Marathon 2025 - Bungie's new AAAA Extraction shooter

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I agree completely, Destiny is and always has been an MMO-lite for a reason. It’s very simple for console fags to understand, which is what led to its popularity (along with the general agreed upon gameplay being top notch).
oh yea your completely right, I was just saying that many D2 dickriders will tout how difficult their raid encounters are.
I've played all the MMO's at the timeperiod they mattered, ain't no fucking way anything in D2 comes close to Yogg Saron in WoW, or any of the FF14 Ultimate Raids, they'd literally be buck broken doing this encounter in FF14.

in this long ass singular encounter you have to time travel to previous story beats and change history in such a way to get the right time period so you can actually fight the final-final encounter.. it isn't a "Raid" so much as one long fucking fight, and if you die, you go back to the start of the entire insane encounter.

More effort was put into this singular encounter, than basically all of D2's Raid Encounters combined.

 
oh yea your completely right, I was just saying that many D2 dickriders will tout how difficult their raid encounters are.
I've played all the MMO's at the timeperiod they mattered, ain't no fucking way anything in D2 comes close to Yogg Saron in WoW, or any of the FF14 Ultimate Raids, they'd literally be buck broken doing this encounter in FF14.

in this long ass singular encounter you have to time travel to previous story beats and change history in such a way to get the right time period so you can actually fight the final-final encounter.. it isn't a "Raid" so much as one long fucking fight, and if you die, you go back to the start of the entire insane encounter.

More effort was put into this singular encounter, than basically all of D2's Raid Encounters combined.

https://youtube.com/watch?v=A-P1eXE18ko
Well and a lot of the “difficulty”, especially on raid launch days, is just damage gating. Contest mode raids are just numbers turned up, you can see it when you play these things on normal difficulty. My friends and I (new players) ran through prophecy in the same time it takes to do a kinda hard strike, like, 20 minutes or so. The difficulty of the raids and shit is just “teehee enemy extra hard” lmao
 
Well and a lot of the “difficulty”, especially on raid launch days, is just damage gating. Contest mode raids are just numbers turned up, you can see it when you play these things on normal difficulty. My friends and I (new players) ran through prophecy in the same time it takes to do a kinda hard strike, like, 20 minutes or so. The difficulty of the raids and shit is just “teehee enemy extra hard” lmao
yea GM Nightfalls were just corner popping annoying enemies like Eyes or Taken snipers and basically never getting so much as a kitten whisker on you during the bosses.
 
Man i remember telling my cousin about Marathon and he was excited that the  Fps was making a comeback and then i told him it was an extraction shooter and he stared at me in confusion. In that conversation i discovered that Marathon was a boomer shooter from way back when and it ledt me bamboozled which takes me to this:

Why the fuck they didnt just made a direct sequel of Marathon or atleast stay in the same vein as the originals?
 
Man i remember telling my cousin about Marathon and he was excited that the  Fps was making a comeback and then i told him it was an extraction shooter and he stared at me in confusion. In that conversation i discovered that Marathon was a boomer shooter from way back when and it ledt me bamboozled which takes me to this:

Why the fuck they didnt just made a direct sequel of Marathon or atleast stay in the same vein as the originals?
Cue the Mister Crabs meme image.
 
yea GM Nightfalls were just corner popping annoying enemies like Eyes or Taken snipers and basically never getting so much as a kitten whisker on you during the bosses.
And yet, I’m still sad they were old yeller’d by Bungo.


Maybe I’m just a whore for Adept weapons, I’m not sure. Or it could be the memories I made with friends playing nightfalls and raids and dungeons, and teaching them cheese spots or teaching LFG people strats or mechanics.

But, since when the fuck has Bungie ever cared about making memories for their players? :smug:

Man i remember telling my cousin about Marathon and he was excited that the  Fps was making a comeback and then i told him it was an extraction shooter and he stared at me in confusion. In that conversation i discovered that Marathon was a boomer shooter from way back when and it ledt me bamboozled which takes me to this:

Why the fuck they didnt just made a direct sequel of Marathon or atleast stay in the same vein as the originals?
I shit you not, brotha, sit down and prepare for this bombshell:

A retarded higher level executive at Bungie went home one night, played Tarkov, and came back the next day ordering the team to start work on their own take on an extraction shooter. They revived Marathons rotten fuckin’ corpse because a sped played Tarkov. That’s it.
 
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Man i remember telling my cousin about Marathon and he was excited that the  Fps was making a comeback and then i told him it was an extraction shooter and he stared at me in confusion. In that conversation i discovered that Marathon was a boomer shooter from way back when and it ledt me bamboozled which takes me to this:

Why the fuck they didnt just made a direct sequel of Marathon or atleast stay in the same vein as the originals?
It's been speculated by others in the thread that a Sony higher-up saw Tarkov's streamer numbers and decided Bungie should get in on that. Which tracks with how retarded corpos are.
 
you'd think they'd change something, oh I don't know maybe not making all pulse rifles bullpups or something :|.
I see these things and I know exactly how they'll handle.
The second sentence explains the first. It becomes a visual language to allow for immediate understanding of the weapon's role. There are further universal visual cues within sub-frames, so you can tell something is a 120/140/180 (rip 150) hand cannon immediately on seeing it, for example.
 
The second sentence explains the first. It becomes a visual language to allow for immediate understanding of the weapon's role. There are further universal visual cues within sub-frames, so you can tell something is a 120/140/180 (rip 150) hand cannon immediately on seeing it, for example.
I hated how almost every handcannon was underbarrel, its why I used my perfectly rolled OG Trust in Crucible for years.
 
In 100% fairness, I actually think the whole 'disposably industrial' angle works for Marathon because humanity being engineered out of existence is kind of the point. The player characters are functionally immortal cyborgs whose only remaining human part is their minds, going through a 'live die repeat' cycle. The one contact who isn't AI is the one who manages to look the most inhuman with four arms and being the face of a death cult. And all your mission objectives are about just stealing shit from a dead colony that looks more alien than the actual natural landscape with automated drones hunting you down.

Which just makes it all the more ironic at how corporate the actual underlying mechanisms of the game were from the start.


What, is Marathon now the video game equivalent to the infamously awful CATS movie where it has to get DLC during the honeymoon period to be a finished product?


I think it's infected all of Sony. Even when pushed face-first into evidence that live service is overcrowded and players want more standalone experiences like Expedition 33, Astro Bot, etc. they're constantly doubling down on this live service garbage because of the raw economics on paper.
I'll have to agree regarding the setting and design to some extent, though I still find it hard on the eyes. Printer go brr kind of situation like in the Blame! manga is a cool concept. But it's ultimately wasted on a cynical extraction shooter meant to milk people for microtransactions money.
I think PvP games fucking suck for immersive storytelling, "Marathon" part of it all only serves as set dressing here and nothing more. I would've been interested in a proper singleplayer game like the previous Marathon entries, not this shite.

As for trend-chasing, all these big publishers have allergy to singeplayer games for some reason, even when it's proven that there's demand for them, time after time. Hogwarts Legacy fucking killed it, but they decided to follow up with a service game, apparently. They're going to waste twice as much money trying to figure out how to make that work and it will probably suck in the end. Many such cases.
Why? Probably because earning good money once isn't enough. They want a product that prints good money forever.
 
I'll have to agree regarding the setting and design to some extent, though I still find it hard on the eyes. Printer go brr kind of situation like in the Blame! manga is a cool concept. But it's ultimately wasted on a cynical extraction shooter meant to milk people for microtransactions money.
I think PvP games fucking suck for immersive storytelling, "Marathon" part of it all only serves as set dressing here and nothing more. I would've been interested in a proper singleplayer game like the previous Marathon entries, not this shite.
I'd Kill to have a bleak brutalist Megastructure PVP Extraction Shooter in a BLAME! esque universe.
 
They'll tout it and then fucking crumble the moment the game actually expects them to think or they can't use some cheese. The entire Call to Arms retardation made it very clear that most of the community operate on handouts.
So many D2 players are retarded trannies, it’s sad. If I matchmake with someone that has one of the many gay pride emblems, I’ll actively fuck with them and try to get them to rage quit. Eager edging them off cliffs, standing in front of their ghost but not reviving them, etc.

You’re completely right that none of them want to actually work for reward. What’s the number of people that play raids? 5% of the total player base? Probably because they’re all retarded and socially inept. It really isn’t hard to both find and mesh well with an LFG team if you don’t have enough friends.
 
I'd Kill to have a bleak brutalist Megastructure PVP Extraction Shooter in a BLAME! esque universe.
I suppose, but that shit is so bleak the most valuable thing you'd be extracting is your own sanity. It's been a long time since I read it, but everything in there was basically ruled by algorithms went awry, like a technological cancer stretching into infinite through time and space. Nothing in that world is quite right and everything seems meaningless, survival in a world driven by senseless logic.
I should probably read again it sometime.

Regarding Marathon player numbers, I just want to remind people not to take concurrent players as total number, it's a common mistake. It makes sense that not everyone plays at the same time, just because you see peak of 85k on Steam doesn't mean only 85k bought it, it could be significantly more. There's consoles as well, which considering that consolefags are cattle bred by Nintendo/Sony/Microsoft and selected for their ability to consume shit and enjoy it, possibly sold more copies than on Steam.
Even so, I find it hard to believe it would be able to climb even to 1 million copies sold, especially on the first week. And even that won't be enough for it to be considered financial success.
 
They're out of their fucking minds:

View attachment 8662421

I can only assume it was conceived by one of the aforementioned "non-PR-department PR" troglodytes who should have never been hired in the first place.
This is only going to stir up controversy and is ultimately pointless. It's utterly fucking stupid. Good job.
Guys please hold off on reviewing our unfinished game, in the meantime please check out our MTX store with $20 skins which is fully functional on day 1 btw.
 
I suppose, but that shit is so bleak the most valuable thing you'd be extracting is your own sanity. It's been a long time since I read it, but everything in there was basically ruled by algorithms went awry, like a technological cancer stretching into infinite through time and space. Nothing in that world is quite right and everything seems meaningless, survival in a world driven by senseless logic.
I should probably read again it sometime.

Regarding Marathon player numbers, I just want to remind people not to take concurrent players as total number, it's a common mistake. It makes sense that not everyone plays at the same time, just because you see peak of 85k on Steam doesn't mean only 85k bought it, it could be significantly more. There's consoles as well, which considering that consolefags are cattle bred by Nintendo/Sony/Microsoft and selected for their ability to consume shit and enjoy it, possibly sold more copies than on Steam.
Even so, I find it hard to believe it would be able to climb even to 1 million copies sold, especially on the first week. And even that won't be enough for it to be considered financial success.
You’re not wrong, but the logic is flawed. For general numbers, you take the steam number and multiply it by 1.7 for PlayStation and 0.9 for Xbox, add all three of those numbers together, and that’s a general idea of how many active people are playing. I do think the number will go up throughout today and the weekend but quickly drop off by Monday. That’s what happened with the Server Slam, good initial numbers and then several drop offs throughout the weekend. Currently, if that equation is to be somewhat believed, at most, 350-400k was the peak yesterday across all platforms. Not the numbers they need to make back the millions thrown away.
 
You’re not wrong, but the logic is flawed. For general numbers, you take the steam number and multiply it by 1.7 for PlayStation and 0.9 for Xbox, add all three of those numbers together, and that’s a general idea of how many active people are playing. I do think the number will go up throughout today and the weekend but quickly drop off by Monday. That’s what happened with the Server Slam, good initial numbers and then several drop offs throughout the weekend. Currently, if that equation is to be somewhat believed, at most, 350-400k was the peak yesterday across all platforms. Not the numbers they need to make back the millions thrown away.
I went over the numbers the other day trying to figure out operating costs of Bungie. I know that they're renting giant studio space in one of the most expensive locations in the state, but I couldn't estimate numbers there.
At the very least, I found that average yearly salary at Bungie is around $85k, making expenditure ~$72,250,000 yearly in just salaries alone with ~850 employees. And that's AFTER they fired a bunch of people, for years they operated with over 1000 employees, nearly twice as many as they have now.

I'm bad with numbers and I could be way off, but the way I see it, they're fucked.
 
Guys please hold off on reviewing our unfinished game, in the meantime please check out our MTX store with $20 skins which is fully functional on day 1 btw.
Many such cases.


“We’ll update the game, we promise! In the meantime, please buy our ‘bad bitch’ pack for only 40 buckaroos!


Also, update is delayed three years :smug:

I went over the numbers the other day trying to figure out operating costs of Bungie. I know that they're renting giant studio space in one of the most expensive locations in the state, but I couldn't estimate numbers there.
At the very least, I found that average yearly salary at Bungie is around $85k, making expenditure ~$72,250,000 yearly in just salaries alone. And that's AFTER they fired a bunch of people, for years they operated with over 1000 employees, nearly twice as many as they have now.

I'm bad with numbers and I could be way off, but the way I see it, they're fucked.
Oh dude they are unbelievably fucked lol, not only did Slanty and Bungfuck spend millions on the game alone, but like you said, Bungies cash burn rate is legendary even compared to other studios in the industry. That’s why they still fired hundreds after Final Shape came out, which reportedly made a good bit of money.


Couldnt have happened to a worse group of faggots.
 
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