I'm really not sure, youre going to lose it in a run or two any ways. Nothing is permanent even with out the wipes. The white tier guns really aren't that much more effective than the gold stuff, it's the shell abilities that are bonkers.
It seems to me that they are trying to tell the story of the game through the tasks. Completing tasks builds rep with factions and unlocks further tasks with those factions. Your player power comes from your reputation standing with those factions. When your repuation gets reset your going to want rebuild your reputation and so your going to want to do the new tasks.
This might be the considered the worlds longest unskippable cutscene, if I'm correct.
I know you're gonna lose it, but I mean what's the incentive to try and get out with it at all if it's inevitable you'll lose it in the future? If the inevitable outcome of getting gear is eventually losing the gear, you may as well get rid of wipes, but that's just my logic. It's one of those little niggles that just keeps me away for some reason. Arc Raiders does a similar thing with tasks requiring specific items, though no rep system I think.
I'd understand wanting to avoid players just maxing out new content because they've inexplicably hoarded the necessary item to max new reputation thresholds, but I'd much rather they just drop a new item in or something. Or make it a choice, like prestiging. You reach tier 1, but if you want tier 2 you have to make the decision to reset rep and re-build it again. Something vaguely in that direction.
I'd be personally fine with this out come assuming the game gets more content before it happens, 4 maps does not make a game. I still play the MCC on occasion as well as infinite, doesnt bother me none. Though people here estimate that this would be the end of bungie, that this has to do phenomenal in sales, so this shit could shut off in a few months even if it was moderately successful.
>4 maps does not make a game
More than launch Hunt Showdown. I still got an uncomfortably high number of hours in it lmao
I think they probably have content ready in advance to help maintain the illusion of live service, because if you're doing one you should at bare minimum give players the impression you're actively working on it. It's when the pre-made, pre-prepared content is all released and doesn't result in any player count bumps that working on the game at all looks like a pointless drain of resources since it's not bringing in any new players. Sure,
whales exist, but Bungie would still have to be outputting content solely for their benefit and it might not even be enough to cover the salaries of those making the content itself unless it's, like, a dozen guys at max.
A live service game that's been reduced to solely outputting skins, emotes, or other customisable crap in lieu of actual content (guns, maps, characters, enemies, etc) is pretty much dead as far as development's concerned imo. There are weird outliers though.
Overwatch is a game I'm convinced should be dead considering its reputation yet it's still releasing swathes of content, apparently. The stable playercount of Overwatch was 50k monthly players so maybe that's the barometer to compare against.
(Some sort of re-brand is responsible for the spike. It's falling though)
I don't see this game killing Bungie, even if it fails.
Sony paid 3.6 billion to effectively increase its own value by 3.6 billion + whatever "hypothetical" future value Bungie can bring them. Bungie was bought because of its prestige but also its purported skill at making live service games. Every multiplayer game that becomes a success under Sony's label is effectively attributed to the acquisition of Bungie now regardless of Bungie's role, that's the mindset people in charge/invested of/in Sony have now, whether they think it's true or not. Helldivers 2 might be the reason Bungie is still alive, absurdly.
So scuppering Bungie without gradually allowing it to destroy itself, or get vaguely absorbed into another subsidiary, means that value goes kaput. Suddenly Sony is worth 3.6 billion fewer dollars, decreasing value and pissing off shareholders.
Destiny 2 is also a somewhat consistent revenue stream that brings in yearly income and companies love that shit. It's why every big publisher tried their hand at an MMO once. Marathon bombing meanwhile could kill Bungie's ability to ever make new games again, confined to pumping out Destiny 2 slop forever until Sony makes back its investment.