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With pop culture increasingly a political battlefield, Marzena Zukowska asks Carolyn Petit of Feminist Frequency how the left can leverage the momentum of video gaming


Marzena Zukowska: What sparked your interest in gaming, and how has that evolved throughout your career?

Carolyn Petit:
Like for a lot of young people growing up in the United States in the 1980s, video games were an inescapable phenomenon. They were even more of an escape for me. I didn’t know the word transgender when I was growing up because no one talked about it. Every attempt I made to challenge the accepted boundaries for the gender box I had been assigned was met with tremendous disapproval. Games offered an opportunity to enter a world and be successful and heroic. It was a welcome reprieve from the ‘real’ world, in which I felt very much like a misfit or failure.

Fast forward many years. In 2010, now a trans woman, I joined the staff of Gamespot magazine. I didn’t intend to become a feminist critic but I couldn’t escape the expectations and limitations of being a trans woman in that space. In my first few weeks on the job, I saw many angry comments from readers. Their logic was that women on gaming sites should be chosen for their desirability to the core male demographic. By hiring a woman such as myself – who clearly was not hired so that guys who come to the site would find her ‘hot’ – Gamespot had essentially ‘betrayed’ their customer base.

As time went on, I would pepper my reviews with commentary on the sexist portrayals of women in games. Invariably, those criticisms were met with outrage from readers, who had learned to feel entitlement to that space and disdain for women who dared to venture into it. I realised then the extent to which video games were influencing and reinforcing a broader culture of misogyny.


MZ: ‘Gamergate’ was a defining moment for the video game industry. What exactly happened? Were you expecting it?

CP:
Gamergate was a large-scale, semi-organised, violent temper tantrum designed to silence women, feminists, queer people and anyone who may have been critical of more toxic aspects of gaming culture. The fire was set off when the ex-boyfriend of game developer Zoë Quinn published a document on the internet that falsely accused Zoë of trading sex for a positive review of their game Depression Quest. The accusation was completely false and easy to disprove, but that didn’t matter.

The rallying cry for Gamergate became: ‘It’s about ethics in gaming journalism.’ However, anyone who experienced the rage of Gamergate knows that was a cloak for a hatred and maliciousness that existed long before the term was invented. Two years earlier, Anita Sarkeesian’s kickstarter for the video series Tropes versus Women in Video Games was flooded with monstrous harassment. The idea of a woman bringing feminist analysis to games was deeply threatening.

MZ: What has been the legacy of Gamergate?

Part of it is, to some degree, having Donald Trump in office. Steve Bannon, who became the White House chief strategist, fuelled the fires of Gamergate. He hired Milo Yiannopoulos as ‘tech editor’ for the far-right website Breitbart, where Yiannopoulos wrote antifeminist pieces, including attacking Sarkeesian. Breitbart linked that ideology to broader right-wing politics. It is not a big leap from the anger of the entitled gaming fanboy to the anger of the entitled white American screaming, ‘Make America Great Again!’

Gamergate served as a kind of wake-up call telling us that all these young men who constantly play video games are absorbing toxic beliefs and taking them into the wider world as political convictions and interactions with women online and offline. We can no longer treat comic books, video games and blockbuster movies as if the ideologies in them don’t matter. The way that pop culture has become a battlefield on which we collectively are hashing out who we are as a country here in the United States – what we stand for, what we believe in – that too is a legacy of Gamergate.

MZ: Would you agree that the left has been asleep at the wheel in acknowledging the power of video games – something that the alt-right has clearly recognised for a long time?

CP:
As evil as Steve Bannon is, he is tactically smart. He was aware of the ways gamers’ discontent could be harnessed to work in support of Donald Trump. I don’t think we, on the left, have yet figured out how we fight that war. Making sure that younger generations, as they start growing up and consuming comics, movies, video games, are routinely required to empathise with people who don’t look like them, or whose experiences are not the same as theirs – with queer or trans people, for example – is a crucial piece of the puzzle.

I want to be very clear that I do not believe that pop media is going to save us. Marvel or Disney are not going to save us. We, as progressives, have to make our own art. We have to fight our own culture battles. We cannot put our trust, hope or faith in multibillion- dollar international corporations – but nor can we say that representation within those spaces doesn’t matter.

MZ: The games industry recently had its own #MeToo moment. How is Feminist Frequency responding?

CP:
Last year, a number of women and non-binary people simultaneously came forward with stories of the harassment, abuse or, in some cases, rape they had suffered at the hands of powerful, privileged men in the video game industry. Sarkeesian, my colleague, knew that Feminist Frequency had taken steps to tackle this issue, and to do what we can to dismantle the systems that allow this kind of abuse to take place.

In 2020, we will be launching a games and online harassment hotline, a 24/7 resource for anyone who experiences harassment – be it as a player in an online gaming environment or as an employee in the games industry – can reach out to for emotional support and help finding other resources they may need. There’s also a male ally resources and education initiative, which is designed to help men in the games industry go from being bystanders who are complicit in any abuse or harassment that’s taking place to actively intervening and helping change the system.

MZ: Reflecting on the past decade, and seeing these shifts in the gaming industry, what will it take to ‘queer’ the gaming industry?

CP:
The past decade has been a time of growing pains, strife and struggle around video games – what they are for, and who they belong to. But it has also been a decade of tremendous growth for queer representation. There have always been smaller creators on the margins making more radical games that cater to queer and trans people, or to people of colour. Some, like Dream Daddy, get mainstream crossover appeal. So queering the industry is about bringing more visibility to indie developers like Robert Yang, who makes games exploring gay male sexuality, or Brianna Lei, who made the visual novel Butterfly Soup about young queer love.

It’s also about larger studios like Blizzardincorporating queer and trans identity into their games in ways that humanise those characters, rather than using them as a source of ridicule. Or platforms like Games Done Quick that allow participants to include pronouns next to their names. It shows they are committed to normalising trans identity. They are willing to endure the hostility that a move like that is going to generate, which is a deeply unfortunate but inevitable outcome of pushing for the changes we’re fighting for.

But I’m also very wary of companies that simply want to win PR points by saying, ‘Oh, this character is queer’, but not really doing the work to explore what that means or asking players to relate to that character in the way we are asked to identify with straight characters. That’s why it’s so important that queer and trans people are part of the studios creating the games that we play and the critical apparatus at games websites and magazines. That’s how we get titles like The Last of Us: Left Behind, where one of the main characters is queer.

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God, I hope the next GTA has a parody of SJWs. On the radio/tv/internet would be good, a mission where you kill one of the fuckers would be better. Then we just sit back and watch them screech, and then screech even louder when then realise their tantrum had no effect on sales whatsoever.
The rumor is GTA6 is going to take place in the 70s and in Colombia or some South American country/countries.
 
First the religious types were saying that gamers couldn‘t distinguish fantasy from reality. Now this moron is saying that gamers are taking “toxic ideas“ from games and carrying them into real life, as if they can’t distinguish fantasy from reality. This will never end.

Most religious people didn't care. Mine were pretty religious, and they never cared about video games or DnD or rock music. Most of it was probably the media taking a few wackos and giving them a megaphone, like they still try and do to this day. Maybe it was different in the 70's and early 80's?
 
Most religious people didn't care. Mine were pretty religious, and they never cared about video games or DnD or rock music. Most of it was probably the media taking a few wackos and giving them a megaphone, like they still try and do to this day. Maybe it was different in the 70's and early 80's?

I think it was very much a case where the Satanic Panic was more intense depending on where you lived. In the Bible Belt, it was a lot more intense, and in Appalachia it was extremely intense. A lot of the panic continued there in a regional form right up until 9/11, afterwards it began to subside.

It didn't directly affect me too much since my parents were religious but also weren't wacko fundies, but you could see it everywhere back when I was a kid in the late 90's and early 2000's.

Plus, you also had Jack Thompson waging his vendetta against video gaming all throughout the 2000's, right up until he was finally disbarred.

He was very much a textbook moral conservative fundie and was arguably the last of the right-wing moral guardians to have any sort of relevance.

Even then, a lot of that hinged on his status as an attorney. Once he was disbarred, his relevancy died overnight.

If anything, I'd say Jack Thompson's jackass crusade was sort of the last stand for the Religious Right in the previous culture war.

Anita Sarkeesian largely copied Thompson's playbook, but replaced Christian traditionalist rhetoric with left-wing feminist rhetoric and focused more on sexuality than violence, at least initially.

And it paid off for her very well, since before she came along, most Americans were convinced that left-leaning moral guardians didn't exist (save for Tipper Gore and Joe Lieberman, who threw their lot in with the Religious Right)

She knew that Americans tend to be more sensitive about sex in media than about violence, and that invoking violence as an issue would just make the parallels between her and Thompson far too obvious.

It wasn't until she started attacking violence in games that didn't have overt sexuality (her comments on Doom 2016) that she started to lose any kind of momentum at all.
 
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The rumor is GTA6 is going to take place in the 70s and in Colombia or some South American country/countries.

If that's the case, transplanting MAGA shit wouldn't work anyway even if a Pro-Trumper was doing their best to lampoon him, this anachronistic "Everything bad in history lines up with Trump and modern conservatism" bullshit is what drives these people at their core, it's what ruined Picard, Dr Who and Marvel... giving "woke" political sensibilities to historic people who wouldn't have had them, and wouldn't have even understood someone who did.

I mean, if you wanted to "own" the right, there's plenty of late 70's early 80's ways to skewer them. From paranoid Nixonian politics, aggressive CIA intervention against suspected communists and the start of the drug war to the still looming threat of rogue generals staring WWIII..... and you should be able to do it a way that's funny in it's subtle absurdity, not just transplanting your personal enemies 40 years into the past so you can dunk on him by making him retroactively responsible for things history has judged as wrong/negative since "he'd have done that too!" .
 
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I think it was very much a case where the Satanic Panic was more intense depending on where you lived. In the Bible Belt, it was a lot more intense, and in Appalachia it was extremely intense. A lot of the panic continued there in a regional form right up until 9/11, afterwards it began to subside.

It didn't directly affect me too much since my parents were religious but also weren't wacko fundies, but you could see it everywhere back when I was a kid in the late 90's and early 2000's.

Plus, you also had Jack Thompson waging his vendetta against video gaming all throughout the 2000's, right up until he was finally disbarred.

He was very much a textbook moral conservative fundie and was arguably the last of the right-wing moral guardians to have any sort of relevance.

Even then, a lot of that hinged on his status as an attorney. Once he was disbarred, his relevancy died overnight.

If anything, I'd say Jack Thompson's jackass crusade was sort of the last stand for the Religious Right in the previous culture war.

Anita Sarkeesian largely copied Thompson's playbook, but replaced Christian traditionalist rhetoric with left-wing feminist rhetoric and focused more on sexuality than violence, at least initially.

And it paid off for her very well, since before she came along, most Americans were convinced that left-leaning moral guardians didn't exist (save for Tipper Gore and Joe Lieberman, who threw their lot in with the Religious Right)

She knew that Americans tend to be more sensitive about sex in media than about violence, and that invoking violence as an issue would just make the parallels between her and Thompson far too obvious.

It wasn't until she started attacking violence in games that didn't have overt sexuality (her comments on Doom 2016) that she started to lose any kind of momentum at all.

I grew up in the Bible belt, but I guess Lutherans are just kinda chill with stuff. I remember going to AWANAs with a friend, and they seemed a lot more intense in the Baptist Churches.
 
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If that's the case, transplanting MAGA shit wouldn't work anyway even if a Pro-Trumper was doing their best to lampoon him, this anachronistic "Everything bad in history lines up with Trump and modern conservatism" bullshit is what drives these people at their core, it's what ruined Picard and Marvel... giving "woke" political sensibilities to historic people who wouldn't have had them, and wouldn't have even understood someone who did.

I mean, if you wanted to "own" the right, there's plenty of late 70's early 80's ways to skewer them. From paranoid Nixonian politics, aggressive CIA intervention against suspected communists and the start of the drug war to the still looming threat of rogue generals staring WWIII..... and do it a way that's funny in it's subtle absurdity, not just pout because the current President isn't your kind and just transplant him 40 years so you can dunk on him.
That's not to say they won't, but its possible Take Two and Rockstar want to distance themselves from modern politics.
 
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If that's the case, transplanting MAGA shit wouldn't work anyway even if a Pro-Trumper was doing their best to lampoon him, this anachronistic "Everything bad in history lines up with Trump and modern conservatism" bullshit is what drives these people at their core, it's what ruined Picard, Dr Who and Marvel... giving "woke" political sensibilities to historic people who wouldn't have had them, and wouldn't have even understood someone who did.

I mean, if you wanted to "own" the right, there's plenty of late 70's early 80's ways to skewer them. From paranoid Nixonian politics, aggressive CIA intervention against suspected communists and the start of the drug war to the still looming threat of rogue generals staring WWIII..... and you should be able to do it a way that's funny in it's subtle absurdity, not just transplanting your personal enemies 40 years into the past so you can dunk on him by making him retroactively responsible for things history has judged as wrong/negative since "he'd have done that too!" .

The closest you can come is some South American military dictator who thinks of himself as "One of the People" all while owning expensive cars, houses, and enough women to make Ms. Universe look like tupperware party. You could shoehorn Trump into this with the 'American' president being a different kind of jackass as the Military Generalismo but it would be too over the top and you would have two Antagonists which would dilute who you hate more.

This reminds me of Vice City only without the Glam Feel of the 80s as a setup.

Honestly what else could you have in South America during the 60s/70s outside of Communist takeover, drug trafficing, and military dictatorships? They going to give us GTA:In Space?
 
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This reminds me of Vice City only without the Glam Feel of the 80s as a setup.

I was thinking that they could just show exactly how VC's Colonel Cortez got all his wealth, and they wouldn't have to violate canon or anything.... he's a deposed South American Generalissimo in Vice City, you could easily make a grittier but still fun story detailing his rise and fall in the 70's in whatever fictional Banana Republic he used to hail from and that he eventually changed names and fled to 80's Vice City with it's glitz and narco-fueled culture to escape the wrath of both his own people and the CIA..... no Trump needed.

You could even make a plot point that the President unknowingly took reelection campaign donations from him because he's too dense to realize the guy he sent the glow in the dark agencies after for years in the 70's was living comfortably under his nose in Florida as a local celebrity the whole time.. with nobody in the intelligence biz any wiser.


P.S. - if Rockstar steals my idea, I will go full Comic Book Guy.
 
"Gamergate was a large-scale, semi-organised, violent temper tantrum designed to silence women, feminists, queer people and anyone who may have been critical of more toxic aspects of gaming culture."
I know who threw the temper tantrum, and it's not who you bitched at.
Why this article, @CatParty, why? Why do you hate us? Why inflict wounds?
 
Honestly what else could you have in South America during the 60s/70s outside of Communist takeover, drug trafficing, and military dictatorships? They going to give us GTA:In Space?

Considering Red Dead Redemption is Grand Theft Auto: The Wild West and Bully was GTA as a PG-13 teen comedy, I would not put it past them to do game that's essentially Grand Theft Auto: Star System Stories.

Before GTA Online got big and Take-Two started actively fucking with Rockstar, I would've been excited as fuck for a space-themed GTA.

Here's the thing, Dan Houser has spoken out against the SJW's in the past and even did an interview where he mentioned that SJW's and the Alt-Right both make it damn near impossible to do a modern-day satire anymore, and he implied that GTA VI would be a period piece, hence all the rumors about the next GTA game being set in Vice City and Latin America in the 70's and 80's.

Really, I get the feeling that Dan Houser is more of a late 90's/early 2000's liberal who'd be considered left-wing back then but is now seen as centrist due to the Overton Window shifting extremely leftward throughout the 2010's.

Correct me if I am wrong, but wasn't the main reason Dan Houser left Rockstar was because of how Take-Two's higher ups meddled with GTA V, and how they forced things like micro-transactions and exclusively focusing on multiplayer despite his personal distaste of micro-transactions and the "Games as a Service" mentality?

As I recall, Sam Houser is the one who shows more signs of TDS and endorsed Hillary Clinton in 2016.
 
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