Marathon 2025 - Bungie's new AAAA Extraction shooter

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After having watched the leaked chinese play footage i rescind my claims that the TTK is too fast, some of these classes would be unkillable with out it.


Additional thoughts: I dont enjoy the sounds of mandarin.
 
I think bungie right now kind of has to try and keep their promises because if the game fails that's it the studio is getting closed by Sony.
buddy Bungie are so incompetent and cruel they can and will fuck over anyone, and have essentially already fucked Sony.
their Big Guy was giving tours of his massive car collection to people he knew he was firing within days, just to rub it in.
 
buddy Bungie are so incompetent and cruel they can and will fuck over anyone, and have essentially already fucked Sony.
their Big Guy was giving tours of his massive car collection to people he knew he was firing within days, just to rub it in.
Yes, I know, I'm just saying that Bungie's literal reality is either try and salvage their shit game and hope to God it does well, or fail. I'm not saying they will or that they're going to suddenly shit bricks of gold or anything retarded like that.
 
chinese anime
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All these developers seem to think that Tarkov doing account wipes was "part of the genre" and just proves how the industry is full of midwits. The entire reason Tarkov did inventory and progress wipes is because Tarkov was still in beta. They wanted a reason for players to use the new things they added or to try out something that was adjusted instead of relying on their old faithful with a massive stockpile of resources. Of course, when you mention that Tarkov, the game that "inspired this tentpole of the genre", moved away from bi-annual wipes to a permanent character system with it's 1.0 release, you get retards sperging out.
 
and salvage their shit game and hope to God it does well
When was the last time Bungie did anything of the sort?

Destiny 1 and 2 have been a trainwreck in slowmo. I can't imagine the buyer's remorse Sony is experiencing - they though they were getting the Halo devs, and instead they got this gay lemon.
 
All these developers seem to think that Tarkov doing account wipes was "part of the genre" and just proves how the industry is full of midwits. The entire reason Tarkov did inventory and progress wipes is because Tarkov was still in beta. They wanted a reason for players to use the new things they added or to try out something that was adjusted instead of relying on their old faithful with a massive stockpile of resources. Of course, when you mention that Tarkov, the game that "inspired this tentpole of the genre", moved away from bi-annual wipes to a permanent character system with it's 1.0 release, you get retards sperging out.
To be fair to a lot of devs, Tarkovs player numbers almost always spiked during wipe days because that meant new features and patch changes for the game. So it gave this impression that the player base wanted wipes since player numbers dipped over the course of a wipes lifetime.

So a lot of extraction devs probably thought that wipes were a way to keep things fresh and exciting for the players.

At the same time at least for Tarkov, most players admitted that early wipe is the best time to play, with the gunplay being at its funnest since everyone is using anything they can find instead of meta whoring like in the later wipe

When was the last time Bungie did anything of the sort?
I mean the player base of Destiny 1 pretty much came to the consensus that D1 was saved after Kings Fall came out.

D2 was "saved" with Forsaken and Witch Queen. D2 just didn't stop after either of those expansions and the devs kept breaking shit. Unlike D1 which people treat as a finished product since you know, it is.
 
D2 was "saved" with Forsaken and Witch Queen. D2 just didn't stop after either of those expansions and the devs kept breaking shit. Unlike D1 which people treat as a finished product since you know, it is.
D2 was in a far more dire state before Forsaken than it was before WQ and Forsaken was a billion times better than WQ too. WQ didn't save anything and the numbers speak as much.
 
D2 was in a far more dire state before Forsaken than it was before WQ and Forsaken was a billion times better than WQ too. WQ didn't save anything and the numbers speak as much.
I guess I should say that Witch Queen kept the player base from shrinking like it had been doing Post Beyond Light and Shadow keep.

Forsaken legitimately saved the game though and the player numbers reflect that.

There's a reason people called Forsaken the "Taken King" expansion of D2.
 
I guess I should say that Witch Queen kept the player base from shrinking like it had been doing Post Beyond Light and Shadow keep.

Forsaken legitimately saved the game though and the player numbers reflect that.

There's a reason people called Forsaken the "Taken King" expansion of D2.
WQ was the last time I played so I can't speak personally for anything after but looking at the playercounts, the dropoff wasn't all that different than the post BL seasons. Until tranny expac Lightfall, it did peak the highest it had since Shadowkeep the game came to Steam but as you said, that might be a testament to how ass the BL arc was. Arrivals peaked almost as high as BL and had better retention wew lad.
 
WQ was the last time I played so I can't speak personally for anything after but looking at the playercounts, the dropoff wasn't all that different than the post BL seasons. Until tranny expac Lightfall, it did peak the highest it had since Shadowkeep the game came to Steam but as you said, that might be a testament to how ass the BL arc was. Arrivals peaked almost as high as BL and had better retention wew lad.
According to Popularity Report which gets their Data from the API, Forsaken had a global player count of 3 million. Shadow keep had 2 million, Beyond Light hit 1.7 million and Witch Queen hit 1.6. Light Fall hit 1.8 million because people thought it was the end of the story and then Final Shape hit 1.7

Edge of fate hit 700k and Renegades hit 600k.

(I'm on my phone so I may be off a bit the website isn't very intuitive for mobile)
 
All these developers seem to think that Tarkov doing account wipes was "part of the genre" and just proves how the industry is full of midwits. The entire reason Tarkov did inventory and progress wipes is because Tarkov was still in beta. They wanted a reason for players to use the new things they added or to try out something that was adjusted instead of relying on their old faithful with a massive stockpile of resources. Of course, when you mention that Tarkov, the game that "inspired this tentpole of the genre", moved away from bi-annual wipes to a permanent character system with it's 1.0 release, you get retards sperging out.
The way the Loop works, at least what I was doing was you and your team would pick a task from the traders which reflected the map you wanted to play on. You killed the nearest team at you spawn, looted what you needed, and made your way to the objective, and then either do the additional pve content which there was seemingly a lot of or you continued looting before extract. The loot on the map is usually pretty meh compared to the player power that comes from grinding reputation and leveling your upgrade tree with the loot you found. You can some times find good shit doing the pve stuff, but it feels a bit like diablo or wow where your grinding the same boss over and over again hoping that RNG does something good for once. I wouldn't make it my plan to just strictly to it just for the loot it drops. The PvE is actually fun unlike tarkov and it draws people in for pvp. So if your looking for either, thats what you do.

The tasks are what kept pushing us into maps and doing things we otherwise might not think to do or would necessarily want to do.

The impression I'm getting is that with every reset they are introducing new maps, which should mean new tasks.

So a wipe doesnt mean fucking around on customs looking for a missing pocket watch for the 100th time, it means starting over in a whole new campaign, keeping things feeling fresh.

Maybe I'm wrong though and the new maps are just new maps and they wont really change how you might want to level the character again.
 
According to Popularity Report which gets their Data from the API, Forsaken had a global player count of 3 million. Shadow keep had 2 million, Beyond Light hit 1.7 million and Witch Queen hit 1.6. Light Fall hit 1.8 million because people thought it was the end of the story and then Final Shape hit 1.7

Edge of fate hit 700k and Renegades hit 600k.

(I'm on my phone so I may be off a bit the website isn't very intuitive for mobile)
I was just looking at steamdb, the full picture makes it look even worse lmao.
 
if the game fails that's it the studio is getting closed by Sony.
it would take 3 failures worse than marathon for them to be closed, if they get at least 2K sales they'll be fine.
When was the last time Bungie did anything of the sort?
Destiny 1 and 2 have been a trainwreck in slowmo. I can't imagine the buyer's remorse Sony is experiencing - they though they were getting the Halo devs, and instead they got this gay lemon.
nah, sony was buying them out of name alone, they knew the gay developers were standard issue eons ago.
D2 was in a far more dire state before Forsaken than it was before WQ and Forsaken was a billion times better than WQ too. WQ didn't save anything and the numbers speak as much.
forsaken was literally when the game went F2P, that made many people fell in the eververse shit with the paid-only items and they've been making money out of this people since, the xpacs being shit and not selling is dire for them because they see eververse as a secondary income situation so even if the everwhales kept giving money it's nowhere close as beneficial as having people buy the 40$ ish expansions, same as premium battlepass purchases, not the focus for moneymaking.
 
forsaken was literally when the game went F2P, that made many people fell in the eververse shit with the paid-only items and they've been making money out of this people since, the xpacs being shit and not selling is dire for them because they see eververse as a secondary income situation so even if the everwhales kept giving money it's nowhere close as beneficial as having people buy the 40$ ish expansions, same as premium battlepass purchases, not the focus for moneymaking.
Nah, it didn't go f2p until it hit Steam (Shadowkeep) but I agree. Back when I still played, I used to religiously check that site that datamined the eververse calendar and save my bright dust or whatever it was called for when <cool skin> was featured on the weekly bright dust rotation, mostly because every now and then, there'd be a cracked p2w weapon skin featuring better sights. I'm blanking on specifics but there were definitely a handful, even back then, maybe one for no time to explain or the chaperone. There were also a couple that were worse too, just as a little fuck you to the whales.
 
it would take 3 failures worse than marathon for them to be closed, if they get at least 2K sales they'll be fine.
Sony bought Bungie in 2022

Since then they had a minor failure with Final Shape, since it underperformed what they wanted. It sold 30 percent less than Lightfall. Thats when the staff reductions and lay offs started

Edge of Fate and Renegades sold even worse.

Like I said before, Marathon very well could be make or break for them
 
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