Magic The Gathering

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@DootSkeleton all your picks were great, and I honestly prefer a lot of them to what we got, but here's the actual picks by WoTC

edit: image broke, tried to fix
 
View attachment 6233566
@DootSkeleton all your picks were great, and I honestly prefer a lot of them to what we got, but here's the actual picks by WoTC

edit: image broke, tried to fix
Cow-tapult works and is a much more playable card choice that represents the Frenchman than a taunt card. Kezzerdrix, though not a notable or valuable card, is super fitting imo.
Pretty crazy they didn't include the holy hand grenade
 
Cow-tapult works and is a much more playable card choice that represents the Frenchman than a taunt card. Kezzerdrix, though not a notable or valuable card, is super fitting imo.
Pretty crazy they didn't include the holy hand grenade
It'll probably be like the Miku one where the holy hand grenade will be probable bonus card.
 
I’ve unfortunately been busy this weekend, but have any of the farmers gotten to partake in the prerelease of the furry set this weekend? How’s the new set feel and play?
 
I’ve unfortunately been busy this weekend, but have any of the farmers gotten to partake in the prerelease of the furry set this weekend? How’s the new set feel and play?
I did. It's fun. My pool was wonky - I had great red rares (including the red Season), but the rest of my red was garbo, so I ended up building Sultai with Glarb and a bunch of squirrel synergies. The deck was below average and so was my record (2-3).

Some observations in no particular order:
  • This is a synergy set based on the tribes. It seemed like decks that were just random piles with limited synergy packets were getting consistently crushed by decks that could more fully utilize their primary tribe.
  • The tribes are not created equal. Squirrels and Mice feel great, while Rats and Otters feel terrible. I imagine Otters will be slightly better in draft, but this does not feel like a set that's conducive to UR Spells succeeding.
  • Blue feels like the weakest color in Sealed and probably will be in draft too. It has some good - even great - cards, but its four tribes just aren't that good. Rats are garbo and have lots of problems, Birds and Frogs are both better in other tribes' decks, and Otters are incredibly siloed and are also probably garbo.
  • Speaking of siloed tribes: Squirrels, Otters, and Rats feel like they have the least overlap with other tribes, while Frogs, Racoons, Birds, and to a lesser extent Rabbits all feel totally fine to mix into decks that can run them. Squirrels and Rats wanting to do exactly opposite things with the graveyard makes running black a bit of a headache unless you can cut out one of those tribes.
  • There are a ton of quality twos and threes in this set, and most of the one-drop creatures feel reasonable as well. I don't think this set will be as bad as ONE was for aggression, but it is definitely not a set where you can durdle. I think that's why Frogs are better outside of the Frog deck, you just can't sit there and spin your wheels like the Frog deck wants.
  • Brave-kin Duo is an absolute standout in white, a truly excellent card. Comes down turn one, triggers Valiant, lets your random shitters punch through stalled boards, really just does it all. I would actually rate this card higher than Banishing Light at common in white.
EDIT: Also, I just want to say, I appreciate that this feels like the most Magic: the Gathering set we've had in a while. The memes and puns are kept to a tolerable level, the art is great, the setting doesn't feel like a complete gimmick. I know people will rag on it for being a furry set, but my money is on this being the standout non-MH3 set of the year.
 
I’m not surprised that the two tribes that have the most support external to the set, rats and squirrels, are the most restrictive in their utility, so I’m actually very excited to get a chance at drafting this set. It’s looking like I’ll be restricted to just arena for the time being, but even with its shit shuffler and PRNG, I get the feeling this is going to be a fun environment to play in. I thrived in the ONE draft format, so I intend to figure out a draft strategy that feels similar and have a grand old time.
 
Haven't played it yet but it eyeballs like the color pair/tribes don't interact with the other tribes they share colors with very well and color fixing mostly fucking sucks so in two weeks we will have 10 decks, 3 of which will be good (my guess all of them white) and it will get very stale very quickly.
 
Haven't played it yet but it eyeballs like the color pair/tribes don't interact with the other tribes they share colors with very well and color fixing mostly fucking sucks so in two weeks we will have 10 decks, 3 of which will be good (my guess all of them white) and it will get very stale very quickly.
The color fixing isn't that bad. Hidden Grotto and uncharted haven are at common. Not to mention there is alot of hybrid mana cards to account for it.
 
Hidden Grotto
Based on my Experience with Crystal Grotto, Hidden Grotto is going to be a terrific but underrated card, I've legit taken Crystal Grotto in Mono-Color decks when all the non land cards were not in my color and nothing was good enough to splash for and just ran it because I was Mono Color and it was a free Scry, Hidden Grotto being Surveil over Scry might push it to "Good thing to take for Fixing" to just "Good in general"
 
The color fixing isn't that bad. Hidden Grotto and uncharted haven are at common. Not to mention there is alot of hybrid mana cards to account for it.
Those are both terrible though. Filter lands and tap choice lands in a set that looks like it's going to be an aggro hellscape are terrible. At least Grotto being able to tap for 1 makes it less horrible but there are a lot of colored pips in general. As an aside how the fuck do you not include Evolving/Terramorpic in a set where one of the mechanics is Threshold and another eats 3 cards out of the graveyard.
 
As an aside how the fuck do you not include Evolving/Terramorpic in a set where one of the mechanics is Threshold and another eats 3 cards out of the graveyard.
I suspect it's a combination of two things:

1) They seem to be trying to reduce the number of shuffle effects in recent sets, which is generally good and reduces time wastage in paper;

2) They want you to play a two color deck focused on a tribe and good mana fixing lands would distract from that.

It's a pity, because the common fetches would really help the rat deck out a lot, but oh well.
 
I suspect it's a combination of two things:

1) They seem to be trying to reduce the number of shuffle effects in recent sets, which is generally good and reduces time wastage in paper;

2) They want you to play a two color deck focused on a tribe and good mana fixing lands would distract from that.

It's a pity, because the common fetches would really help the rat deck out a lot, but oh well.
If they really cared about number 1 all they would need to do is start printing a card that says you can get a basic from outside of the game. It would be stone dead unplayable in constructed but that's fine no one cares about Evolving/Terramorphic anyway

Speaking of which rotation happened and I was going over my decks and it's cringe that we have no 1 mana cantrips except for 2 shitty ones that give something -1/0 until end of turn. If we can't have consider at least reprint opt in your set you're trying to make otter spellslinger/storm a thing
 
If they really cared about number 1 all they would need to do is start printing a card that says you can get a basic from outside of the game. It would be stone dead unplayable in constructed but that's fine no one cares about Evolving/Terramorphic anyway

Speaking of which rotation happened and I was going over my decks and it's cringe that we have no 1 mana cantrips except for 2 shitty ones that give something -1/0 until end of turn. If we can't have consider at least reprint opt in your set you're trying to make otter spellslinger/storm a thing
sleight of hand? you might have missed it because it doesn't actually say "draw a card"
 
Ponder and Git Probe are both restricted in Vintage, with the latter being banned literally everywhere else.
Sleight of Hand also a 4 of in one of the top Pioneer Decks (and was unarguable top deck in the format till Veinripper and Amalia showed up)
 
Monty Python Secret Lair sold out quicker than Hatsune Miku, and the current Secret Lair is shipping after less than a week of being on sale.

They must either be printing next to nothing, or speculators have finally latched onto Secret Lair.
 
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