after the attack

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Like that.
 
Yeah I personally am only a Malcolm, Alluring Scoundrel Enjoyer for mono blue brawl. At some point I complained on the subreddit about how it was getting matched into tier 1 5 color shitlord commanders and I was told I deserved it because I was playing a better version of Baral which is such a fantastically bad take I didn't even reply because I didn't want to get retarded enough to argue on that level.
 
I was linked one Salubrious' Snail's most recent video on Rhystic Study and I have to say this is impressively dumb even by EDHtuber talking head standards. Please enjoy.

https://youtube.com/watch?v=IJYU_rzCcP8
I couldn't stand his dumb commie argument. He positions the people that "can't" pay the 1 as being poor working-class victims whilst the Rhystic player as being an uppity heckin-bad landlord millionaire that says anyone can be on his level if they work hard enough and pretends he is giving credence to both sides of the argument when there is a clear "bad guy" here in his shit scenario.

Of course like all commies, he fails to mention two very pertinent things that ruin his little allegory.

1. much like in real life, there are more than 2 actors in this scenario (big government) failing to bring up the two other players don't always share the same board stage as the "poor player" and may have implemented strategies that leverage the millionaire's draw advantage by not coordinating or politicking with the disadvantaged player because they believe it won't matter in the long-run since they'll win in the end by either having combo pieces, removal, combat damage, bargaining with the rhystic player etc.

2. The poor player's "tax credit plan" can just straight up be fucking retarded and end up benefiting the rhystic player because "John Allocation" is a fucking window licker that doesn't know or give the slightest shit about the board stage of the game, can't actively assess threats correctly, doesn't run enough removal in his bitch-ass deck because he expects the rest of the board to "let him do the thing" and is an overall shit player because, guess what dipshit, life is full of retards that can't stop spending their money on retarded shit, just like Magic players like to spend their mana on ineffective spells when they should be saving and searching for the removal.

I've played enough games in this format and have both been the retard that never pays the one and ends up losing to the blue player, and I've been the blue player wondering why my pod doesn't see me for the villain that I am by the color I chose to play in the first place. I learned very quickly why Rhystic Study cost $40 bucks and why you always pay until you or another player gets rid of the enchantment. It's not my fucking fault that others can't learn from their failures nor should it be the reason to ban a card solely because it makes commies like this cunt happy that his fart-sniffing-ass and his sycophants now don't have to assess threats and can "do the thing" with their shit pet decks.

Why do these faggots have to ruin all of my hobbies?
 
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