Magic The Gathering

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The D&D sets brought not only one, but TWO different "Enter the Dungeon" mechanics. There's the "Entering the Dungeon", and now we have "Take the Initiative". Not to mention not just Companions, but now we have Backgrounds. At some point WotC needs to calm it the fuck down and make good cards, not this extra "Oh hey we introduced a new thing that's totally stupid" bullshit.
A big part of why Magic caught on is it super-condensed the kind of things you'd experience in a Dragonlance or Forgotten Realms campaign book or novel into a much shorter game that flowed easier for many people without the RP. Trying to bloat rules to make it MORE D&D-like is a dumb idea, especially since they already fucking own and sell D&D. There's overlap but keep your products distinct, you Hasbro retards.

I'm so fucking done with MTGA. Between the bullshit alchemy cards that have completely ruin Brawl to the shitty fucking draw mechanics I'm just absolutely fucking done.
Come shitpost about Hearthstone with me. You don't even have to play, it's just fun to criticize Blizzard and their decisions while I grind memercenaries.
 
Come shitpost about Hearthstone with me. You don't even have to play, it's just fun to criticize Blizzard and their decisions while I grind memercenaries.
I also find it sad at this point, that while Hearthstone is still the card game to make and poke fun of (for good reason, due to Blizzard's decision making), while other card games like Artifact are completely dead. And no one cracks jokes about Artifact, given how quickly people forgot about it.
 
I've never understood the appeal of Brawl anyway, it's that uncomfortable overlap of "extraordinarily tryhard" and having near zero of the commander staples to make being tryhard a fun and consistent experience. I've never had less fun on Arena then trying to draw the 2 or 3 answers to my opponent's disgusting nut draw bullshit out of the remaining 80 cards of my 100 singleton card deck. Meanwhile, if I have an above average turn 4 they concede.
 
I've never understood the appeal of Brawl anyway, it's that uncomfortable overlap of "extraordinarily tryhard" and having near zero of the commander staples to make being tryhard a fun and consistent experience. I've never had less fun on Arena then trying to draw the 2 or 3 answers to my opponent's disgusting nut draw bullshit out of the remaining 80 cards of my 100 singleton card deck. Meanwhile, if I have an above average turn 4 they concede.
Only difference is that you can use any Planeswalker as a commander.
 
Only difference is that you can use any Planeswalker as a commander.
Completely different social dynamic, commander is a social game where people trying to get ignored while they assemble their degenerate combo or coming together to try to stop someone who actually lucked into theirs early. Every game of brawl is just 100 card singleton except with a command zone. MTGA even lacks the possibility of good bant while you pop off or shut down someone else's bullshit. Not to mention how bad a format where you intentionally try to do infinite/near-infinite combos translates to online, much less Arena.
 
Original brawl was a legit great idea as an on ramp for newbies.

I don't even say that just personally, but just in what I'd see from friends of mine who are very casual in magic. They would just buy a box, and then throw all the vampire cards they got into a deck. Or all the zombies. Or all the trolls. No concern for how "competitive" it was, just that it looked fun. (In fact more than a few times I had to help them "tune" it because sometimes the decks would be downright unplayable because they messed up the land ratios or something.)

As originally designed, Brawl was ideal for on-ramping. New player got a shiny looking legendary? (creature or planeswalker?) Well let them show it off by making it a commander and they'll almost naturally just throw in anything vaguely related to it.

Plus having it be standard focused is easier since newbies can get new sets easier. Also the singleton rule makes it a lower cost of entry as I'd be willing to pay up to $10 for a single card I need... not as much as $40+ for 4 copies... (or in arena just using 1 wild card instead of 4) Even keeping the deck smaller at 60 and having life be 25~30 gave you some more time to play the game but didn't make it an endless slog. You could still have that social, diplomatic effort....

That is all.... IN THEORY.

Of course WotC had to go and mess it up. (How I wish the brawl decks of Eldraine became standard tie-in products instead of those commander decks - I don't really need 100 new cards shoved into a collection I'm trying to trim every time a new deck releases I half want to build around, 60 would be plenty.)

I'm not even sure why arena became so obsessed with trying to recreate commander in the first place. It's like they thought 100 cards was the key factor of the game, not the "sit around and have fun with friends" part. Especially when it's 1v1, 60 is plenty. That's not even getting into the stupid arena timer and how much a 100 card deck can eat into that.

Oh well.

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Still my favorite brawl deck.
 
Original brawl was a legit great idea as an on ramp for newbies.

I'm not even sure why arena became so obsessed with trying to recreate commander in the first place. It's like they thought 100 cards was the key factor of the game, not the "sit around and have fun with friends" part. Especially when it's 1v1, 60 is plenty. That's not even getting into the stupid arena timer and how much a 100 card deck can eat into that.

Oh well.

View attachment 3555415

Still my favorite brawl deck.
WOTC pushed Arena Brawl to eat up wildcards faster. It's a damn shame, as I'd love to make a War of the Spark Vraska deathtouch tribal deck but I'd have to get it rule 0d every game in commander and there's no golgari deathtouch commander.
 
WOTC pushed Arena Brawl to eat up wildcards faster. It's a damn shame, as I'd love to make a War of the Spark Vraska deathtouch tribal deck but I'd have to get it rule 0d every game in commander and there's no golgari deathtouch commander.
I don't really recall it being "pushed" as much as "allowed" as a compromise between what they could do in arena and "commander" which is the new WotC darling. Seems like it took forever before they finally allowed brawl to be a "play as much as you want" format. Though it seems odd to me such would eat up wildcards when, like I said, you only need 1 of something, not 4. Seems if you want to deflate wilds, you'd push standard (or now: alchemy) over brawl.

Then again this is WotC so it's entirely possible you are right because they are that dumb.

Sorry about the golgari commander. (just checked to see if you could build one from recent CL sets... there's a decent black background for you, but no good green creature to base it) I'm sure you'll get an utterly broken one soon in an horizon's set.
 
I'm so fucking done with MTGA. Between the bullshit alchemy cards that have completely ruin Brawl to the shitty fucking draw mechanics I'm just absolutely fucking done.
I remember the last time I played MTGA, it was right around the time they were starting to integrate Alchemy into the game. I made a very crude version of my Koma, Cosmos Serpent commander deck, and just demolishing people with it. It wasn't in the brawl format, I can't remember what they called it. Best fun I had until I started getting rematches and people would leave before it started. :story:
 
Is it just me or are Buldar's Gate boxes super underpriced? They're selling for as low as 80$ a box and there are cards in them worth 50$ in their normal version, which seems like a weird price mismatch.

I remember Battlebond was low for a while and then doubled over night with a similar spread on some stuff, so I wouldn't be surprised if the same happened with this set. Cracking boxes is still a bad idea, but if I'm right there's a good amount to be made in sealed boxes.
 
Is it just me or are Buldar's Gate boxes super underpriced? They're selling for as low as 80$ a box and there are cards in them worth 50$ in their normal version, which seems like a weird price mismatch.

I remember Battlebond was low for a while and then doubled over night with a similar spread on some stuff, so I wouldn't be surprised if the same happened with this set. Cracking boxes is still a bad idea, but if I'm right there's a good amount to be made in sealed boxes.
Not a bad idea to pick up a box, play a few draft nights with some friends, the flip what you pulled.
 
Is it just me or are Buldar's Gate boxes super underpriced? They're selling for as low as 80$ a box and there are cards in them worth 50$ in their normal version, which seems like a weird price mismatch.

I remember Battlebond was low for a while and then doubled over night with a similar spread on some stuff, so I wouldn't be surprised if the same happened with this set. Cracking boxes is still a bad idea, but if I'm right there's a good amount to be made in sealed boxes.
Holy shit, it is. I feels decently priced IMO, since a lot of the cards aren't really worth it, I think the big ticket items are Ancient Copper Dragon and Ancient Silver Dragon. This must have JUST recently happened too, as I paid like $150 per box, so about $300 for two boxes with almost nothing worthwhile in them. I'M NOT MAD, I'M NOT MAD, I'M NOT MAD.
 
Is it just me or are Buldar's Gate boxes super underpriced? They're selling for as low as 80$ a box
They're essentially Born of the Gamble 2, but with a higher intended price-point. The bad rap they've got probably combines with the fact that stores and distributors, way back when the set was announced, locked in too many cases because they assumed that a second Commander Legends would sell like the first did - it's a firesale to get rid of them.

Chances are, the set's value will slowly creep up over the years, but because of the pricing kerfuffle, we're talking a long time until you could even theoretically break even on sealed if you bought it near the MSRP.
 
I'm sort of surprised that Displacer Kitten is only 15 dollars, that card is crazy in eternal formats and even can protect itself from removal with 1 mana instants not to mention being a solid value card in any blue blink, superfriends, or spells matter deck in EDH. Like 4 mana is a lot in legacy/vintage and maybe modern but it's not crazy as a 1 or 2 of.
 
They're essentially Born of the Gamble 2, but with a higher intended price-point. The bad rap they've got probably combines with the fact that stores and distributors, way back when the set was announced, locked in too many cases because they assumed that a second Commander Legends would sell like the first did - it's a firesale to get rid of them.

Chances are, the set's value will slowly creep up over the years, but because of the pricing kerfuffle, we're talking a long time until you could even theoretically break even on sealed if you bought it near the MSRP.

I lucked out and made my money back with the set box I got for the set on launch day. Got a borderless ancient copper dragon, all but one of the planeswalkers, a normal Ancient Bronze Dragon, a bunch of the dual-lands, and a Displacer Kitten.
 
Holy shit, it is. I feels decently priced IMO, since a lot of the cards aren't really worth it, I think the big ticket items are Ancient Copper Dragon and Ancient Silver Dragon. This must have JUST recently happened too, as I paid like $150 per box, so about $300 for two boxes with almost nothing worthwhile in them. I'M NOT MAD, I'M NOT MAD, I'M NOT MAD.
There's a good amount of cards above 30$ already and a bunch at 10-20$, then enough depth to actually be a good value at 90$.
You can shift the price down a bit, as copper dragon is closer to 50$ than 60$ on ebay, but it's good way to look at it: https://mtg.dawnglare.com/?p=viz&s=CLB

Remember, this isn't a Standard set either, so it's not going to have a post rotation crash on some of the more janky cards.

They're essentially Born of the Gamble 2, but with a higher intended price-point. The bad rap they've got probably combines with the fact that stores and distributors, way back when the set was announced, locked in too many cases because they assumed that a second Commander Legends would sell like the first did - it's a firesale to get rid of them.

Chances are, the set's value will slowly creep up over the years, but because of the pricing kerfuffle, we're talking a long time until you could even theoretically break even on sealed if you bought it near the MSRP.
I feel like it will be closer to Aether/Kaladesh/Battlebond which had a lot of FUD that kept it low for a little while and then it saw a big spike for sealed product. It just doesn't make any sense that it's 80-90$ a box for set and draft boxes.
 
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