- Joined
- Jun 29, 2025
The way the story is unfolds works for me ,t’s roughly 20% direct narration and 80% piecing things together yourself. If you don’t go looking for the details you wont get the full picture. You have a reason to dive into the Raids and help people do tasks you've already done.It's always felt like a really bizarre direction, taking a series that helped to pioneer storytelling in a single-player FPS campaign and slapping its name on a multiplayer-only game instead, alienating both existing fans (like me) and newcomers that would prefer to go at their own pace and not get interrupted by Randy McDickbag. I doubt they'd change it anytime soon because they don't want to lose face, but maybe I could see them doing a single-player/co-op rework in the future.
It’s in a strange place, because like you said, the pvp people couldnt give a fuck. They arent bothering with it.
There’s this whole bug theme running through the game that I’ve noticed, but I've never seen one person talk about it. I’ve only caught bits and pieces from other players about what they’ve experienced or figured out, and it honestly sounds like it belongs in a completely different game. Meanwhile, I’m out here collecting bacteria samples while someone else is investigating a serial killer AI.
It feels like the design isn’t meant to be clean or straightforward. You’re not supposed to carefully absorb every audio log. They intended that you miss things while gunfire is going off around you. You’re not really expected to find every clue, either. I’ve played the same map for around a hundred hours and I still haven’t uncovered everything, I don't think I ever will.
I think this has to be intentional. It feels like they expected this fragmented storytelling to fuel community discussion and speculation, almost like a self-sustaining marketing campaign and at the same time it keeps people playing the game searching for clues. But it's clearly not working.
My impression is that if this were a more PvE focused game, you might actually have the space to experience the story properly, but with a simple solo pve mode it would still be an imperfect and impartial retelling. The amount of grinding required just to hear scattered lore about things like bonsai trees and synthetic animals is pretty extreme.
Who knows, maybe a PvE community would actually put their heads together and post schizo theories for me to brush up on.
I was thinking just now about how every major Bungie release up to now has essentially been a PvE shooter with multiplayer as an option. Marathon is the first time they’ve fully committed to a hardcore, PvP only multiplayer experience. In a way, they spent years building and cultivating a player base that’s mainly interested in PvE driven shooters.
Destiny 2 alone sold tens of millions of copies, I'm guessing.
And then they pivot to this? lol wtf? Why would you completely abandon your audience? Triple A studios just think they know so much more than their players.