Marathon 2025 - Bungie's new AAAA Extraction shooter

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I'm always impressed whenever anyone can figure out what the fuck Destiny's story is. I couldn't figure out anything more than:
  • The big life sphere turned off
  • There's no time to explain
  • Some guy flew really far away and turned into a bug
Destiny is a lot like TES: The dialogue is mostly atrocious, and the stories are mostly predictable and pedestrian, but there's some real neat stuff hidden in the lore (along with plenty of garbage).
 
Destiny is a lot like TES: The dialogue is mostly atrocious, and the stories are mostly predictable and pedestrian, but there's some real neat stuff hidden in the lore (along with plenty of garbage).
the Story is mostly the backdrop, everything that's happening now is shit from lore tabs from years ago, poorly implemented in the actual, 'present day' story.

and hey.. Cayde was pretty good most of the time.
 
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Sunday night by the way.


All the would be players were in the Quartering thread, that’s why the numbers are so low! Pwease huwhite pepo, pwease-ah give usah mo monah! Rove, Sonry.
Mother's Day weekend bro, you gotta understand, all the Dads (of Marathon) were busy showering their wife's boyfriend's girlfriend's with attention and money from their 5 jobs, while babysitting their kids so they can have a nice romantic evening.
Am I shitposting right?
 
Wouldn't be surprised if they start laying the groundwork for Oni or Myth to get the same treatment.
I wouldn't trust Bungie with it, but there is probably more market viability for an Oni reboot right now than there ever was for Marathon. More for the type of game it was than because of any brand recognition (although keeping the animu shit would guarantee the gooner dollar).
 
it was mother's day, i know this is excuses, but the player count is so low if even a few hundred people have to take the night off it's noticeable at this point.
I hear you, but I still feel confident betting we'll be sub-10k peaks by the end of this month. Has the wipe happened yet?
 
I hear you, but I still feel confident betting we'll be sub-10k peaks by the end of this month. Has the wipe happened yet?
What are the player lows?

How low has it ever gotten? How close to zero has it been before? It's looking like 3 to 4k is the lowest its ever been.

Wipe is still another 2 weeks away atleast.
 
Did they put a bunch of gay shit in Marathon? I completely lost interest in Destiny 2 and Warframe when female writers decided to theme the story beats around guys who fondle each others' balls.
 
How low has it ever gotten? How close to zero has it been before? It's looking like 3 to 4k is the lowest its ever been.
I still want to see where my theorized "bare-minimum player count threshold" is, where matchmaking starts breaking down without manual tweaks to it to keep people from getting stuck in-queue.

It's kinda exciting, like watching an experiment in the wild to test a hypothesis.
 
I still want to see where my theorized "bare-minimum player count threshold" is, where matchmaking starts breaking down without manual tweaks to it to keep people from getting stuck in-queue.

It's kinda exciting, like watching an experiment in the wild to test a hypothesis.
That's going to be hard to spot if the online side can just loosen the matchmaking requirements on the fly. The better indicator is going to be pings, with people ending up outside of their expected regions.
 
I still want to see where my theorized "bare-minimum player count threshold" is, where matchmaking starts breaking down without manual tweaks to it to keep people from getting stuck in-queue.
This is the problem with their restricted game types, it's going to come a lot sooner.

Did they put a bunch of gay shit in Marathon? I completely lost interest in Destiny 2 and Warframe when female writers decided to theme the story beats around guys who fondle each others' balls.
No, they have tried with a few things, but I think they ultimately cant. There is a total ideological mismatch between LGBT ideology and cyberpunk.

They are both exploring and pushing similar ideas, but at the end of the day they both condemn one another. So when these people end up writing shit for cyberpunk, their intent gets reversed and their argument gets turned back on themselves. There is a subtext in this genre that completely destroys any kind of argument they are trying to make.

So when these guys try to frame MIDA, a faction that could be described as a sort of communist love child between the IRA and BLM, it ends up so poorly executed that it comes across as a strawman for conservatives.

While other factions have you acting as search and rescue or as recovery for geological survey data, every single MIDA missions has you fighting the 'police' or 'man' as it were. One mission you're spraying graffiti on building and in the next you are breaking windows to protest the system....

They read as both ineffective, incompetent, and lack all seriousness. The lore makes it clear that the one and only time they had any real power, instead of ushering in anti capitalist utopia, they instead murdered around 10% of the entire population. Their terror was short lived, maybe only a few months. Just pathetic really. It's a meme in the marathon community,

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What are the player lows?
The lowest recorded peak on SteamDB is just over 13k, although today's is currently around 11k but might pick up before tomorrow.

I reckon it will plateau for a month or two after hitting 10k. Unless people struggle to matchmake and are forced to stop playing, then it could really freefall.
 
That's going to be hard to spot if the online side can just loosen the matchmaking requirements on the fly.
They won't be able to adjust it until they know there's a problem, which will require people getting stuck in-queue and start bitching. We should be able to see those complaints.

It'll be interesting if people complain about it and Bungie just pretends not to notice (i.e. they tweak it internally on the fly and don't mention it as a patch note); that'll be the bigger tell that Marathon's in real (immediate) trouble of player count collapse.
 
Oh god don't let the OG Mac fags hear you say that, holy fucking shit. It was a Doom clone with text terminals and jumping. Admittedly a perfectly adequate and quite enjoyable one, but to hear the average Mac fag tell it, it was the single most innovative gaming product ever created by mankind and proof that only the blessed Macintosh was Good Enough™ to be graced by its presence.
It doesn't actually have jumping, you sort of just float from platform to platform. Marathon had floaty Halo movement before Halo did.
Marathon did, however innovate* Dual Wielding in FPS games.
(*the shareware version of Rise of the Triad released the same day as Marathon, and also had Dual Wielding).

I'm not a Mac fag, so I never played the original Marathon Trilogy in the 90's but I would definitely recommend them today if you're into the 90's style Boomer Shooter type of FPS game. Marathon 2 in particular is IMO up there with Blood as the absolute peak of the genre, and they're all free on Steam so there's nothing to lose.

If you're big into stories in games, you can get enjoyment out of the classic Marathon games too, it can be really fun to try to piece together what the fuck is actually happening, and pierce through the layers of conspiracy in the story. Durandal is great too, he's probably best example of the "Insane AI" character archetype, even better than System Shock's Shodan. I wish Greg Kirkpatrick had become a novelist or something after Double Aught folded, he was genuinely a great writer, albeit a little pretentious.

I don't even know why I'm rambling about the old Marathon games in the new Marathon thread, I guess I'm just pissed off at the damage Bungie has done to their own IP by releasing this slop. The classic Marathon games are little known classics because Mac gaming has always been a meme, and if this new game was actually competently made and actually had mass appeal, there could have been a resurgence of interest in them.

Anyways, fuck Nu-Bungie, the company died after Halo: Reach, and they're just a shambling corpse now.
 
Reading item descriptions to piece together why that spaceman became a bug was not on my to-do list.
hiding lore in item descriptions is one of the biggest narrative sins games commit. there's plenty of ways to do it when there's a narrator framing the player experience or a floating fairy whispering over your shoulder that just tells you "wow, thats an ocarina!" but so many games don't even attempt to hide the conceit that the game developer controls the exposition
 
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