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Maintenance, they took servers down for patching, it was mentioned earlier in the thread as well.An hour ago Marathon dipped to 2k players before coming back to 25k. What the hell happened?
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Arc Raiders doesn't surprise meIt's underperforming Arc Raiders and Delta Force by quite a lot.
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Launch-aligned trend looks bad.
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According to some brief research I did, Halo CE was made by 30-50 people, cost 20 million, and was completed in 4 years. This is even with them goofing around with the 3rd person and RTS stuff.In an alternate reality, the entire planned story of Marathon currently being drip-fed over weeks and months is instead a full campaign available from day 1, and the multiplayer is the classic arena shooter gameplay we all know and love instead of a niche genre that only appeals to tryhards. Alas, this is what we get instead.
I usually run a game or two around this time, servers were extremely laggy. I early quit a raid for the first time over it. I'm guessing server instability problems.An hour ago Marathon dipped to 2k players before coming back to 25k. What the hell happened?
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ARC is currently in a content drought, but its still fun enough that people pop on for hours.It's underperforming Arc Raiders and Delta Force by quite a lot.
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Launch-aligned trend looks bad.
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If you’re new to extraction shooters, any of them are going to feel incredibly difficult at first. Situational awareness, noise discipline, patience, and positioning are all as important as your aim.I want to try to play solo ,but is it too hard?
Another thing to note about Halo: CE is that it was an exclusive for the original Xbox, which nobody owned at the time. I'd bet money that 30% of the people who bought it on launch had to pony up a few hundred dollars for a new game console, and that's probably a conservative estimate.According to some brief research I did, Halo CE was made by 30-50 people, cost 20 million, and was completed in 4 years. This is even with them goofing around with the 3rd person and RTS stuff.
It launched with 13 multiplayer maps and a full campaign, while being $50.
This shit has 3 maps on launch, in a multiplayer only game.
Modern devs are truly ass.
I wonder why...This shit has 3 maps on launch, in a multiplayer only game.
Bungie fucked up halo 1 so badly with their procrastinating that Microsoft had to send them story writers to keep them on task and get the game done.According to some brief research I did, Halo CE was made by 30-50 people, cost 20 million, and was completed in 4 years. This is even with them goofing around with the 3rd person and RTS stuff.
It launched with 13 multiplayer maps and a full campaign, while being $50.
This shit has 3 maps on launch, in a multiplayer only game.
Modern devs are truly ass.
Nerds vs. Dangerhairs
How do they gate off the lore to that one shell?Rook is the most popular solo mode, but you cant effectively progress the story through rook. You kinda can, but not really.
Rook can't do contracts, which have story events tied to themHow do they gate off the lore to that one shell?
Buy our shitty slop with next to no content for $40 and HOPE that it's a finished game in 2-3 years. That's the new model for these live service games. Forget having an offline single player experience, they can't even ship a fleshed out multiplayer with more than one game mode and three empty maps with copy pasted buildings and expect you to pay money. I miss the halo days, when Bungie released new maps for the game it was actually extra content.According to some brief research I did, Halo CE was made by 30-50 people, cost 20 million, and was completed in 4 years. This is even with them goofing around with the 3rd person and RTS stuff.
It launched with 13 multiplayer maps and a full campaign, while being $50.
This shit has 3 maps on launch, in a multiplayer only game.
Modern devs are truly ass.
Same here. And if you bought the map pack for Halo 2, those were quality maps and you could resell the disc back to GameStop.I miss the halo days, when Bungie released new maps for the game it was actually extra content.
Halo multiplayer wasn't even planned. One(?) dev just decided "fuck it" and implemented local splitscreen, the team loved it, and the office at the time was famous for hosting lobbies with a "you HAVE to try this" sort of attitude. It was all an afterthought.According to some brief research I did, Halo CE was made by 30-50 people, cost 20 million, and was completed in 4 years. This is even with them goofing around with the 3rd person and RTS stuff.
It launched with 13 multiplayer maps and a full campaign, while being $50.
This shit has 3 maps on launch, in a multiplayer only game.
Modern devs are truly ass.
That's one of the many major downsides to the corpo take over of the games industry. The fun in development is just gone.Halo multiplayer wasn't even planned. One(?) dev just decided "fuck it" and implemented local splitscreen, the team loved it, and the office at the time was famous for hosting lobbies with a "you HAVE to try this" sort of attitude. It was all an afterthought.
A little off-topic, but now you have 343i and all of their money and all of their corporate backing and all of the hundreds upon hundreds of workers and you're telling me they can't do split screen? Hey, well, at least Infinite's in-game store worked flawlessly!
Arena shooters need a large pool of maps to really function. What you call "extra content" was basically half the baseline expectation for games like Q3 Arena or UT. By comparison, it took nearly a year for Halo 2 to release its first map pack, and even then it was only nine maps. Something that still incredibly thin next to a variety of other shooters offered at the time. I think your seeing things through rose tinted goggles on this. The maps they released were badly needed too, because a lot of the Halo 2's launch maps were either far from perfect or were rehashed from the previous game.I miss the halo days, when Bungie released new maps for the game it was actually extra content.