Magic The Gathering

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Finally got some time to respond and @cuddle striker asked nicely to stop. I will just say 2 quick things.
Let me sum this all up for you: you're defending shitty mechanics because ???

Not really defending as much as pointing out that "fixing" it can easily go worse. Probably because I've been helping a buddy work on designing a game (I'm one of his test players) and have seen more than once an "easy" fix go bonkers or splat. In games, super OP and super pathetic are both really really easy to hit in design. Balance is like the cliche zen masters describe: very difficult to obtain.

TL;DR - I find party an entertaining mental exercise in line with recent personal hobbies.

I do find it interesting also that they seem to be doing tribal again in this set, only rather than using changeling as a "greaser" for the mechanic, they're instead going with a blender approach in party. It will be fascinating to compare Zendi3 limited to old fashioned Lorwyn.

With the addition of D&D shit into the game, how long until WotC decides to try a set themed after another very popular Hasbro IP? I mean...come on, lots of autists play Magic, so I would imagine going to the My Little Pony plane would be very successful with tards, troons and children. What a coincidence, those are WotC's three favorite categories of it's playerbase! The straight white male nerd who makes up a massive majority of the playerbase, and the people who supported the game throughout the years are barely a distant memory for WotC at this point.

We'll never get another Innistrad or Invasion block again, and all we'll have to look forward to is what shitty Hasbro IP are they going to shoehorn into the game, and how many trans/gay/lesbo characters are they going to introduce this time?
Well I got bad news for you...

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1599614642749.png

Sure they're just promos.... for now. EDIT: I just now realized Optimus is legendary frame - WITHOUT the supertype.

So it seems I'm one of the few here (or at least - will admit) to keep up with Rosewater's articles. He mentioned something interesting yesterday.
About a year before Strixhaven: School of Mages exploratory design was about to start, Aaron Forsythe, my boss, came to me and said that there was some concern about MDFCs. Some of R&D felt it wasn't a good idea to do them, and when that happens, upper management will enquire about it. ("Why are people against it?") I said they were a cross between transforming double-faced cards, which the majority of the players loved, and split cards, which the majority of the players loved. Yes, there's always a chance that you can combine two beloved things and make something unbeloved, but we take chances all the time on new mechanics, and this seemed well above any bar of risk we had to clear. Aaron said he agreed, that he wouldn't have greenlit the set if he didn't believe in it. He just wanted me to start a mini design team to design some MDFCs so that he had something tangible to show people. It's one thing to argue for an unrealized concept and another to show tangible proof of the execution. Also, having real cards would allow us to playtest them and do market research on them to get data. Data is the best way to quiet skeptics in R&D.
. . .

A separate issue that I'd been wrestling with is that I've been trying to find more ways to tie together the three non-core premier sets in a single Magic "year" (aka the fall, winter, and spring sets—using northern hemisphere seasons). For decades, we'd had the block model, which always tied them together, but since we'd stopped doing it, the sense of a Magic year has started to drift away (except for the shared rotation). I've been looking for different ways to tie the three sets together, and the MDFCs gave me an idea. There was a lot of design space available. What if each set used MDFCs, but in a slightly different way, using the mechanic to play up the theme of that set?

For example, Zendikar Rising was a land-themed set. What if all of its MDFCs had a land on at least one side? You could have this spell or a land of the appropriate color? Or you could choose between two lands? There was plenty of designs to fill up the set. I can't yet say what we're doing with the MDFCs in Kaldheim or Strixhaven: School of Mages, but each set has found cool designs to use the new mechanic in a way that enhances what it's about.

Or to sum up the above, the dual faced cards we've seen in Zendikar? Yeah that's merely the first INSTANCE of them. They are going to run through the entire rest of the year in Kaldheim and Strixhaven as well.

(It seems almost too obvious that Strixhaven would have modal spells as it's main feature - but that's almost too cumbersome for what is essentially just a split card with a few slight differences in rule interactions. How wordy are those text boxes going to be?)
 
So it seems I'm one of the few here (or at least - will admit) to keep up with Rosewater's articles. He mentioned something interesting yesterday.
About a year before Strixhaven: School of Mages exploratory design was about to start, Aaron Forsythe, my boss, came to me and said that there was some concern about MDFCs. Some of R&D felt it wasn't a good idea to do them, and when that happens, upper management will enquire about it. ("Why are people against it?") I said they were a cross between transforming double-faced cards, which the majority of the players loved, and split cards, which the majority of the players loved. Yes, there's always a chance that you can combine two beloved things and make something unbeloved, but we take chances all the time on new mechanics, and this seemed well above any bar of risk we had to clear. Aaron said he agreed, that he wouldn't have greenlit the set if he didn't believe in it. He just wanted me to start a mini design team to design some MDFCs so that he had something tangible to show people. It's one thing to argue for an unrealized concept and another to show tangible proof of the execution. Also, having real cards would allow us to playtest them and do market research on them to get data. Data is the best way to quiet skeptics in R&D.
. . .

A separate issue that I'd been wrestling with is that I've been trying to find more ways to tie together the three non-core premier sets in a single Magic "year" (aka the fall, winter, and spring sets—using northern hemisphere seasons). For decades, we'd had the block model, which always tied them together, but since we'd stopped doing it, the sense of a Magic year has started to drift away (except for the shared rotation). I've been looking for different ways to tie the three sets together, and the MDFCs gave me an idea. There was a lot of design space available. What if each set used MDFCs, but in a slightly different way, using the mechanic to play up the theme of that set?

For example, Zendikar Rising was a land-themed set. What if all of its MDFCs had a land on at least one side? You could have this spell or a land of the appropriate color? Or you could choose between two lands? There was plenty of designs to fill up the set. I can't yet say what we're doing with the MDFCs in Kaldheim or Strixhaven: School of Mages, but each set has found cool designs to use the new mechanic in a way that enhances what it's about.

Or to sum up the above, the dual faced cards we've seen in Zendikar? Yeah that's merely the first INSTANCE of them. They are going to run through the entire rest of the year in Kaldheim and Strixhaven as well.

(It seems almost too obvious that Strixhaven would have modal spells as it's main feature - but that's almost too cumbersome for what is essentially just a split card with a few slight differences in rule interactions. How wordy are those text boxes going to be?)
I don’t read anything Maro writes because I can’t not hear it in his nasal, cuck voice.

But honestly, if he was a little less circumspect with his personal life, I could see him being a cow. How fun would that be??
 
(It seems almost too obvious that Strixhaven would have modal spells as it's main feature - but that's almost too cumbersome for what is essentially just a split card with a few slight differences in rule interactions. How wordy are those text boxes going to be?)
They can't be that wordy, the core target audience for Strixhogwarts refuse to read anything but Shitty Potter.
 
I do find it interesting also that they seem to be doing tribal again in this set, only rather than using changeling as a "greaser" for the mechanic, they're instead going with a blender approach in party. It will be fascinating to compare Zendi3 limited to old fashioned Lorwyn.

I only know it by reputation, but from what I've heard, Lorwyn block sealed/draft was an absolute shit-show due to the rat's nest of tribal interactions creating ridiculously complex board states to the point where people would just give up.
 
I only know it by reputation, but from what I've heard, Lorwyn block sealed/draft was an absolute shit-show due to the rat's nest of tribal interactions creating ridiculously complex board states to the point where people would just give up.
This sets limited would be miserable in paper, the DFC lands would suck when they make up a huge hunk of your deck.
 
I only know it by reputation, but from what I've heard, Lorwyn block sealed/draft was an absolute shit-show due to the rat's nest of tribal interactions creating ridiculously complex board states to the point where people would just give up.
It was, but it was fantastic.
 
I only know it by reputation, but from what I've heard, Lorwyn block sealed/draft was an absolute shit-show due to the rat's nest of tribal interactions creating ridiculously complex board states to the point where people would just give up.
I've played L5R, don't talk to me about board states... ;) lol (probably why I liked Lorwyn)
 
I've played L5R, don't talk to me about board states... ;) lol (probably why I liked Lorwyn)
I mean, one of my commander decks is designed to have as many Cultivator of Blades out at once as I can..so Board States being a mess is usually my goal.

I also have a Homosexual Monarch EDH deck..built around Warp World and Hive mind.
 
Argus Kos was the John McClain of magic, he was just a cop who got into situations he was soley not prepared for...Even after he was dead

Book 1 : "Fuck this shit, I am retiring"
Book 2 : "FUCK THIS SHIT I AM DYING."
Book 3 : "God damn It I can't even fucking die and be done with this shit."

The biggest problem with book 3 was them having to force The Azorious Guild, The Rakdos Guild and the Simic Guild into things...as well as connecting to book 1 and 2. It got weird and goofy and cringe.

Though I suppose we got a Kaiju fight between Experiment Kraaj and Rakdos the Defiler so..

Edit : Lol another secret lair

SECRET LAIR "Childless White Couples" errr I mean Dogs.

View attachment 1535383

Pay 40 Dollars to show that you too are a Childless Urbanite

Wow. How embarrassing.

The cosmic, alien weirdness of OG Magic has been dead for what, 20 years? Even when they try to go for weird (like with the Lovecraft ripoff stuff), they can't come close to the abstraction of something like the original Time Walk, which was clearly just plucked from the artist's imagination with no meddling from WoTC.
 
Is arena running like shit for everyone? has been bad since the big Update, but it gets worse and worse with every small patch.
 
Is arena running like shit for everyone? has been bad since the big Update, but it gets worse and worse with every small patch.
It is a WOTC digital product, it will run worse and worse the longer it exists.

Commander Clash (MTG Goldfish Commander games) legitimately crashes MTGO 50% of the time these days. I promise the finals of a Major Arena tournament will have a crash at some point that WILL affect the outcome.
 
Wow. How embarrassing.

The cosmic, alien weirdness of OG Magic has been dead for what, 20 years? Even when they try to go for weird (like with the Lovecraft ripoff stuff), they can't come close to the abstraction of something like the original Time Walk, which was clearly just plucked from the artist's imagination with no meddling from WoTC.

While I agree with you that most of magic's art is soulless realism, there is at least one artist that is allowed to be more expressive and produces the best new art that really harkens me back to old school Magic. Seb McKinnon:

uma-209-vengeful-rebirth.jpg mh1-214-soulherder.jpg
a25-86-dirge-of-dread.jpg rna-62-bankrupt-in-blood.jpg
 
Imagine my shock when I discover that a guy who does libertarian music video videos for reasonTV... has a mtg channel.

EDIT: Ok, he has a lot. But I had to post 1 more.
 
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He was the black sheep. The permanent pariah. He asked no quarter of the players and none was given. He learned no mercy. He acknowledged no counters. He was as stubborn a bomb as ever stumbled out of the R&D mill to take a Mythic spot. He brooked no aggro, he ramped into ramp and he escaped to do it again and again and, in the end, he gave you that Ugin. He was natural Simic.

Uro has officially been banned from standard ladies and gentlemen. Now they just need to do it in every other format.
A moment of silence for the (not so) dearly departed.
uro wake.jpg
 
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Uro has officially been banned from standard ladies and gentlemen. Now they just need to do it in every other format.
Hilariously this does nothing to fix standard.

Uro as a card in a Vacuum is vastly overrated, enjoy Them not banning Omnath, Ugin or Lotus Cobra for the next year.

in even funnier news


>The walking dead in 2020.

The absolute State of WOTC.

Edit : I am going to add into...imagine when they print an actually decent card in something like this and break Vintage or Legacy.
 
Hilariously this does nothing to fix standard.

Uro as a card in a Vacuum is vastly overrated, enjoy Them not banning Omnath, Ugin or Lotus Cobra for the next year.

in even funnier news


>The walking dead in 2020.

The absolute State of WOTC.

Edit : I am going to add into...imagine when they print an actually decent card in something like this and break Vintage or Legacy.
Arguably the Mardu one is pretty good for commander. Mardu aristocrats is a functional deck that's needed a commander for years, to the point they currently run Queen Marchesa just because she can make a token to sac. This one can kill at least one creature, and gets through shroud, hexproof, indestructible, regenerate, etc. In addition, it ramps you whenever you get an opponent to sac a creature.
Also wotc's track record for things like these is utterly fucking things up the second go around. Commander 2013 had true name, the second buy a box promo was nexus, etc.
 
Arguably the Mardu one is pretty good for commander.
I am not talking commander, and given it is one opponent Negan isn't super fantastic, I would still Run Queen Marchesa because Having the Monarch is really good.

Michonne is actually sort of good, she is Golgari Voltron with synergy with a very strong Token theme in her colors. (HEHEH SHE IS BLACK...despite that being a Color break given her character...actually Neegan is too tbh)

Edit for clarity. I am speaking of Legacy And Vintage..in that "How long does it take to print a limited run card..that becomes a staple in the format..and shoots up to 500 dollars"
 
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