Marathon 2025 - Bungie's new AAAA Extraction shooter

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Wolverine
Yeah... Wolverine is a trainwreck in the making.

The moment people see what they've done to Jean Gray, which is probably the ugliest female model any Western dev has shat out to date, and that it features everyone's favorite nigger nosferatu Debra Wilson, they'll peace out.

It's basically Spider-Man 2, but worse, and there's a high chance it won't even break even like that piece of shit did.
 
Spirit? I don't get why would any serious sweaty PvPer play an extraction shooter in the first place when there are actually competitive pvp games without all that looting and extracting bullshit available. Some of them even for free and they are all somewhat different from each other so you can keep it fresh.
The only reason I can think of is that they want to stomp noobs? You can do it in other games too and be more impressive doing it because everyone is somewhat on equal ground unlike in extraction shooter.
It's the thrill of gambling your gear in the hopes of getting better gear in the future. You raise the stakes since the game starts and they get bigger and bigger as you run out of healing/bullets, or you get rare loot that you must survive in order to retain it. Since the win condition isn't killing but rather going to specific points of the map, theoretically you don't need shoot or heal or even die to win, you retain everything that you brought with you plus whatever you found.

It's this risk/reward gameplay loop that makes extraction shooters standout, though the game itself needs to be properly balanced in order to make the game fun, just like any pvp game.
There's probably a subset of pvp "sweats" that enjoy scrubstomping with (relatively) overpowered gear outside the reach of casuals and weekend warriors. You saw this a scant couple of times during D2 where some out of reach weapon dominated crucible lobbies with an entire slew of tryhards capitalizing on it, though more often it was a relatively common weapon being completely overtuned. Not saying that it's common, just that it exists.
Marathon gives off that impression because its balance is dogshit. If we take Escape from Tarkov as an example, there every player has weak spots where the hitbox can never be armored (legs,arms) or can armored up to a low level (neck,upper chest,stomach, face) so that even low level player or even a free kits can kill a sweat in one bullet if it hits the critical regions. The sweats do have an advantage, but there are mechanics that nullify those advantages, which Marathon currently does not have.

I disagree that extraction shooters appeal only to pub-stompers, there are better games for that, infact it's harder to pub-stomp in extraction shooters because of how they're balanced, well atleast in Tarkov and its clones. If you have a survival rate of around 50% or more in Tarkov, you probably are in the 1% of the playerbase.
 
Genius move, Sony. Now these 2 games will cannibalize each other.

EXCLUSIVE – PlayStation’s Fairgames is Also Preparing To Enter the Extraction Market

  • Dedicated extraction shooter mode coming
  • Palyststion continues to invest in this game, next playtest happening on the weekend
  • One of the game’s flagship game modes named ‘Cargo Heist,’ it is basically an extraction shooter with an objective (think Marathon with a contract for those who have played).
  • Playtesters have found the game “not fun” which is a problem that’s persisted throughout its development
  • Apparently will be free to play with in-game monetisation to fund future development
Full game mode description is below:

  1. Break In – Find a vault code to gain access to the safe. Collect cash, upgrade your skillset, and make your play.
  2. Drill – The vault is breached. Be the team to grab the cargo, or set up your strategy to intercept it.
  3. Extract – The Cargo must be brought to the Extraction Site. Use the Extraction device to call your ride home. If your team fails to extract cargo, use another exit to Getaway.”
 
I think Wolverine is slated for 2027, but I did remember that Housemarque's follow-up to Returnal releases this year. I thought Returnal was absolute dogshit but maybe someone is excited for that.
What a strange studio, Nex Machina is amazing, but everything else is whatever. Maybe Resogun is good, but I haven't played that one yet.
Yeah... Wolverine is a trainwreck in the making.

The moment people see what they've done to Jean Gray, which is probably the ugliest female model any Western dev has shat out to date, and that it features everyone's favorite nigger nosferatu Debra Wilson, they'll peace out.

It's basically Spider-Man 2, but worse, and there's a high chance it won't even break even like that piece of shit did.
True, from what I could gather about Spiderman 2, Wolverine is most likely headed for the same dumpster. Good riddance.
 
On the flips side, what did you like about it? It's been on my wishlist for a while. Just haven't bothered to pick it up since I'm slowly working through my ever growing backlog
I am a Witchfire enjoyer. Atmosphere and gunplay are both excellent. They found a really good balance of your player power scaling along with the increase in difficulty at higher gnosis and higher level maps. All of the different guns feel very well thought out and from the last time I played, basically all of them were viable. It’s kind of got elements of Doom, Destiny, and extraction shooter mechanics.
 
They've been kicking the Wolverine can down the line for quite a few years, you KNOW its a fucking dud when they even know it, usually these woke companies have total delusions about their own products because of forced positivity.
 
Someone had another good take on why Arc Raiders is having player's leave

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Genius move, Sony. Now these 2 games will cannibalize each other.

EXCLUSIVE – PlayStation’s Fairgames is Also Preparing To Enter the Extraction Market

You know, that's a point.

You'd think that if sony was making 12 live service games, they'd appeal to a broad range of interests, right?

But of the 5 that still seem to be releasing/have released, Helldivers 2, Concord, Marathon and FairGameDollarSign are all shooters, and two of them are extraction shooters.

You'd think you'd want to spread the genres out more. Umamusume is still essentially uncontested despite being one of the biggest gachas out there.

Edit:
1776387335570.png
A small bump came from the new mode, but it ultimately didn't rock the boat in any significant way. I suspect we'll see a sub-20k peak next week regardless.
 
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Someone had another good take on why Arc Raiders is having player's leave

View attachment 8869178
yep, everyone is a free kit, especially on Stella, and because they are free kits, the act like retards, which sure, you'll kill the first 1-4, but after that you WILL get swarmed, and they all know the truth, they just have to be the lucky last contestent and they get a full kit.

you get nothing, the entire time, maybe you even get shot in the back right off the bat by a free kit, either way, they play like they have nothing to lose, because they obviously don't, and you do, and they know it.
 
You'd think that if sony was making 12 live service games, they'd appeal to a broad range of interests, right?
I assume that was originally the plan with the Last of Us, God of War and Horizon live services mixing things up a bit, unless they were planning to give Kratos the strap.

Making games with variety is hard, though; much easier to slap a different skin on the same shooter slop you're already pumping out.
 
They can't stop proving they're stupider than SEGA.
To hammer the point home, SEGA are the company that blew their chance to contend with Sony and Nintendo during the 5th gen because they were busy releasing hardware products that kept cannibalizing each other and burning through their limited budget and fighting their US branch because they were jealous of their success.

And while SEGA does get a few points for strangling Hyenas before it was fully unleashed on the public, they still allowed themselves to sink $100 million into it, making it their most expensive project ever (even more expensive than Shenmue) and nearly reaching full completion.

Making games with variety is hard, though; much easier to slap a different skin on the same shooter slop you're already pumping out.
I don't think Sony even knows how to make varied games anymore. Their first party developers are certainly incapable of making anything that isn't a cinematic, third-person action game.
 
I don't think Sony even knows how to make varied games anymore. Their first party developers are certainly incapable of making anything that isn't a cinematic, third-person action game.
This is why I'm worried about the God of War remakes. I replayed the HD collection last year and they still hold up brilliantly for the most part, but unless they're bringing in outside help I don't believe anyone working at Sony is capable of making games like that in Current Year.

I'm not actually sure what studio I would pick because games like that just don't get made any more. Maybe Platinum or Koei-Tecmo?
 
This is why I'm worried about the God of War remakes. I replayed the HD collection last year and they still hold up brilliantly for the most part, but unless they're bringing in outside help I don't believe anyone working at Sony is capable of making games like that in Current Year.

I'm not actually sure what studio I would pick because games like that just don't get made any more. Maybe Platinum or Koei-Tecmo?
I played the first nu-gow and it was so fucking boring I quit playing half way through the tutorial area.

The combat sucked, it was ryse son of Rome tier and without the cool slow motion executions, the main character was a angry bitch to his 11 year old son, the "sidekick who helps you when you climbthat yellow line on the rock cliff but doesn't actually do enough damage by themselves " was already lame by uncharted 3.

Funnily enough, I played Senua's sacrifice and enjoyed it, it was much less ambitious, the indie vibe excused the repetitive combat and the story and the schizophrenia mechanic took precedence over that anyway, it was a much better walking simulator and it was short.

Same shit with plague tale, the kid actually does stuff by mid game and the medieval setting was actually cool, although the "le evil Catholic church/secret satanists" plot by the end was eye rolling.
 
I played the first nu-gow and it was so fucking boring I quit playing half way through the tutorial area.
Funnily enough I recently tried to replay it and got bored after the second boss. It's a shame you bounced off so soon because Ragnarok is even worse and does the thing where the main character the fucking franchise is named after gets pushed to the background and shat on by everybody the entire game so the infinitely worse characters can take the main stage.

I have zero interest in whatever they plan to do with that series next. I'm hoping it's dead but niggercattle seemed to soy over Ragnarok so maybe it sold better than Spider-Man 2 (which is somehow also getting a sequel).
 
What baffles me about Marathon is that even with the game approaching 20k peak daily players, they still refuse to do a sale, free weekend, or go f2p. Are Bungie so full of themselves that they think whatever they plan to release for season one is going to be of sufficient quality and quantity to pull this game out of its flat spin? or is it that doing any of these things to save their failing game would be admitting defeat, and look bad for Sony and its investors?

If it's the latter that would be even more insane than just being delusional about season one. Surely any reputational damage taken by having a sale or going f2p would be offset by the increased player count allowing them to sell cosmetics and season passes, and thus a profitable or at least solvent product.
 
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