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Raw Deal was the best CCG I ever played, and I played a Hell of a lot of these stupid things. The theming and gamefeel was spot on like no other game I have ever played, and the makers of the game obviously cared about balance... which is why they stopped printing cards for RTC and Chyna. My boy Tazz got a few decent suplexes printed before the game got absolutely fucked by the name change to WWE forced all cards to be sleeved to be playable. What a tragedy.

I mean, only a sick freak plays a ccg without sleeves anyway.
 
Raw Deal was the best CCG I ever played, and I played a Hell of a lot of these stupid things. The theming and gamefeel was spot on like no other game I have ever played, and the makers of the game obviously cared about balance... which is why they stopped printing cards for RTC and Chyna. My boy Tazz got a few decent suplexes printed before the game got absolutely fucked by the name change to WWE forced all cards to be sleeved to be playable. What a tragedy.

Yeah, I still have my Kane and Goldust decks. It's pretty impressive how Raw Deal captured the theatrical ebb and flow of a wrestling match, especially the downright ingenious reversal mechanic.
 
Can I ask for help with my deck here?
// 62 Maindeck
// 11 Creature
4 Vampire Hexmage
3 Thing in the Ice
2 Looter il-Kor
2 Thought Courier

// 7 Enchantment
3 Sacred Ground
2 Oath of Druids
2 Abundance

// 11 Instant
3 Crop Rotation
3 Darkness
3 Fog
2 Curtain of Light

// 31 Land
4 Dark Depths
1 Wasteland
2 Marsh Flats
4 Bayou
2 Scrubland
2 Savannah
4 Verdant Catacombs
2 Ancient Tomb
2 Swamp
2 Forest
2 Tropical Island
2 Underground Sea
2 Misty Rainforest

// 2 Sorcery
2 Sylvan Scrying
Trying this combo deck with Dark Depths + Vampire Hexmage, also lesser extent Hexmage + Thing in the Ice as last resort, I guess. I play on cockatrice so I can pretty much use anything, but I don't like playing with Black Lotus, Mox cards, etc. I'll use some banned or illegal cards, but not anything too bullshit like Time Walk or something.
I'm kinda having some problems focusing in on how I should go about getting the combo out (also get pwned with white exile/enchant removal).

Just wanna get an outside opinion, since I keep wanting to do too many things at once it feels like.
 
Can I ask for help with my deck here?
// 62 Maindeck
// 11 Creature
4 Vampire Hexmage
3 Thing in the Ice
2 Looter il-Kor
2 Thought Courier

// 7 Enchantment
3 Sacred Ground
2 Oath of Druids
2 Abundance

// 11 Instant
3 Crop Rotation
3 Darkness
3 Fog
2 Curtain of Light

// 31 Land
4 Dark Depths
1 Wasteland
2 Marsh Flats
4 Bayou
2 Scrubland
2 Savannah
4 Verdant Catacombs
2 Ancient Tomb
2 Swamp
2 Forest
2 Tropical Island
2 Underground Sea
2 Misty Rainforest

// 2 Sorcery
2 Sylvan Scrying
Trying this combo deck with Dark Depths + Vampire Hexmage, also lesser extent Hexmage + Thing in the Ice as last resort, I guess. I play on cockatrice so I can pretty much use anything, but I don't like playing with Black Lotus, Mox cards, etc. I'll use some banned or illegal cards, but not anything too bullshit like Time Walk or something.
I'm kinda having some problems focusing in on how I should go about getting the combo out (also get pwned with white exile/enchant removal).

Just wanna get an outside opinion, since I keep wanting to do too many things at once it feels like.

Personally, I'd look into doing something like a Turbo Depths list and just go all in on the Dark Depths plan. Back it up with fast Mana and hand disruption.

3 Bayou
1 Bojuka Bog
4 Crop Rotation
4 Dark Depths
4 Duress
4 Elvish Spirit Guide
1 Ghost Quarter
4 Into the North
4 Lotus Petal
3 Pithing Needle
1 Sejiri Steppe
1 Snow-Covered Forest
1 Snow-Covered Swamp
1 Sylvan Library
4 Sylvan Safekeeper
1 Sylvan Scrying
4 Thespian's Stage
4 Thoughtseize
3 Urborg, Tomb of Yawgmoth
4 Vampire Hexmage
4 Verdant Catacombs
 
Can I ask for help with my deck here?
// 62 Maindeck
// 11 Creature
4 Vampire Hexmage
3 Thing in the Ice
2 Looter il-Kor
2 Thought Courier

// 7 Enchantment
3 Sacred Ground
2 Oath of Druids
2 Abundance

// 11 Instant
3 Crop Rotation
3 Darkness
3 Fog
2 Curtain of Light

// 31 Land
4 Dark Depths
1 Wasteland
2 Marsh Flats
4 Bayou
2 Scrubland
2 Savannah
4 Verdant Catacombs
2 Ancient Tomb
2 Swamp
2 Forest
2 Tropical Island
2 Underground Sea
2 Misty Rainforest

// 2 Sorcery
2 Sylvan Scrying
Trying this combo deck with Dark Depths + Vampire Hexmage, also lesser extent Hexmage + Thing in the Ice as last resort, I guess. I play on cockatrice so I can pretty much use anything, but I don't like playing with Black Lotus, Mox cards, etc. I'll use some banned or illegal cards, but not anything too bullshit like Time Walk or something.
I'm kinda having some problems focusing in on how I should go about getting the combo out (also get pwned with white exile/enchant removal).

Just wanna get an outside opinion, since I keep wanting to do too many things at once it feels like.

I agree with the "too busy" assessment. A few things I noted:
-Thought Courier and Looter il-Kor are way to slow. I'd swap them out for four Dark Confidants.
-I'd run at least one Urborg, Tomb of Yawgmoth to set yourself up for a turn 2 Marit Lage
-You need to cast four instants/sorceries after Thing drops in order to make it trigger; in a deck with 13 that's kind of a lot.
-Oath of Druids is a tool to cheat out stuff like OG Emrakul and Blightsteel Colossus; come up with a way to cheat on it, or switch it out for something better. Also, Forbidden Orchards are a good way to make sure your opponent never gets the trigger.
 
Personally, I'd look into doing something like a Turbo Depths list and just go all in on the Dark Depths plan. Back it up with fast Mana and hand disruption.

3 Bayou
1 Bojuka Bog
4 Crop Rotation
4 Dark Depths
4 Duress
4 Elvish Spirit Guide
1 Ghost Quarter
4 Into the North
4 Lotus Petal
3 Pithing Needle
1 Sejiri Steppe
1 Snow-Covered Forest
1 Snow-Covered Swamp
1 Sylvan Library
4 Sylvan Safekeeper
1 Sylvan Scrying
4 Thespian's Stage
4 Thoughtseize
3 Urborg, Tomb of Yawgmoth
4 Vampire Hexmage
4 Verdant Catacombs
I agree with the "too busy" assessment. A few things I noted:
-Thought Courier and Looter il-Kor are way to slow. I'd swap them out for four Dark Confidants.
-I'd run at least one Urborg, Tomb of Yawgmoth to set yourself up for a turn 2 Marit Lage
-You need to cast four instants/sorceries after Thing drops in order to make it trigger; in a deck with 13 that's kind of a lot.
-Oath of Druids is a tool to cheat out stuff like OG Emrakul and Blightsteel Colossus; come up with a way to cheat on it, or switch it out for something better. Also, Forbidden Orchards are a good way to make sure your opponent never gets the trigger.

Thanks, rex. I totally forgot Thespian's Stage existed. That's a lot better than wasting a Vampire Hexmage as a last resort with Thing in the Ice. Not sure why I thought that was a good idea.

Also, until Krokodil said that about Urborg getting a turn 2 Marit Lage out, I didn't realize Urborg, Tomb of the Yawgmoth effected itself (duurrrr "each" not "other" reading is hard). You can tell I don't play a lot of games with too many other people, because I knew that was a popular card just didn't get why other than maybe corrupt or some shit.

I also am not to sure why someone would want Into the North in this deck. Seems like I would be better off just adding another fetch land than paying 2 mana to get one mana. Unless I'm missing something. I was thinking maybe replacing that with Moment's Peace, in case I don't get my combo out fast enough. Or maybe Dark Confidant is better. But I don't know, I've always been scared of Dark Confidant because it looks like you can fuck yourself pretty hard, since it's not optional.
 
Thanks, rex. I totally forgot Thespian's Stage existed. That's a lot better than wasting a Vampire Hexmage as a last resort with Thing in the Ice. Not sure why I thought that was a good idea.

Also, until Krokodil said that about Urborg getting a turn 2 Marit Lage out, I didn't realize Urborg, Tomb of the Yawgmoth effected itself (duurrrr "each" not "other" reading is hard). You can tell I don't play a lot of games with too many other people, because I knew that was a popular card just didn't get why other than maybe corrupt or some shit.

I also am not to sure why someone would want Into the North in this deck. Seems like I would be better off just adding another fetch land than paying 2 mana to get one mana. Unless I'm missing something. I was thinking maybe replacing that with Moment's Peace, in case I don't get my combo out fast enough. Or maybe Dark Confidant is better. But I don't know, I've always been scared of Dark Confidant because it looks like you can fuck yourself pretty hard, since it's not optional.

You'd want into the north to get the dark depths chief.
 
If Legacy were a thing around where I live the list I post would be what I'd play, since I own most of the non reserve list cards. Any deck that's all in on a powerful game ender it's best to streamline that plan and add redundancy. A good example of this is Tron in Modern, my deck of choice currently. Everything Tron does is dedicated to get one of each Urza land on the field by turn 3 and slamming some big threat.

2 Walking Ballista
3 Wurmcoil Engine
2 Ulamog, the Ceaseless Hunger
4 Karn, the Great Creator
4 Karn Liberated
2 Ugin, the Spirit Dragon
4 Ancient Stirrings
4 Sylvan Scrying
4 Chromatic Sphere
4 Chromatic Star
4 Expedition Map
2 Relic of Progenitus
2 Oblivion Stone
1 Blast Zone
4 Forest
1 Ghost Quarter
1 Sanctum of Ugin
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower

Sideboard
2 Thragtusk
2 Nature's Claim
2 Surgical Extraction
1 Grafdigger's Cage
1 Defense Grid
1 Sorcerous Spyglass
1 Torpor Orb
1 Crucible of Worlds
1 Ensnaring Bridge
1 Oblivion Stone
1 Witchbane Orb
1 Mycosynth Lattice
 
If @BoingoTango is wanting to do Thing in the Ice I'd recommend Izzet Phoenix in modern.

4 Thing in the Ice
4 Arclight Phoenix
4 Sleight of Hand
4 Serum Visions
4 Faithless Looting
4 Thought Scour
4 Manamorphose
4 Lightning Bolt
3 Surgical Extraction
2 Lava Dart
1 Magmatic Sinkhole
2 Aria of Flame
2 Finale of Promise
1 Fiery Islet
4 Snow-Covered Island
1 Snow-Covered Mountain
2 Steam Vents
4 Scalding Tarn
2 Flooded Strand
4 Spirebluff Canal


Sideboard:

1 Magmatic Sinkhole
1 Aria of Flame
2 Narset, Parter of Veils
2 Force of Negation
2 Spell Pierce
1 Anger of the Gods
1 Shenanigans
3 Ravenous Trap
2 Alpine Moon

Deck is silly fun, fairly easy to run, and does okay in the current meta. You even have a slight chance against that Hogaak bullshit that will probably eat a ban soon.
 
Was walking across the parking lot of a games store this morning and saw an unopened pack of M20 lying on the ground. Picked it up, opened it, and the rare was a Lotus Field.

Why can't I have that kind of luck with lottery tickets?
 
If @BoingoTango is wanting to do Thing in the Ice I'd recommend Izzet Phoenix in modern.

4 Thing in the Ice
4 Arclight Phoenix
4 Sleight of Hand
4 Serum Visions
4 Faithless Looting
4 Thought Scour
4 Manamorphose
4 Lightning Bolt
3 Surgical Extraction
2 Lava Dart
1 Magmatic Sinkhole
2 Aria of Flame
2 Finale of Promise
1 Fiery Islet
4 Snow-Covered Island
1 Snow-Covered Mountain
2 Steam Vents
4 Scalding Tarn
2 Flooded Strand
4 Spirebluff Canal


Sideboard:

1 Magmatic Sinkhole
1 Aria of Flame
2 Narset, Parter of Veils
2 Force of Negation
2 Spell Pierce
1 Anger of the Gods
1 Shenanigans
3 Ravenous Trap
2 Alpine Moon

Deck is silly fun, fairly easy to run, and does okay in the current meta. You even have a slight chance against that Hogaak bullshit that will probably eat a ban soon.

Neat! Thanks man. I'm always looking to play new decks, especially with odd cards like Thing in the Ice. My favorite all time is Millstone. I've always been kinda fascinated it with it, even though I know it has it's problems, but with cards like Traumatize, Mind Funeral, Mind Grind, and Reanimate, and Undead Alchemist i just feel like it can be good.

Here's something I just cooked up and haven't had a chance to try yet.

// 60 Maindeck
// 4 Creature
4 Coffin Queen

// 4 Instant
2 Grim Return
2 Surgical Extraction

// 27 Land
5 Island
8 Swamp
4 Underground Sea
3 Urborg, Tomb of Yawgmoth
4 Ghost Quarter
3 Cabal Coffers

// 2 Planeswalker
2 Liliana of the Veil

// 23 Sorcery
4 Mind Funeral
4 Thoughtseize
4 Reanimate
2 Hymn to Tourach
2 Traumatize
2 Mind Sculpt
2 Mind Grind
1 Damnation
2 Ponder
 
If @BoingoTango is wanting to do Thing in the Ice I'd recommend Izzet Phoenix in modern.

4 Thing in the Ice
4 Arclight Phoenix
4 Sleight of Hand
4 Serum Visions
4 Faithless Looting
4 Thought Scour
4 Manamorphose
4 Lightning Bolt
3 Surgical Extraction
2 Lava Dart
1 Magmatic Sinkhole
2 Aria of Flame
2 Finale of Promise
1 Fiery Islet
4 Snow-Covered Island
1 Snow-Covered Mountain
2 Steam Vents
4 Scalding Tarn
2 Flooded Strand
4 Spirebluff Canal


Sideboard:

1 Magmatic Sinkhole
1 Aria of Flame
2 Narset, Parter of Veils
2 Force of Negation
2 Spell Pierce
1 Anger of the Gods
1 Shenanigans
3 Ravenous Trap
2 Alpine Moon

Deck is silly fun, fairly easy to run, and does okay in the current meta. You even have a slight chance against that Hogaak bullshit that will probably eat a ban soon.

That deck is great, mono Red is also an option for Pheonix that is a little less expensive.
 
Neat! Thanks man. I'm always looking to play new decks, especially with odd cards like Thing in the Ice. My favorite all time is Millstone. I've always been kinda fascinated it with it, even though I know it has it's problems, but with cards like Traumatize, Mind Funeral, Mind Grind, and Reanimate, and Undead Alchemist i just feel like it can be good.

Here's something I just cooked up and haven't had a chance to try yet.

// 60 Maindeck
// 4 Creature
4 Coffin Queen

// 4 Instant
2 Grim Return
2 Surgical Extraction

// 27 Land
5 Island
8 Swamp
4 Underground Sea
3 Urborg, Tomb of Yawgmoth
4 Ghost Quarter
3 Cabal Coffers

// 2 Planeswalker
2 Liliana of the Veil

// 23 Sorcery
4 Mind Funeral
4 Thoughtseize
4 Reanimate
2 Hymn to Tourach
2 Traumatize
2 Mind Sculpt
2 Mind Grind
1 Damnation
2 Ponder

I'm getting flashbacks to being the guy at the kitchen table game dropping all the dual lands and people being like "wtf man" it's kinda of neat what you're trying to do it just relies on the opponent having creatures in the yard a bit much.


If you're curious about other reanimator lists they look something like this in legacy:

1 Ashen Rider
4 Chancellor of the Annex
4 Griselbrand
1 Tidespout Tyrant
4 Cabal Therapy
4 Exhume
4 Faithless Looting
4 Reanimate
4 Unmask
4 Dark Ritual
4 Entomb
4 Lotus Petal
4 Animate Dead
2 Badlands
1 Bayou
4 Bloodstained Mire
4 Marsh Flats
1 Scrubland
2 Swamp

SB

1 Archetype of Endurance
1 Coffin Purge
1 Elesh Norn, Grand Cenobite
2 Grave Titan
1 Iona, Shield of Emeria
1 Lake of the Dead
3 Reverent Silence
1 Serenity
1 Shenanigans
2 Thoughtseize
1 Wear // Tear

and in modern, it uses Goryo's Vengeance and Through the Breach to put fatties out super fast for a turn. (If you're dropping Emrakul Aeon's Torn turn 2 and swinging they probably ain't winning even if you do lose her at end of turn)

4 Emrakul, the Aeons Torn
3 Generator Servant
4 Griselbrand
4 Ilharg, the Raze-Boar
4 Simian Spirit Guide
2 Cathartic Reunion
2 Collective Brutality
4 Faithless Looting
2 Thoughtseize
4 Goryo's Vengeance
4 Through the Breach
4 Pentad Prism
4 Blackcleave Cliffs
2 Blood Crypt
4 Bloodstained Mire
2 Gemstone Caverns
2 Mountain
1 Polluted Delta
1 Scalding Tarn
3 Swamp

SB
2 Thoughtseize
2 Abrade
1 Alpine Moon
2 Anger of the Gods
2 Blood Moon
1 Bontu's Last Reckoning
4 Chalice of the Void
1 Lightning Axe

And since you're curious about mill decks, they aren't the greatest but there is one that can sort of be viable in modern.
1 Ashiok, Dream Render
4 Hedron Crab
2 Manic Scribe
2 Collective Brutality
4 Glimpse the Unthinkable
2 Inquisition of Kozilek
4 Archive Trap
2 Crypt Incursion
2 Fatal Push
4 Surgical Extraction
4 Visions of Beyond
2 Ensnaring Bridge
4 Mesmeric Orb
1 Search for Azcanta
2 Darkslick Shores
4 Field of Ruin
1 Flooded Strand
4 Island
1 Oboro, Palace in the Clouds
4 Polluted Delta
2 Shelldock Isle
2 Swamp
2 Watery Grave

SB
1 Ashiok, Dream Render
1 Collective Brutality
2 Fatal Push
1 Cast Down
1 Damnation
1 Echoing Truth
1 Extirpate
1 Narset, Parter of Veils
1 Night of Souls' Betrayal
2 Ravenous Trap
1 Set Adrift

Mind you these are all competitive decks and what you're trying does seem more on the kitchen table end of things so using any of these lists might actually get people raging at you if they aren't accustom to how fast they play. Taking any of them to an event would be totally fine or even weak for what you'd be staring down there. Any of the modern decks would be totally fine for a modern FNM though.

A good resource for decks if you're curious would be https://www.mtggoldfish.com/metagame/

Standard: Each year, four Magic sets are released and added to Standard. Once per year, when the fall set releases, the four oldest sets in Standard rotate out.

Modern: Mirrodin block (when the border changed happened) - Present day, excluding supplemental sets. (Conspiracy, Commander, Planechase, ect.)

Legacy: Everything from every format is legal aside from a fairly large banlist due to a few things being stupid broken. (Power 9, Library of Alexandra, Demonic/Vampiric Tutor, Survival of the Fittest,...)

Vintage: Everything is legal aside from dexterity and ante cards and the conspiracy card type. (which isn't really legal in any format) Though there are things that are restricted to one copy per deck.

Pauper: Only cards that have been printed at common are legal in Pauper.

Anyway you can go to the WotC site and select the formats to see the ban lists and such.

I still remember taking my Underworld Dreams + Teferi's Puzzle Box deck to an FNM during Affinity Ravager days. I did eek out a win against a white weenie deck which made me happy. Also Puzzle Box is a $30 card now thanks to the new Narset from War of the Spark.
 
I good news today Bridge from Below got the ax ending Hogaak's reign of terror in Modern.

B&R Update

While I'd rather have seen the namesake card or Altar of Dementia go, I'm glad I don't have to main deck 6 graveyard hate spells as often.
 
841263


This dingus is on the Commander Advisory Group...

Nigga, if you wanna just run big creatures, overcosted spells, and shitty cards instead of actual answers, then yeah you're going to lose.
 
View attachment 841263

This dingus is on the Commander Advisory Group...

Nigga, if you wanna just run big creatures, overcosted spells, and shitty cards instead of actual answers, then yeah you're going to lose.

God, I forgot about that moron. At least Commander is a format that allows for house rules so any "improvements" he spearheads can be ignored. Though that does suck for anyone who play competitive Commander at opens and such.
 
God, I forgot about that moron. At least Commander is a format that allows for house rules so any "improvements" he spearheads can be ignored. Though that does suck for anyone who play competitive Commander at opens and such.

I just don't like it cause it comes off as somebody who barely knows what they're talking about or just wants the game simplified.

Maybe he just doesn't understand the concept of a disenchant or nature's claim? Hell almost every color has a little something to take care of problems you're having if you're willing to do a little digging. It comes off as a very defeatist mindset to say the advice of adding more removal or just adding it period to your deck is "condescending" . Lots of newer players might not have gotten to the point that they understand how necessary it is to be packing a few things to take care of all the shit the other people at the table might be throwing down.
 
I just don't like it cause it comes off as somebody who barely knows what they're talking about or just wants the game simplified.

Bhatt and people like him are why you can target your own permanent with Assassin's Trophy and other dumbed down crap. I get they want to new people to play but at some point the new players need to learn about interaction and timing. One of the hardest things in Magic is learning to assess threats but its a skill you need to learn if you ever want to be any good at the game, you need to know when to stop something and when to ignore other things. You can't shield people from that fact.

That mindset is pretty much what drove me out of Commander tbh. People get mad if kill the sweet combo piece or counter a key spell. Said people are they same sort who will just sit there and complain if your going off on a combo of your own and protect it with a counterspell.
 
Sorry for the necro

I used to love playing legacy format a lot up until summer of last year. I enjoyed the format as a whole, my favorite decks being death and taxes, high tide and miracles. The problem that got me to quit was a combination of WotC putting woke inclusiveness above quality of the game and their adamant defense of the reserve list policy that keeps older cards that are used as staples in legacy and commander from being reprinted. The community was also starting to get obnoxious with things like people giving sympathy wins to women and troons.

If I had any advice to give people getting into the game competitively it’s to try to play to win rather than play to not lose.
 
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