I think largerly because i didnt play the shooter slop called destiny and so I'm not eternally butthurt over it.
So people who are familiar with modern Bungie warn you, and you just ignore them and believe Bungie anyway? Enjoy your slop sir.
Tarkov I think has an estimated 22k players.
It has far more than that.
Nikita posted on twitter the other day how many people have completed endings on PVP and PVE, and this indicates far more than 22k concurrent players. Now he could be lying of course, but I would not be surprised if Tarkov had as many pc players as Marathon has right now.
Consider Tarkov's peak player count is 40k-ish, tarkov started the genre and it's being dwarfed by Marathon.
And ARC Raiders dwarfs Marathon. And we don't actually know peak Tarkov player counts, Nikita never shares that. Funny enough, we won't ever know peak Marathon players across all platforms since Bungie decided to lock down the API for Marathon, unlike the Destiny API which everyone can see. Wonder why?
It's been speculated by others in the thread that a Sony higher-up saw Tarkov's streamer numbers and decided Bungie should get in on that. Which tracks with how retarded corpos are.
Marathon was in development at Bungie long before they were purchased by Sony. Don't fall under Bungie brainwashing and believe that Bungie's faults are the mistake of their owners. They blamed Activision for YEARS for the state of Destiny, when the reality was it was all Bungie's fault the whole time. Activision actually saved Destiny multiple times, when they forced Bungie to make 'Rise of Iron' with a support studio. Activision also pulled in Vicarious Visions and High Moon Studios to help Bungie, and they were the ones responsible for Rasputin, Warmind, Niobe Labs, and even large parts of Forsaken, the best expansion and raid Destiny ever had. Never forget that Bungie leadership was so fucking angry that Rise of Iron and SIVA were so well received, that they never mentioned them again in Destiny, and went so far as to refuse to ever bring back the raid Wrath of the Machine to D2. When they brought back the plague lands location in the latest expansion, they even went back and removed Devil Splicer flags and logos from corpse piles, and literally told everyone that "SIVA is dead". Never mind that in-lore Exodus Black has a whole SIVA replicator still alive on Nessus but oh well.
You’re completely right that none of them want to actually work for reward. What’s the number of people that play raids? 5% of the total player base? Probably because they’re all retarded and socially inept. It really isn’t hard to both find and mesh well with an LFG team if you don’t have enough friends.
Bungie removed text chat from their games because a female dev got 'sexually harassed' over voice chat in Halo 2 once. They refused to put in a LFG system for raids, never developed a ping system, and generally never allowed players to learn things in game, just delegating it out to their community. Bungie's company motto used to be "We make games we want to play," and they changed it to "We create worlds that inspire friendship." This is especially amusing considering Marathon is a very competitive toxic game in arguably the most toxic genres possible. They even marketed the game as competitive, and not as friendly as ARC Raiders.
If you don't like Marathon it's a YOU problem. I've had a blast with it. It's a true return to form by Bungie. They have captured lightning in the bottle. It's too good to be true.
Were you jamming?