"may have sold"
"shared by the community"
Fuck. You. Lying. Liars. Give us real numbers. I could claim they only sold 100k copies and source my anus, and there's no way for you to prove me wrong unless you produce real numbers.
Fuck I hate paid "guerrilla" marketing and compromised journalists (i.e. all of them). So sick of constantly being lied to as a matter of standard practice.
That is why I love SteamDB, it gives accurate player count and relatively accurate game owner count and sources that info from multiple places:
- Steam Web API's
- P.I.C.S.
- SteamKit
- Token Dumpers
- Third party crowdsourcing
Then you have these niggerfaggots vagueposting '
erhm, ackchually, Marathon may have sold around 2 million copies, my source, you say? None of your business'
The media and devs hate public statistics because they can't outright lie about numbers and must speak in half truths; if they can't do that they lash out at people who ignore their slop.
Something else I noted that I find very suspicious is the ratio of first week Marathon reviews on Steam compared to reviews of Slay The Spire 2:
At the end of the first week on release Marathon peaked at 88.3K players and already had 13K reviews.
Slay The Spire 2 on the other hand had 513.2K player peak and
only had 16K reviews.
According to Steams average, the average review to player ratio is somewhere between 1 review per 30-60 players (I pick a 1-45 review ratio which is 2.22%).
This indicates, roughly, that
15% of the Marathon players had reviewed the game in under a week, which is roughly
7x higher than the average.
This reeks of botted positive reviews, especially with the loads of odd less than 0.5 hour playtime reviews and when you compare these 88% positive Steam reviews to 63% positive user reviews on Metacritic it stands out even more
.
Compare this to Slay The Spire 2 in the same time period: the review to player ratio was around 3.12% during the first week, much closer to the average.