Marathon 2025 - Bungie's new AAAA Extraction shooter

I think the competitive AAA multiplayer shooter is a dying relic of a bygone past.

Millennial oldtroons loved these games but I honestly don't think zoomers have the attention span for this sort of thing, they're all playing gacha and mobile games.
 
I'm very curious what the mood is for the average developer at Bungie,
1777937847820.png

Tried it for a spell on launch. Safe to say I had more fun there than on Tarkov.
I too think I would prefer a punch to the balls over getting my dick spun through coarse sandpaper at high speeds.
 
The game is currently entering into a nerf spiral.

They've nerfed the double barrel shotgun (the only shot gun you can reliably aquire from raid to raid) into being absolutely useless. This was the counter to Melee, and then Melee became unstoppable. They then nerfed Melee into the dirt.

The meta shifted towards being entirely a ranged game. There is no point in pushing and closing the gap if you are just going to eat lead and die. Ranged combat is not nearly as deadly as it is in Tarkov, if you start to die you can just dip into cover and heal back to full in a few seconds. The way to counter this is through grenades. Grenade spam is now the current meta, people now just fill their back packs with grenades. Bungie is currently looking to nerf Grenades into the dirt.

Once you can no longer kill people with a combination of grenades and automatic fire, I'm pretty sure the next meta is going to be Rail guns and sniper rifles. Weapons that can Down players or dispatch them in a couple of shots.

In an attempt to appease casuals they are running off the people who actually want to play this game for it's pvp.
And don’t forget, wild meta shifts are absolute suffering for casuals. A casual wants to find a playstyle they like and have it be a good-enough ol' reliable they can return to no matter how long it's been since they played.
 
That is an unexpected dip, barely breaking 13k
just-let.gif

How low does everyone think the player count needs to go before they just pack it in?

Will they shutdown when we reach 10K peak? 5K?
Will they wait until the player count hits zero so they can quietly sweep Marathon under the rug and move on?
Will they pay to keep the servers open for a game literally no one plays indefinitely ?
 
View attachment 8959958

How low does everyone think the player count needs to go before they just pack it in?

Will they shutdown when we reach 10K peak? 5K?
Will they wait until the player count hits zero so they can quietly sweep Marathon under the rug and move on?
Will they pay to keep the servers open for a game literally no one plays indefinitely ?
It will probably last until they feel that they can skirt whatever legal obligation they have to people who bought deluxe or season pass or whatever the fuck, and their shareholders/moneymen who do not want bad press on yet another GaaS failure.
 
While I didn't expect the game to be successful, I wasn't expecting player numbers to drop this drastically.
lol why not? Literally everybody else did except the Bungie fluffers.

I'm very curious what the mood is for the average developer at Bungie, especially going forward.
Having done my own stretch of time in the EA mines, it's a very "mercenary" environment. The writing's on the wall, no question: this game is cooked and its lifespan is finite and short. Layoffs are coming. The day-by-day mood is upbeat and jovial (they're getting paid, after all). The ones prone to anger (i.e. the trannies and LGBTBBQ drones) are angry, for all sorts of reasons (possibly including the poor adoption rate of their current pet project and the Obvious Bigotry™ causing it), but because they're generally useless, they aren't impacting the overall mood too much. They're always angry about something, so they get tuned out.

Everyone at the studio for whom this isn't their first gig is roughly dividing their work time each day evenly between 1) fucking around in the break room, attending meetings, socializing in person within the studio and then performing actual work, and 2) carefully (and quietly) cultivating and maintaining external relationships with personnel at other studios to make sure they've got somewhere to land (and resumes pre-tailored well in advance) when the inevitable layoffs come. Note that layoffs are very routine at game dev studios; tenure is rare, and even highly-valued high-productivity employees are often washed out upon project completion, even for successful games (the suits figure "well shit, the work's done now, right? Why do we need to keep paying them to stick around and do nothing?"). It is not uncommon for an experienced developer to begin revising his resume and get the feelers out within one week of starting a new gig, even if their new position is a full-time w/benefits one.

The newbies? They're probably sweating a bit at this point.

How low does everyone think the player count needs to go before they just pack it in?
There's a critical make-or-break threshold they have to hit first -- a low enough player count where the matchmaking system starts breaking down and has to be manually tweaked on a regular basis to make sure people don't get stuck queueing for games indefinitely because there aren't enough "matching" players to throw into a lobby together. I think once they hit that point where they're tweaking matchmaking to keep queues moving, that'll be when the secret looming countdown timer of doom begins for real, and I doubt there's more than 3 months' worth of sand in that particular hourglass.
 
There's a critical make-or-break threshold they have to hit first -- a low enough player count where the matchmaking system starts breaking down and has to be manually tweaked on a regular basis to make sure people don't get stuck queueing for games indefinitely because there aren't enough "matching" players to throw into a lobby together. I think once they hit that point where they're tweaking matchmaking to keep queues moving, that'll be when the secret looming countdown timer of doom begins for real, and I doubt there's more than 3 months' worth of sand in that particular hourglass.
You also have to keep in mind that the next season and reset are happening some time in june. I believe that game is going to carry on at least through to that point, but I don't think they're gonna get the rebound they're hoping for.
 
You also have to keep in mind that the next season and reset are happening some time in june. I believe that game is going to carry on at least through to that point, but I don't think they're gonna get the rebound they're hoping for.
The "minimum viable matchmaking count threshold" I describe is a hard minimum. Reaching it even once for a long enough period of time that manual intervention is required to make the game continue functioning at a basic level will be the death knell, regardless of (promised) inbound content.

It's because having to manually tweak matchmaking behavior will fuck with all those delightful spreadsheets and metrics they have about their game. It'll skew the numbers, fuck with their planned balancing and content drops (because now players won't be "perfectly" matched against others as their metrics demand because of forced changes due to low player count).

It doesn't have to signal the game's death, but these dumb fucks have consistently proven willing to make the worst possible adjustments to the game as player behavior changes. They are so disconnected from their audience it's not even funny.
 
How low does everyone think the player count needs to go before they just pack it in?
This is the current SteamDB for Suicide Squad Kill The Justice League:
Suicide Squad May 2026.png
Servers are still up but the game stopped receiving content updates with Season 4 Episode 8 in January 2025, just under a year after the game officially launched in February 2024.

This is what I expect to happen with Marathon. The servers might stay up for years but content-wise there's no point throwing good money after bad.
 
This is the current SteamDB for Suicide Squad Kill The Justice League:
View attachment 8960215
Servers are still up but the game stopped receiving content updates with Season 4 Episode 8 in January 2025, just under a year after the game officially launched in February 2024.

This is what I expect to happen with Marathon. The servers might stay up for years but content-wise there's no point throwing good money after bad.
SSKTJL is a game pve game with co-op, though. Strictly speaking, the game can still feel normal enough without updates, but PVP (or at least player interaction) is a core draw of an extraction shooter.
 
Last edited:
SSKTJL is a game pve game with co-op, though. Strictly speaking, the game can still feel normal enough without servers up, but PVP (or at least player interaction) is a core draw of an extraction shooter.
That's a good point. Then I guess it'll last as long as people are still able to get games, unless Sony allows Bungie to add a proper PVE mode.
 
Back
Top Bottom