Magic The Gathering

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Triomes and Ascendancy cycles getting finished is great, looking forward to playing Bant Superfriends in Standard

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Man, these alt art treatments keep getting worse and worse. I'll admit I'm not partial to Art Deco, cubism, surrealism, and other art styles of the 20s, but still...

EDIT: meant cubism and surrealism, not Impressionism. I actually like that.
 
If I had to give any praise to Neon Dynasty art, I'd say they did a better job of moving away from art that looks like a set of layers and more towards blended art that looks like one consistent piece. There's still plenty of art that has the A-B layer style, but stuff like this does a good job of blending any layers into one piece:
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I also just like this one piece, it still uses layers but because the primary layer with the skiff is so small it actually feels rather blended despite being separate. The glowing stingray in the background layer is good too:
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Triomes and Ascendancy cycles getting finished is great, looking forward to playing Bant Superfriends in Standard

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That primary art is god awful, at least the alternate is intentionally stylized in terms of awful.


I sort of like the cubism treatment, I really like the art deco lands though, especially the mountains and plains.
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This looks like something off the cover of an Ayn Rand novel, I kind of like it. Doesn't really work for MtG but that's to be expected these days as I think the people working on it want to make something like Net Runner or some Super Smash Brothers game using random IPs as opposed to MtG.
 
If I had to give any praise to Neon Dynasty art, I'd say they did a better job of moving away from art that looks like a set of layers and more towards blended art that looks like one consistent piece. There's still plenty of art that has the A-B layer style, but stuff like this does a good job of blending any layers into one piece:

Regarding Farewell, seeing that card, compared to past 6-CMC White board sweepers like Akroma's Vengeance, Final Judgment, a lesser extent Planar Cleansing, and Austere Command, is just sad to see how noticeable the power creep is.

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It's a shame, given how good the art for Final Judgment was.

And seeing this article about the future of WOTC, it really makes sense, given that a Mr. Cocks is in charge.

Archived version here

Also, the troon that was the White representative of the Council of Colors, has left WotC. And this is what that person said:

Hey, Ari here. I'm reluctant to even respond here because it's deeply saddening to me that one grumpy tweet, taken out of context and interpreted uncharitably, has had such a disproportionate effect on some players' perception of me. But if this is going to get brought up every single time my name appears, I want to clarify what I meant and how I should have said it better.

The context of this tweet was a thread where a player was trying to convince me that better communication about the color pie and exactly how and why we make certain decisions would make people happier about White. What I should have written, with the genie wording, is this:

"Education will not solve this problem. Commander has rapidly become our flagship casual format, and we haven't pivoted fast enough to ensure each color has the right tools to compete. No explanation of color pie philosophy or methodology, no matter how deep, is going to change that. In fact, the further we get into the weeds, the less comprehensible and persuasive the explanation will be. Ultimately, players don't want an explanation - they want better White cards. The solution to this problem is to print better motherfucking White cards!"

My wording was lazy and I can understand the uncharitable interpretations from people who saw the tweet outside of that context. For that I take full responsibility and apologize unconditionally. As soon as I realized how poorly I'd phrased it, and that it was upsetting people, I deleted it- but by then, a massive wave of harassment came in from That Other Subreddit, and so I left Twitter for the sake of my own mental health.

Prior to being harassed off Twitter, I had spent about a year - a year! - doing my best to answer players' questions about the color pie and listening to their complaints about White. After leaving, I continued to help out behind the scenes by writing the script for this video at Gavin's request. Before GDS3, I co-founded Goblin Artisans because I wanted a place for hobbyist designers to flex their muscles. So, you can judge for yourself whether the narrative of "Ari thinks players are dumb and don't deserve explanations" based on this one tweet, which I thought about for less than five seconds, is accurate.

I remain very proud of the changes we made to the color pie, and many of the awesome white cards which I promoted or personally designed in recent and upcoming sets. But honestly, color pie was a pretty small part of my work at Wizards, even though it was a lot of my Twitter presence. I'm much, much more proud of Kamigawa, Brother's War, CENSORED, and CENSORED.
 
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Regarding Farewell, seeing that card, compared to past 6-CMC White board sweepers like Akroma's Vengeance, Final Judgment, a lesser extent Planar Cleansing, and Austere Command, is just sad to see how noticeable the power creep is.

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It's a shame, given how good the art for Final Judgment was.

And seeing this article about the future of WOTC, it really makes sense, given that a Mr. Cocks is in charge.

Archived version here

Also, the troon that was the White representative of the Council of Colors, has left WotC. And this is what that person said:

It's pretty insane how out of control the cards have gotten, I remember playing Vintage around the time of Young Pyromancer coming out and it was still a healthy mix of old and new cards with most cards being straight forward, but looking at the format today it's mostly new cards with a novel for a text box when it comes to abilities and I just can't be assed to care about that. I get that Magic is a very old game so it becomes harder to explore new design space in elegant ways, but so much of it just feels like they don't even try to make an interesting card as opposed to throwing a bunch of stats and effects onto something and call it a day. They also seem to shoehorn synergy between cards much more obviously than before when it was a bunch of weird stuff you just had to figure out to make something click.

Ideally you'd want the game to be designed in the simplest way possible that does something new, Yong Pyromancer is in itself a very simple card that has a very straight forward body and effect, same with Delver or Nimble Mongoose. Ragevan is just a cluster fuck of stuff, and more and more cards are trending that way, where they feel like split cards but just jammed into one text box. Hell, speaking of Kamigawa I remember when Isamaru came out and simply being a 2/2 for W was enough to be an interesting card at legendary. It's about as simple as you can get but it still held a ton of interest, and for whatever reason I still remember the reaction to it back then, including a shitty webcomic I read back then, and looking at the date that comic was made in 2004, making it almost 20 years old and I still have recollection of it because of some 2/2 creature for W.
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I didn't even know the color council was a thing, but it sounds pretty gay. I also don't like the whole philosophy that the troon is going off about, because why does every color have to be equal and perfect? What's wrong with colors functioning as support, because from what I remember Blue generally wasn't a stand alone color, but was still the most commonly played color simply because it gave you the most ability to draw and filter cards.

White has also been rather popular despite being somewhat weak as it has some of the best removal with Swords/Path or Wrath effects, and the reason "Death and Taxes" is a deck name is because it's assumed that White Weenie decks will always exist like death and taxes do. I even remember Isamaru being a popular commander at one time as it would just be him and a bunch of equipment and buffing to take people out before they could stabilize.
 
Ideally you'd want the game to be designed in the simplest way possible that does something new, Yong Pyromancer is in itself a very simple card that has a very straight forward body and effect, same with Delver or Nimble Mongoose. Ragevan is just a cluster fuck of stuff, and more and more cards are trending that way, where they feel like split cards but just jammed into one text box. Hell, speaking of Kamigawa I remember when Isamaru came out and simply being a 2/2 for W was enough to be an interesting card at legendary. It's about as simple as you can get but it still held a ton of interest, and for whatever reason I still remember the reaction to it back then, including a shitty webcomic I read back then, and looking at the date that comic was made in 2004, making it almost 20 years old and I still have recollection of it because of some 2/2 creature for W.

The Isamaru mention also reminded me of Watchwolf, with it being a vanilla 3/3 for GW. It looked like even WOTC were proud of the wolf, that spiritual successors and tributes were added in the Ravnica sequel sets in Call of the Conclave and Selesnya Keyrune.

For some reason, I found Woolly Thoctar to be in the power-creeping range, or at least when I started to notice it, even though it being a vanilla 5/4 for RGW was because of the Naya effects requiring power 5 or more creatures, and to keep it out of Lightning Bolt range.

I don't remember how the community as a whole reacted to Watchwolf back in the day though.
 
I guess I might as well do my old man rant.
MTG for me has kind of become a bit what I've heard Yu Gi Oh became.

All I really like to play is Standard and I think WOTC has spent years ruining Standard with ridiculously verbose and overpowered weirdo cards. I think more cards have been banned from Standard in the last 5 years than the prior 15 and this is a consequence of the cards being way too strong and way too weird and complicated.

Just look at this goofy piece of monkey crap with 5 trillion words on it. As bad as it is, its not even the worst thing they've printed in Standard in the last 5 years.

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The Isamaru mention also reminded me of Watchwolf, with it being a vanilla 3/3 for GW. It looked like even WOTC were proud of the wolf, that spiritual successors and tributes were added in the Ravnica sequel sets in Call of the Conclave and Selesnya Keyrune.

For some reason, I found Woolly Thoctar to be in the power-creeping range, or at least when I started to notice it, even though it being a vanilla 5/4 for RGW was because of the Naya effects requiring power 5 or more creatures, and to keep it out of Lightning Bolt range.

I don't remember how the community as a whole reacted to Watchwolf back in the day though.
I played a ton of Magic back in that era and Kami-Rav was when I still sucked while Rav-TSP was when I began to actually get good at the game and started going to things like qualifiers and such with some success though a lot of the people I knew ended up really breaking out.

From what I remember Watch Wolf didn't have much success early in the Kami-Rav cycle as Ghazi-Glare was the big deck and something like Selesnya Guildmage was better as it produced bodies for Glare while giving you a win condition with tokens on its second ability. Then when the other sets came out and you saw things like Zoo thanks to Kird Ape with Stomping Grounds start to become popular Watch Wolf did see play as an overstatted beater as you had the lands to either turn 1 Isamaru, Kird Ape, or Savanah Lions into a turn 2 Watch Wolf or the Gruul 2 mana bloodthirst guy, then turn 3 Char or Burning Tree Shaman.

Then in Time Spiral it was mostly degenerate decks in a good way with Dragon Storm, Solar Flare, Project X eventually, and control decks, but aggro was still around though not really GW in nature and decks had plenty of options in the 2 slot. However, Glare decks did see a comeback and some did run Watch Wolf as Glare was now less token based and more aggro with things like the Wolf and Call of the Herd closing out games much faster. I remember playing a Glare build at one point then going into everything from Brine to Proclo-Martyr. That was an amazing period for Magic.

Thoctar was ok, it was pushed but it was a hard to cast Juggernaut. I do like the idea of pushed vanilla creatures though, as even in really complex formats like Kami-Rav-TSP they still showed up and in very different decks. Even Thoctar saw play in some decks, which is a good sign as they're just dumb beaters but are obviously overstatted enough compete with combo shenanigans.

MTG for me has kind of become a bit what I've heard Yu Gi Oh became.
I think that's a good way to describe it, as it's just a pile of good stuff and every card does a bit too much. I remember never liking Yugioh because it was just the bad parts of Vintage for me, and now the new sets feel like that without any of the ability to control the game with most of it just being about how busted the cards are. I'd rather the broken cards be ones that impede a strategy than enable it.
 
One other thing I should mention about modern Magic that's annoying, is that before you'd have cards in two camps essentially, the overstatted generic cards like Watch Wolf or Woolly Thoctar, but there are millions of other examples (Goyf), and then you'd have the under statted or normally statted cards with a novel on them like Vendilion Clique which was pushing the stat line in itself. That was fine, as you'd have a good mix of options with both types of cards finding homes in decks as sometimes all you really needed was a big dumb beat stick for cheap and other times you wanted something to fill a complex niche.

Today you just get both. It's just pushed stats with a million words and that just turns the game into a shitty good stuff pile that isn't fun. It's what sucked about the old Jund-Mythic Bant meta or something like Caw Blade, everything was explosive and there were basically two decks you could play. And as the sets rotate the game doesn't feel different as you still just have good stuff piles instead of the variety you saw in the past.
 
I also don't like how they explicitly print cards for certain formats and push the power level on the star cards really high with the idea that they'll probably have to ban a bunch of these pushed power/overpowered cards, but they don't really care because they already got your money. I don't really play Modern but the concept of Modern Horizons rankled me because in my opinion multiplayer suffered with this concept for Commander of specifically making cards for it in set and in its own exclusive sets and it produced overpowered novellas like this which needed to almost immediately be banned.

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I also don't like how they explicitly print cards for certain formats and push the power level on the star cards really high with the idea that they'll probably have to ban a bunch of these pushed power/overpowered cards, but they don't really care because they already got your money. I don't really play Modern but the concept of Modern Horizons rankled me because in my opinion multiplayer suffered with this concept for Commander of specifically making cards for it in set and in its own exclusive sets and it produced overpowered novellas like this which needed to almost immediately be banned.

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Hogaak is an interesting one because I remember listening to something where they actually had a former designer that didn't work on MH and either a current or former designer that worked on MH, and there was a discussion about this card. The guy who worked on the set didn't work on Hogaak but he mentioned it was a late addition that was mostly there to showcase a combination of Convoke and Delve and that it didn't get much attention outside of a few random changes. They also mentioned if you look at the articles when the set was spoiled very few people were talking about Hogaak so it does make it seem a little more under the radar.

I didn't play then but I do have to wonder why it was so missed as Tombstalker saw a good amount of play in its day within Legacy and so did Gurmag Angler which was just a dumb 5/5 for 6B with Delve and Hogaak was leagues above both with the only downside being that you need to convoke 2 black or green mana to cast it, though with things like Bloodghast, Bridge, and whatever else it doesn't seem that much of a challenge.

As for Modern only sets, I get having reprint sets but those obviously get old as the pool of good cards is surprisingly limited, but I'm with you in that I don't like sets specifically for Modern or Commander. There's nothing about them that really couldn't be done for Standard, because while their flavor is a little wonky, I'm sure they can find a way to make it less wonky and as for their power they really aren't exactly too power for Standard when you have things like the Titans, Oko, and pre-nerf companions running around. The reality is that it's just a cash grab as you can't sell a standard set for 200$+ a box like you can with Modern or whatever product, but they really should have found other ways of milking their paypigs.

Actually, thinking about it, it's rather annoying that they have a certain view of Standard in terms of design, which will probably continue on the path of bland and generic good stuff piles instead of weird shit like they did in the past with Torment being a heavily black themed set that broke the color cycle. There shouldn't be something that keeps them from just deciding to give one part of the game some more power for a couple months before correcting it with another set. Hell, what's stopping them from putting out two half sets, instead of a normal set and a Modern/Commander set, that explores new ideas but limits the time any one half fucks things up to less than month or two?
 
Current standard probably couldn't handle Commander cards and definitely couldn't handle Modern Horizons. Maybe last standard would have been fine but ehh. The primary problem current standard has in aggregate is having extremely good removal and in general poor ATBs and ETBs/Death triggers on creatures with little protection or haste. Most creatures in every deck but White and Green Aggro, and Goldspan/Liar/Hullbreaker are going to need to sit around for a turn before they do anything other then block. Imagine how warping shit like Solitude, Fury, and Grief being let loose onto the format would be. Hell, even the fetches would make the format much, much faster.

Also as far as decks being weird in standard one of the most popular decks (I think #2) is Naya Runes which is basically an aggro enchanter deck that spams auras out that cantrip on cast for free using a 2 card combo.
 
I do like when magic does weirder, non-standard sets. Even if I don't get to play them as much as I want, I still love that things like Battlebond, Conspiracy, and Commander Legends exist.

Exactly how that should interact with standard... I'd half say take out one standard set a year. Otherwise just go back to making a core set that's pure reprints and release the boutique, weird set simultaneously with it during the summer. The enfranchised players who don't need to care about the core set will have something to occupy their time while the newbies can focus on onboarding with the core set and ignoring the more advanced, weird stuff going on at the time. (and those who need to can get their reprints)

But then I have a friend who's birthday falls on the Baulder's Gate release date and is making us all swear to do a draft with him for his birthday party. Maybe I just want others to suffer.
 
I think the word count on cards has been increasing for a few reasons:

1) Bo1 being popular on Arena means they need to make maindeckable cards that do a lot of different things to reduce the number of lopsided matchups players face. They've been cracking that nut with an increase in modal cards, double-faced cards, and Sagas (which are basically modal cards where you slow roll all the modes).

2) They're trying to do more evocative top-down designs, but it's hard to do some of those cleanly because Magic is so strict with its wording. A card like Cosima, God of the Voyage is easy to explain in the vernacular - she goes exploring, then comes back wiser from all her travels - but mechanically it's wordy to execute.

3) Commander is the most popular format, and that means they need to be constantly printing new legends, but legends tend to have a higher level of weirdness/complexity to set them apart from regular creatures.

I don't really like it. Kaldheim and Strixhaven both felt especially bad for this, I think because the modal double-faced cards had fucking novels on both sides, but ever since they decided to up the power and complexity of commons again the word count has gone soaring.
 
Oh right, the teaser for phyrexian shit is good to me.
I need more shit like vault skirges, hopefully a wizard variant.
Kinda jank my wizard tribal 4/color deck has an imp.
 
Just look at this goofy piece of monkey crap with 5 trillion words on it. As bad as it is, its not even the worst thing they've printed in Standard in the last 5 years.

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A million words? It literally has two effects. Draw a card when summoned, and do something when you drop a land the first three times in a turn. It may be daunting if you're an illiterate retard, but its pretty simple compared to some of the shit we dealt with back in ABU.

You know something is complicated when they have to shrink the text to fit it all in the textbox.
 
I do like when magic does weirder, non-standard sets. Even if I don't get to play them as much as I want, I still love that things like Battlebond, Conspiracy, and Commander Legends exist.

Exactly how that should interact with standard... I'd half say take out one standard set a year. Otherwise just go back to making a core set that's pure reprints and release the boutique, weird set simultaneously with it during the summer. The enfranchised players who don't need to care about the core set will have something to occupy their time while the newbies can focus on onboarding with the core set and ignoring the more advanced, weird stuff going on at the time. (and those who need to can get their reprints)

But then I have a friend who's birthday falls on the Baulder's Gate release date and is making us all swear to do a draft with him for his birthday party. Maybe I just want others to suffer.
I've been saying they should have a "core set" that has no changes year to year and is just that..a Core set that new player could buy for 50 bucks and at least get started with the game.

And it should release in Early November, and have the "Battlebond, Conspiracy, Commander Legends" set release along side it..to put your "premium" product on the shelves for Christmas, but WOTC are retards and can't do basic Marketing.

Edit: Re Word Count, it isn't just wordy cards that are an issue. The number of cards that have an arbitrary "Draw a card" effect have ballooned as well and makes resource management far less of an issue.

Also White sucks in commander because the "white" way of being able to draw cards, punish ramp and high end effects are all "UNFUN"
 
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A million words? It literally has two effects. Draw a card when summoned, and do something when you drop a land the first three times in a turn. It may be daunting if you're an illiterate retard, but its pretty simple compared to some of the shit we dealt with back in ABU.

You know something is complicated when they have to shrink the text to fit it all in the textbox.
I get where you're coming from but I don't really agree. With ABU cards they tended to either over explain things like Keldon Warlord or make something that a little simple overly complex as in the case of Raging River (Split non flying creatures into 2 piles, creatures can only block attacking creatures of the same pile). You also have to remember back in ABU they didn't know how to really make the game in a simplified way with all of the keyword shortcuts of today and they also designed it as a stand alone game not expecting it to take off as it did and expecting people to play it in a very different manner.
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Omnath on the other hand has 2 abilities and while the first one is rather simple, the second one is far more complex with different triggers (1st, 2nd, or 3rd land) and different effects based on the trigger rolled into one ability. Not only that but the body of Omnath is rather respectable at a 4/4 for 4. It's not necessarily a hard card to understand but I'm also guessing the issue of text box growth isn't that it's a complicate ability or a lot of words but how much any given ability card can due with its abilities. Think about it this way, Omnath is a Cantrip that comes with recurring life gain, mana ramp, and a burn/planeswalker removal all in one that's plastered onto a 4/4 body for 4.

Here's another question to keep in mind, when was the last time a vanilla or French vanilla creature was good in Standard? I took a look at the current aggro decks and all of the creatures, including 1 drops all have one or more abilities that aren't generic abilities or drawbacks. Looking back things like Isamaru, Savannah Lions, Watch Wolf, Woolly Thoctar, and Knight of Meadowgrain were all great cards in their time that saw play in very powerful and complex Standard formats alongside Ravnica and/or Timespiral.

When was the last time we saw a good creature with a drawback? Goblin Guide is the last one I can think of and that card is nuts, but outside of that there were plenty like Carnophage, Vampire Lacerator, and so on. I suppose Lovestruck Beast or Brazen Borrower had some drawback but both also had a secondary mode outside of their stats.
 
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