Magic The Gathering

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Well, yeah, sure, but how could you possibly play that without crypt, jeweled lotus, vault, ancient tomb, fierce guardianship, force of will, force of negation, vamp tutor, demonic tutor, ten fetches at the minimum? btw it's still only a 5/10, trust me
I know you are saying this in Jest, but people have tried that with Golos and he still ended up OP. The ability just to fetch up Non-Basic Utility lands is..pretty messed up *cough Modern Prime time still exists even after Primatic Ending tried to rape it in the ass cough*
 
If someone gets Salty over Blood Moon they need kicked in the ass.

If you are playing 3+ Colors and get got By Blood Moon that is just a price for being 3+ Colors, and I say that as someone who has a 5 color deck with 1 of each basic just in case. But Mathematically speaking even if there is a player at the table who does have it they have to draw it before I am set up.
It is fun to run a 5 color dragon deck and get hit with blood moon. "Oh no... I can only play 70% of my dragons instead of 100%..."
 
The whole x/10 rating for commander decks is so stupid considering there's no real standard for what each rating is supposed to be. So you end up with new people rating their precon a 8/10 and someone running Godo Helm calling it a 4/10.

It's honestly easier to just say how many search effects your deck has, if you're deck is running any combos, and how quickly you can win without someone interacting with you. But that requires nerds being able to actually communicate before playing, which is a big no-no for some of them.

The other big issue is that people play commander for different reasons. If your preferred playstyles doesn't match up with the rest of your group there's a likelihood that's going to cause some issues. That being said, if you decide to play a stax deck that takes 4 hours to finish a game and it's not in a fast combo meta I'm probably just going to walk away from the table at some point.
 
No? Unless it is played in an Eternal format the value of a card tanks the moment it leaves standard. Magic the Gathering is a game, not Rudy's fucking retirement fund.
The vast majority of players are eternal players seeing as Vintage, Legacy, Modern, Historic, Commander, and so forth are eternal formats and Standard is the only rotating format now that Extended is gone. So yes, cards lose value when they rotate out of standard but many of them regain value or retain value if they were drawing it from other sources, additionally cards that aren't played but seen as collectors items still retain a premium, it just takes time for them to get there.

In either case I like that it's a game, a collecting hobby, a potential investment vehicle (even if only as a fringe option to go alongside traditional ones when you have those set up), and art.

MUH LGS is kind of a stupid ass Meme, especially after the past decade of WOTC specifically telling LGS's to go fuck themselves. Shit I don't even have an LGS, my pod plays in a local pizza place that is very happy to have 4 customers come in and order 2 Pizzas every Saturday at Noon.
Wizards has fucked over game stores for a while now, but here's the thing, Wizards doesn't make money off of the secondary market outside of secret lairs and Masters sets and even then it's still a fixed value. As for your situation, well grats, you and your playgroup can play with whatever proxies or house rules you wish at the pizza place and no one can stop you as it's not a sanctioned event, so the problem solves itself really.

I am not sure we would be considered Casual given the actual power level of our decks, and it does create problems when you take those decks out of the playgroup, once the full Triome set has come out I am actually going to switch the Snow Duals I keep into Shocks and have the MODO Duals on paper in the sleeves for when I use the deck outside of the group I can just say they are shocks.
I view casual as more of a setting than a power level thing, though you're not wrong either as it can apply to power level. I'd consider myself casual when playing a tier 1 deck against friends for fun for example, as I'm not really testing or playing for a prize, so even though we may be playing full powered decks the play tends to be much more relaxed and much greater risks are taken, even sometimes fringe/pet cards are slotted in to play with them but they'd still be something you'd see in a competitive environment.

As for groups outside of the one playgroup, well you can always discuss it with them, though where do you meet these groups if you're at a pizza place normally?

That is because WOTC can't even get a professional scene handled correctly much less actually managing formats.
Agreed, Wizards are shit at their job. It's amazing they haven't figured out a good way to get people to explore more formats outside of Standard as the jump from Standard to Historic (or is it called Pioneer?) or Modern is massive and Extended used to have similar issues in both the large format and then the double Standard format it became.

The Mana system is the reason Magic is better than shit like Yugioh and Hearthstone.
Also agree, but I do think it's something that can too easily lead to many non games. I definitely like a more complex resource system like Magic has than Yugioh or Hearthstone but I think other games had interesting solutions to it as well such as WoW TCG.

You can play an inferior deck in Standard and be fine, I saw Twits with Lifegain decks all the time on Arena..and I had high Mythic with a Pet Dimir Build in Historic before they ruined the format by dumping a bunch of shit into it with the Strixhaven Archive cards, shit even in Modern you can play a pet deck and get a 5 - 0

No, I have no fucking clue how this deck went 5-0 either, holy shit 17 Lands and 2 of them are dead on turn 1 :story:
That's just Legacy Elves in Modern, it's not that bad as you only need 1 land to function usually. Not having Birchlore or Symbiote must be a huge pain though, but they seem to just be running a bunch of Lawn Elves to compensate.

However, this is where I probably did a really bad job of explaining what I meant as I've played a lot of janky decks myself to many reasonable finishes. What I meant wasn't just the tier 1 versus tier 3 deck, but the actual cards in a deck, as it seems like for a long time in Yu-Gi-Oh people would just run the same deck but a player might knowingly have a worse version. Such as they might both be on beatdown and one is running Djinn which has 1800 attack and the other Mechanical Chaser which is 1850, the difference was essentially one person running Savannah Lions and the other running Isamaru but Isamaru was a 2/3 with trample. The main reason was that Chaser was worth several hundred dollars back in 2002 or whatever so people just accepted they would lose some games against it but be well enough otherwise as a 2/3 or a 2/1 didn't matter against say a creatureless deck.

The reason this is important is because there's a view that you can't really compete if you run shocks over duals, and it's true to an extent as taking an extra 6 on top of Fetches and other things is a real downside to them that's very hard to overcome in many cases, but it's amazing that there's basically no desire to try and attempt builds with them to compete.

Agreed on Arena though and it's a clusterfuck.

Well, sideboards make things complicated and there are a few moving parts to Magic, people forget that certain decks exists because they are easy to hate out (Like Dredge) and don't see them so they remove the Hate Pieces from their sideboards...and then that deck shows up and kicks everyone in the ball sack.
Other games do have a sideboard as well, and I think the biggest mistake is moving away from it like Hearthstone or Arena has. The Sideboard is a very valuable tool and according to what I think was the second place finish at first Yugioh PT/Worlds he said he lost because he didn't really have much thought in his sideboard and that was all the way back around 2002. I'm not bringing up Yugioh because I think it's some amazing game, just because it's a reference point I'm a little familiar now that competes with Magic.

I will give Wizards some credit though, looking at the Standard decks that are placing now, there are a lot of cards being played that aren't 4 of's which means there's a good amount of ability to customize your game plan and build, and that's always good. Obviously there will be some decks that are just running a bunch of sets and not much else, but that's fine too as long as you have the mix as well.
 
I know you are saying this in Jest, but people have tried that with Golos and he still ended up OP. The ability just to fetch up Non-Basic Utility lands is..pretty messed up *cough Modern Prime time still exists even after Primatic Ending tried to rape it in the ass cough*
wellllllllllllllllllllllllll yeah, there is that too. But it's like, even though Golos is an engine powerful enough to shit out two lands and dominate on a game on its own, I've still gotta throw in all those afforementioned cards - and I forgot mana drain, literally an auto-include never ever play a blue deck without mana drain - or it's literally unplayable 2/10.
The whole x/10 rating for commander decks is so stupid considering there's no real standard for what each rating is supposed to be. So you end up with new people rating their precon a 8/10 and someone running Godo Helm calling it a 4/10.
There is this graph, which I find is generally pretty good at capturing more important concepts. It's still imprecise, which isn't really an issue when you have that opportunity to talk to the group about things.
The other big issue is that people play commander for different reasons. If your preferred playstyles doesn't match up with the rest of your group there's a likelihood that's going to cause some issues
And these ones usually do tend to get resolved, ranging from card substitutions to alternative, lower-powered decks. Moreso it's when you try to pickup with randoms, either online or at a game store, you just see that absurd shit. You'll see a guy that casually drops a cradle and a monolith and forces your disruption somehow sit there going "yeah no dude I'm like a 7, maybe even a 6"
 
wellllllllllllllllllllllllll yeah, there is that too. But it's like, even though Golos is an engine powerful enough to shit out two lands and dominate on a game on its own, I've still gotta throw in all those afforementioned cards - and I forgot mana drain, literally an auto-include never ever play a blue deck without mana drain - or it's literally unplayable 2/10.

There is this graph, which I find is generally pretty good at capturing more important concepts. It's still imprecise, which isn't really an issue when you have that opportunity to talk to the group about things.

And these ones usually do tend to get resolved, ranging from card substitutions to alternative, lower-powered decks. Moreso it's when you try to pickup with randoms, either online or at a game store, you just see that absurd shit. You'll see a guy that casually drops a cradle and a monolith and forces your disruption somehow sit there going "yeah no dude I'm like a 7, maybe even a 6"
Mana Drain is good, but I don't run it because I run counters to counter spells, not give me a huge ritual. Literal Counterspell is free in a box of cereal and does everything Mana Drain does except make you a huge target. I have more problem envisioning playing blue without Cyclonic Rift since blue has such a shitty ability to deal with resolved permanents so you need a fuck everyone who isn't me button in your deck.

Side note, one time my group was playing all precons, and I was playing Saheeli Rai and pumping out tokens like a mad man. One of my friends was playing strixhaven orzov owl and I realized he was leaving up 5 mana. I asked him in a very coded way because it seemed really likely it was in his precon if he was holding Inkshield. Turns out yes, he was. I look at my own decklist. Fucking Izzet deck and not a one fucking counter spell in the whole thing. Later the inkshield got yeeted by the player with (simic? dimir?) leviathan tribal because of course they had like 3 or 4 in their deck.
 
I've said before I actually really enjoyed brawl on arena back when I played it.

I pulled a Vorinclex in a draft once and immediately built a deck with him as commander. I didn't even spend any wildcards on it, I just threw in every green card I had which had the word "counter" on it (including the Nissa I had) plus whatever ramp I felt like.

Trash deck and it was a BEAST. A lot of times I would end up winning before I could even play Vorinclex because my creatures would just smash everyone's face in. Green was my favorite color back in the day and even I had to admit it's maybe over pushed...
 
The vast majority of players are eternal players seeing as Vintage, Legacy, Modern, Historic, Commander, and so forth are eternal formats and Standard is the only rotating forma
The VAST VAST Majority right now is Commander, before that it was Standard or Modern, whichever one didn't suck dick at the time.

a potential investment vehicle
No Thanks, if I want to invest in something I will buy actual Gold instead of Cardboard.
 
The VAST VAST Majority right now is Commander, before that it was Standard or Modern, whichever one didn't suck dick at the time.
Commander is an eternal format, that's the point.

No Thanks, if I want to invest in something I will buy actual Gold instead of Cardboard.
You can always buy both, gold is a better option as a stable hedge, but some level of cardboard can be a fun speculation in addition to the gold speculation.
 
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this is adorable.
 
So I decided to boot up Arena earlier this week for the first time since Ikoria I believe. My account had a good amount of resources from before I stopped playing and I went ahead and ran some of the drafts, doing 7 total. I had about an even distribution of breaking even (5+ wins) and scrubbing out 1-3 wins. Most of the poor runs were just the result of me trying to force a build that didn't pan out and then keeping sketchy hands in an already sketchy deck.

Ultimately the Neon Dynasty draft format doesn't seem too bad but games do get grindy and I kept noticing how many games went into flood and stall territory. I wasn't playing anything abnormal the usual 17 lands to 23 cards, and so often it would feel like I was being mana starved or flooded, and some games just came down to me winning because I tend to play blue and had an absurd amount of draw, with one deck even having Tez who let me be 10 cards deeper than my opponent but it only mitigated the flooding.

The biggest issue with Arena did show up, in that when you play 1 game for the round you can't really draft niche cards, and because you're not playing people from your own draft pod you have no idea what you're going to run into. More so, one of the drafts where I went 2-3 I thought I had a rather solid slower control deck, but I ran into 3 opponents all on RW, with a very aggressive build and all of them had the Samurai that let's them attack twice in their top 12 cards in addition to some very strong equipment. Otherwise I was stabilizing against them, but it does suck playing against decks that can't happen in normal draft environments.
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I'll also add that the overall power of cards these days does make the resource system way more noticeable as the ability to snowball is much more pronounced and there are far less options to equalize game states, so a single bad turn early can really fuck shit up. The Ward mechanic is pretty cool, they should do something like that for spells, and Channel is great.
 
I've said before I actually really enjoyed brawl on arena back when I played it.

I pulled a Vorinclex in a draft once and immediately built a deck with him as commander. I didn't even spend any wildcards on it, I just threw in every green card I had which had the word "counter" on it (including the Nissa I had) plus whatever ramp I felt like.

Trash deck and it was a BEAST. A lot of times I would end up winning before I could even play Vorinclex because my creatures would just smash everyone's face in. Green was my favorite color back in the day and even I had to admit it's maybe over pushed...
vorinclex is the shit. I've got him in abzan counters right now and it's too much. kaya and riftsweeper in there to pull him out of exile.

I've been working on a zoo pile for legacy nights, we proxy heavily but I'm buying pieces just for the hell of it. Old spells, new creatures.

I'm also just going to say right now that I hate the Mafia jokes in the new set, a lot. This isn't an unset and I hate vehicles, especially cars? That fucking submarine? At least make them vaguely fantastical.

edit: the legacy collection isn't an investment. I don't sleeve shit. I'm buying game pieces I like to look at.
 
saw this in the lobby just now
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LOL...what is it with these scrubs?
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@Cats Here, have a floppa
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Also why does Arena let retards play with full control on and nothing to do? Played a game of limited where some retard ropes multiple times with all lands tapped no cards in hand and no activatable abilities. I don't know why people hate their own time so much. I just want to reduce your life to zero so we can both go next, is that so hard?

Oh yeah, Arena got Pioneer Lite (called Explorer), and the reward structure for constructed events is less bad. Also Trad Draft has a better reward structure over all, except for 3-0 which has a worse reward except it also gives you Good Boy Points you can cash in for the qualifier weekend day 1 event.

Pioneer lite is great by the way, I've been playing a Rogue deck in the midweek pioneer lite events (a very similar list to the one I'm running) and it's been a ton of fun.
 
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Part 3 is now here, including the birth of the reserved list and the time they tried to pop their own bubble.
 
After playing Arena for a week straight, I have completely stopped. Nothing in particular made me quit, but I did run out of gems/gold for drafting which I found the most fun, and the one Standard deck I built pretty much always wins. It's BW control with U splashed for the three mana Ninja walker, and it pretty much feels like unless you just draw horribly you auto beat every aggro deck and control mirrors are still pretty good for you. This isn't a deck I came up with, just something I imported online and proceeded to crush people, the only deck that gave me trouble was the Runes deck but once I knew to just exile their 2/2 recurring threat they can't really keep up with the amount of draw.

I will say the amount of games that just go nowhere for one player due to not enough lands or too many lands is staggering when you can run a bunch of games in a row. Magic feels like a very different game than I remember it.

Part 3 is now here, including the birth of the reserved list and the time they tried to pop their own bubble.
https://youtube.com/watch?v=Y0KW9i7ysgE
Didn't know this was a thing but it looks pretty good. I love history of games like this.
 
I will say the amount of games that just go nowhere for one player due to not enough lands or too many lands is staggering when you can run a bunch of games in a row. Magic feels like a very different game than I remember it.
That's mostly standard (and pioneer/historic/pauper to a lesser extent). Lack of fetches and poor draw and tutors means you get a fuck ton of variance that only becomes even more obvious when you spam games back to back online.
 
That's mostly standard (and pioneer/historic/pauper to a lesser extent). Lack of fetches and poor draw and tutors means you get a fuck ton of variance that only becomes even more obvious when you spam games back to back online.
Kind of, I am running a deck with a ton of draw and usually draft the same just because of this fact. I think the bigger problem is that they haven't figured out the power level of Standard and too many cards are too much of a swing. I've played in person Vintage and I've even ran different format decks, the thing about something like older standards and even '94 magic is that the power level of cards was low enough that games didn't warp around one thing. Yes, someone dropping a Serra Angel is a threat but it's still a 4/4 and needs 5 mana, even a turn one Necropotence in it's original incarnation actually didn't win the game on the spot because it still had to build up to a critical Life Drain. There are some really interesting archives from ESPN2 on that.

I think they really need to go hard on lands with spell effects like we see with Kamigawa legendary lands and more cards with land cycling, which there's at least one in Kamigawa. There are also the Zendikar lands with spell abilities as flip cards. Basically make it like the WoW TCG system, lands do shit and aren't just bricks, also make more ways to smooth out screws.
 
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