🐱 Making gaming great again

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With pop culture increasingly a political battlefield, Marzena Zukowska asks Carolyn Petit of Feminist Frequency how the left can leverage the momentum of video gaming


Marzena Zukowska: What sparked your interest in gaming, and how has that evolved throughout your career?

Carolyn Petit:
Like for a lot of young people growing up in the United States in the 1980s, video games were an inescapable phenomenon. They were even more of an escape for me. I didn’t know the word transgender when I was growing up because no one talked about it. Every attempt I made to challenge the accepted boundaries for the gender box I had been assigned was met with tremendous disapproval. Games offered an opportunity to enter a world and be successful and heroic. It was a welcome reprieve from the ‘real’ world, in which I felt very much like a misfit or failure.

Fast forward many years. In 2010, now a trans woman, I joined the staff of Gamespot magazine. I didn’t intend to become a feminist critic but I couldn’t escape the expectations and limitations of being a trans woman in that space. In my first few weeks on the job, I saw many angry comments from readers. Their logic was that women on gaming sites should be chosen for their desirability to the core male demographic. By hiring a woman such as myself – who clearly was not hired so that guys who come to the site would find her ‘hot’ – Gamespot had essentially ‘betrayed’ their customer base.

As time went on, I would pepper my reviews with commentary on the sexist portrayals of women in games. Invariably, those criticisms were met with outrage from readers, who had learned to feel entitlement to that space and disdain for women who dared to venture into it. I realised then the extent to which video games were influencing and reinforcing a broader culture of misogyny.


MZ: ‘Gamergate’ was a defining moment for the video game industry. What exactly happened? Were you expecting it?

CP:
Gamergate was a large-scale, semi-organised, violent temper tantrum designed to silence women, feminists, queer people and anyone who may have been critical of more toxic aspects of gaming culture. The fire was set off when the ex-boyfriend of game developer Zoë Quinn published a document on the internet that falsely accused Zoë of trading sex for a positive review of their game Depression Quest. The accusation was completely false and easy to disprove, but that didn’t matter.

The rallying cry for Gamergate became: ‘It’s about ethics in gaming journalism.’ However, anyone who experienced the rage of Gamergate knows that was a cloak for a hatred and maliciousness that existed long before the term was invented. Two years earlier, Anita Sarkeesian’s kickstarter for the video series Tropes versus Women in Video Games was flooded with monstrous harassment. The idea of a woman bringing feminist analysis to games was deeply threatening.

MZ: What has been the legacy of Gamergate?

Part of it is, to some degree, having Donald Trump in office. Steve Bannon, who became the White House chief strategist, fuelled the fires of Gamergate. He hired Milo Yiannopoulos as ‘tech editor’ for the far-right website Breitbart, where Yiannopoulos wrote antifeminist pieces, including attacking Sarkeesian. Breitbart linked that ideology to broader right-wing politics. It is not a big leap from the anger of the entitled gaming fanboy to the anger of the entitled white American screaming, ‘Make America Great Again!’

Gamergate served as a kind of wake-up call telling us that all these young men who constantly play video games are absorbing toxic beliefs and taking them into the wider world as political convictions and interactions with women online and offline. We can no longer treat comic books, video games and blockbuster movies as if the ideologies in them don’t matter. The way that pop culture has become a battlefield on which we collectively are hashing out who we are as a country here in the United States – what we stand for, what we believe in – that too is a legacy of Gamergate.

MZ: Would you agree that the left has been asleep at the wheel in acknowledging the power of video games – something that the alt-right has clearly recognised for a long time?

CP:
As evil as Steve Bannon is, he is tactically smart. He was aware of the ways gamers’ discontent could be harnessed to work in support of Donald Trump. I don’t think we, on the left, have yet figured out how we fight that war. Making sure that younger generations, as they start growing up and consuming comics, movies, video games, are routinely required to empathise with people who don’t look like them, or whose experiences are not the same as theirs – with queer or trans people, for example – is a crucial piece of the puzzle.

I want to be very clear that I do not believe that pop media is going to save us. Marvel or Disney are not going to save us. We, as progressives, have to make our own art. We have to fight our own culture battles. We cannot put our trust, hope or faith in multibillion- dollar international corporations – but nor can we say that representation within those spaces doesn’t matter.

MZ: The games industry recently had its own #MeToo moment. How is Feminist Frequency responding?

CP:
Last year, a number of women and non-binary people simultaneously came forward with stories of the harassment, abuse or, in some cases, rape they had suffered at the hands of powerful, privileged men in the video game industry. Sarkeesian, my colleague, knew that Feminist Frequency had taken steps to tackle this issue, and to do what we can to dismantle the systems that allow this kind of abuse to take place.

In 2020, we will be launching a games and online harassment hotline, a 24/7 resource for anyone who experiences harassment – be it as a player in an online gaming environment or as an employee in the games industry – can reach out to for emotional support and help finding other resources they may need. There’s also a male ally resources and education initiative, which is designed to help men in the games industry go from being bystanders who are complicit in any abuse or harassment that’s taking place to actively intervening and helping change the system.

MZ: Reflecting on the past decade, and seeing these shifts in the gaming industry, what will it take to ‘queer’ the gaming industry?

CP:
The past decade has been a time of growing pains, strife and struggle around video games – what they are for, and who they belong to. But it has also been a decade of tremendous growth for queer representation. There have always been smaller creators on the margins making more radical games that cater to queer and trans people, or to people of colour. Some, like Dream Daddy, get mainstream crossover appeal. So queering the industry is about bringing more visibility to indie developers like Robert Yang, who makes games exploring gay male sexuality, or Brianna Lei, who made the visual novel Butterfly Soup about young queer love.

It’s also about larger studios like Blizzardincorporating queer and trans identity into their games in ways that humanise those characters, rather than using them as a source of ridicule. Or platforms like Games Done Quick that allow participants to include pronouns next to their names. It shows they are committed to normalising trans identity. They are willing to endure the hostility that a move like that is going to generate, which is a deeply unfortunate but inevitable outcome of pushing for the changes we’re fighting for.

But I’m also very wary of companies that simply want to win PR points by saying, ‘Oh, this character is queer’, but not really doing the work to explore what that means or asking players to relate to that character in the way we are asked to identify with straight characters. That’s why it’s so important that queer and trans people are part of the studios creating the games that we play and the critical apparatus at games websites and magazines. That’s how we get titles like The Last of Us: Left Behind, where one of the main characters is queer.

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When are games journalists going to realise that nobody who actually buys games gives a fuck about their agenda? That none of the problematic games they ree about ever see a drop in sales?

When places like Kotaku, IGN, Polygon, Forbes fire their lot of game 'journalists' who post shit about ANYTHING ELSE BESIDES HOW THE GAME IS.

Kotaku is on the right path, but they have a long way to go of scouring that site clean from the plague that was the 2010's content. the new owners want to make money and IDPOL doesn't make money as hateclicks don't sell for advertisers.

All it took for capitalistic society to say "Enough is Enough" is for Publicly traded companies to lose 10-20% of their stock value, gaming studios to close after no one buys their game, and the talent pool shrinks even farther as people can't get jobs as no one is hiring them based on their sex/color/creed/status/hair style and only if you can make something profitable.

only took us 10 years to understand Meritocracy is the best way to go in a order for a company to make $$$.
 
Fuck, I actually posted before I saw that. I dont care if they make fun of right wingers, they already did that with republican space rangers, as long as they make fun of left wingers too.
There’s nothing wrong with making fun of the right as long as you’re actually being FUNNY. It’s just that the average leftist’s idea of “making fun of Republicans” amounts to little more than barely-concealed seething.
 
Oh man, I had a hunch that this would be one of the reasons for him leaving, dammit.
His brother Sam is reported to potentially be following him after the launch of Grand Theft Auto 6. Essentially if that is the case then Sam is being kept on purely for investor appeal rather than any creative merits he may or may not bring to the table.
Well if this happens, then it'll be pretty much confirmed. It seems that GTA6 is gonna be a gigantic woke turd.

F GTA franchise.

 
Oh man, I had a hunch that this would be one of the reasons for him leaving, dammit.

Well if this happens, then it'll be pretty much confirmed. It seems that GTA6 is gonna be a gigantic woke turd.

F GTA franchise.



Actually i think it's the opposite as the Housers wanted to make a PRO-TDS awful game and the studio said "Hell no, this is our cash cow you can't go the Mass Effect/Gear of War Route!"
 
"Making sure that younger generations, as they start growing up and consuming comics, movies, video games, are routinely required to empathise with people who don’t look like them, or whose experiences are not the same as theirs – with queer or trans people, for example – is a crucial piece of the puzzle. "

There's a word for this...what is it...right on the tip of my tongue...something-washing. Brain-something. I know it'll come to me. Heh, senior moment, you know?
 
Actually i think it's the opposite as the Housers wanted to make a PRO-TDS awful game and the studio said "Hell no, this is our cash cow you can't go the Mass Effect/Gear of War Route!"

I guess we'll find out just how instrumental the Housers were to the GTA scripts being funny. I have a feeling this is the beginning of the end of the series. Hell, maybe of Rockstar itself.
 
When places like Kotaku, IGN, Polygon, Forbes fire their lot of game 'journalists' who post shit about ANYTHING ELSE BESIDES HOW THE GAME IS.

Kotaku is on the right path, but they have a long way to go of scouring that site clean from the plague that was the 2010's content. the new owners want to make money and IDPOL doesn't make money as hateclicks don't sell for advertisers.

All it took for capitalistic society to say "Enough is Enough" is for Publicly traded companies to lose 10-20% of their stock value, gaming studios to close after no one buys their game, and the talent pool shrinks even farther as people can't get jobs as no one is hiring them based on their sex/color/creed/status/hair style and only if you can make something profitable.

only took us 10 years to understand Meritocracy is the best way to go in a order for a company to make $$$.
Kotaku is under new management now? This is new to me, though I gave up keeping up with them years ago
 
Actually i think it's the opposite as the Housers wanted to make a PRO-TDS awful game and the studio said "Hell no, this is our cash cow you can't go the Mass Effect/Gear of War Route!"
Yea that's what I got from the article. Considering the Hauser's satyrical take on the US and American politics, I imagine it would have been hilarious -- I think about the fake radio stations and laugh my ass off already. Good thing they managed to sneak a few gems in RDR2.


 
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It will take one of the Tier 1 branded studios owned by MS or Sony to release a game that hit all the gamers buttons (Fun, interesting characters, a story not soaked in Modern Agenda, approachable) that needs to sell like gangbusters before the troons are driven the fuck out of studios and we can look back on the 2010s as the "Darke Age" in gaming.

Whether it's a continuation, a pre-quel, or whatever... Sony Ponies have been waiting for a Legend of Dragoon sequel since 1999/2000 or whenever it came out. Set it during the Dragon War that was an important part of the game's backstory. Update it where you need to, but there you go.
 
You know the most important part of a video game?
Gameplay, not your faggot tranny shit. Games with the love and care of the likes of Doom Eternal will make gaming great again, not walking simulators about a homo with a mutilated penis or boring games with awful stories constantly shouting "sucking dick is empowering, and diversity is awesome guys!".

Get your estrogen soaked "wo"man hands off of my hobby and join the 41+ percent already. The gaming industry already does enough damage to itself with horrible practices, stay in your faggot corner of degeneracy and stop trying to shove it in to everyone else's forms of entertainment. The numbers show you faggots are not the consumer base and all you do is whine and complain to get your shitty politics into industries you don't actually participate in. The only representation you troons should be getting is as a dungeon boss because you look like malformed ogres and act like ones too.

Although it amounted to not much, and didn't change anything about either game, these same people tried to create an outrage campaign against Doom Eternal because of the PSA's sprinkled throughout the game with the pleasant UAC hologram daring to mention "diversity" in a tongue-in-cheek manner (that means id software hates mexicans? I think?) and before that Johnathan Cuckintosh went on his little twitter rant about Doom 2016 and how "games don't need to be this way".
 
Yea that's what I got from the article. Considering the Hauser's satyrical take on the US and American politics, I imagine it would have been hilarious -- I think about the fake radio stations and laugh my ass off already. Good thing they managed to sneak a few gems in RDR2.


I don't know the Hauser's too much beyond the quality work they've done in the past with GTA1-5. I had the feeling that they might have gone too far without being able to disguise OrangeManBad in the game without laying it on thick.

Subtlety is an art form and in GTA 3-5 it was fantastically used in man way. There's no way in hell San Andreas could be made today without half the fucking team being black and written by a black person and then drawn by black people.

R* could've absolutely used a mockery of Trump in the game without going overboard and it sounds like they crossed the tipping point in their storyboard and 2k said "Nope, gone."


Kotaku is under new management now? This is new to me, though I gave up keeping up with them years ago

Yes the new owners of Gawker media have gone to all their lil shitty sites they own and tell them "Don't post about politics, post about content that your site talks about : cars, sports, games. "

Deadspin was the first to be purged, Jalopnik only needed to be tweaked, Kotaku is going to need to be scorched earth properly.
 
Yea that's what I got from the article. Considering the Hauser's satyrical take on the US and American politics, I imagine it would have been hilarious -- I think about the fake radio stations and laugh my ass off already. Good thing they managed to sneak a few gems in RDR2.


Like someone said above, the problem with TDS is its sufferers lose the ability to be funny because they're so self-righteous. You can make fun of Trump and be funny about it as long as you're actually making satirical comedy and not exclusively virtue-signaling. But one of the hallmarks of TDS is a belief that educating the world about Bad Orange Man is more important than actually being funny. (Like fundies before them, SJWs believe art exists to push their correct views, not for its own sake, and it shows.) And we have all of Hollywood to show us that talent doesn't help you if you're seized by that kind of religious faith.
 
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Who would have thought someone who chose their own name and gender with the initials "CP" and who's last name already means "tiny" has a problem with games that appeal to men and instead wants kids to be using games as a way to learn more about queer lifestyles. Nothing suspect there.

We all need to be playing more "dream daddy" or games like "the visual novel Butterfly Soup about young queer love."

I'm sold, uninstalling Doom now...
 
If you REALLY want to "Make Gaming Great Again", instead of releasing "half-finished" games and then patching them a day or two later, take all the time you need to actually bug-test and complete a game before you release it. None of this "season pass" or "roadmaps" bullshit.

Also kill services like Steam/Epic and make those games physical. Digital Downloads should really only be restricted to indie devs that don't have a fuck-ton of money like the "AAA" publishers do. Gamers should have the right to actually own the games they buy like the good old days.
 
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