Mandatory 8 Hour Timer in new Superhot: MCD

Superhot is supposed to be like a meta-game with a highly interactive narrative. That's the point.

You can say you hate it and it's retarded but maybe you should just not play those kinds of games anymore.
I don't think Superhot is really known for that, it's just "That neat shooter where time only moves when you do." Story didn't really make it popular, it's more due to people watching YouTubers and thinking the gameplay looks neat. Due to that I don't think people really payed a ton of mind to the story, so I think it's pretty understandable why some find a 8 hour clock very jarring.
 
No, i'm referring to the creative process itself. You know, the process of trying to do something new and failing more times than not.
I noticed that the same people (charitably spoken) that like to complain about AAA being stagnant and exploitative are also unable to grasp how small indie games sometimes implement things that don't work.
The creative process is built on overcoming failure, if you try to make somebody's first mistake his last one all that you're left with is copies of shit that already works.

I know that paying for experimentation makes this more difficult but that's your fault in the first place when you can just pirate shit no problem.
Please stop being assmad about a creative decision you can undo with 3 mouse clicks, its untoward.
Implementing a wait timer is not creative. It's literally the most brain dead video game mechanic.
 
Multiplayer trophies with insane requirements that require 4 people or more
Games with no maps but have identical looking parts of a level because they didn't bother to design more assets. They then proceed to make a fucking labyrinth getting you lost quite easily. They will also make it dark so you can't see shit either, there's a good number of games like this and it's infuriating.
Online only games that go offline forever after a year
MMO's in general, especially if you want to 100% content
Fighting games that have multiple Up directional buttons in mid combos
Games labeled "Emotional Journies"
The Dreamcast Controller
Duke Nukem Forever
Fallout 76
Mobile Games passed off as Sequels to Classic games that have not had a proper installment in decades
Brazilians in any type of voice chat or multiplayer game where they're allowed to fucking speak
People who play games for the story
Holy fucking shit use some spacing dude. I can hardly read this post.
 
Superhot is a game with a super cool mechanic and a game with a detailed, intricate story forced to live with each other, sitcom-roommates style.

With that said, at least you don't have to sit and be there for the eight hours. The Witness had people waiting a literal hour slooooowly moving their mouse across the screen for one puzzle.
 
Superhot is a game with a super cool mechanic and a game with a detailed, intricate story forced to live with each other, sitcom-roommates style.

With that said, at least you don't have to sit and be there for the eight hours. The Witness had people waiting a literal hour slooooowly moving their mouse across the screen for one puzzle.
if you're talking the moon video, you just need to be there at the start, and near the end. you don't need to move your mouse slowly for an hour
you can just start the line, and play a game for a while, then come back and finish

the windmill environmental lines are more painful
and so are the fucking lines you need to get while on the boat
fuck those
 
Years ago the first SUPERHOT pissed me off enough with its “oh, you’re a voyeur and you can’t stop!” evil gamer rhetoric that I wrote something for a friend’s site basically comparing SUPERHOT/Spec Ops and the movie Funny Games.

Essentially my argument being that game designers castigating their audience for being degenerates are misdirecting authorship in a way that mocking video watchers for voyeurship isn’t, and it fails for that reason.

Anyway, SUPERHOT is pretentious wank that doesn’t really understand what it thinks it’s actually saying. and it doesn’t surprise me that the sequel goes even further up its own ass.

It sucks too, because the game itself is actually really fun.
 
if the goal was to make you feel upset it worked
the winning move is to acknowledge what they were getting at and then not care
who the fuck cares about finishing a superhot game anyway
 
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Fucking with time was the worst element of gaming, pre-mobile games and lootboxes. Valkyrie Profile fucked you out of grinding and exploring with the constantly ticking clock of ragnarok bearing down on you(and robbed you of party members), and Dragon Quarter(Breath of Fire 5ish) tried to kill you so hard that you'd restart the game with minor carry-over bonuses until you eventually streamline your genes from suffering through multiple restarts to become 1/4 dragon blood(HAHA! Dragon Quarter).
 
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Once you try Superhot VR the conventional version of Superhot including the new game just feels like the decaffeinated version.
 
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