It's not an unlikely outcome at this point. Which makes me curious. Out of the two of us who have played, you clearly like it more and I'm clearly still in the destiny camp. Do you think it would be better for Bungie to continue what they're doing with Marathon? Or would you rather Sony just take the IPs from them and do something else(likely giving it to another dev to maintain/fix)? The second option leaves the future more uncertain but at least Bungie wouldn't be at the helm so there's that silver lining.
Another long rant where I somehow stumbled into a personal realization:
Do I think Bungie should keep doing what they're doing with Marathon? No, not at all.
The thing is....
Console players never really got their own version of Tarkov. Based on how ARC raiders performed, there's clearly an audience that's been waiting for that kind of experience or at least something adjacent to it.
At the same time, there are plenty of people interested in Escape from Tarkov who are put off by how hardcore and inaccessible it can be.
There is also a very loud majority of people who wanted to kick back and shoot at aliens in a safe single player setting.
Bungie understands console FPS design better than most studios when they're operating at their best. There was a very real opportunity here with Marathon with a clear gap in the market.
Instead, what we got was a version of Tarkov that feels simultaneously shallower and more competitive than the original, also uglier according to some.
The audience it was supposedly built for seems to have rejected it entirely.
Still, the market gap exists and is ready to be exploited.
A problem I personally have with the game is that while I do really enjoy the pvp, the game isn't worth playing for the pvp alone. Killing other players is all well and good, but getting killed totally slams the breaks on your enjoyment. I've actually went back and started playing Titanfall 2 again, its basically the same type of game play but a better experience win or lose. Marathon is at it's peak when you completely stomp out a lobby, do all the raid events, and leave with a back pack full of loot.
At least a dozen other players need to have their hopes dashed and dreams shattered for 3 other people to experience the game at it's best. This is not a sustainable practice or a daily reality for most players. I'm 100% certain that Bungie does not realize that this is the core issue of the game, every match ends with clear winners and clear losers. The winners stay winning and the losers stay quitting.
I don't think Bungie can twist this game into what people have been wanting, because they don't know what the problems actually are. I'm also pretty certain that they have the next 9 months worth of content in a near finished state that they cant help but release in time.
By the time they can actually pivot and turn the game into something people might want to play, it will have been too late.
I don't think any other developer would do better if put into their position. Extraction shooter games aren't simple, i don't see how any one could just jump in a fix the situation. So far every extraction shooter released so far, with the exception of hunt to my knowledge, has undergone some kind of identity crisis.
For example: some times its as if the developers think Tarkov is a milsim, other times they think its an arena shooter, and other times they think it's an arcade shooter.
I don't think any developer has really figured these games out yet. The genre still feels like a series of experiments. Updates and changes are mostly a lot of swings and misses with only the occaisonal hit.
I'm starting to think that maybe this genre is just a mistake. Maybe games like Day Z were never meant for the main stream.
I Still think were going to get some kind of really weird S3 rebuild or some kind of total change up to the game play loop, but I've never said it's going to be the answer to all their problems. I think the best they can hope for is to limp this thing along while avoiding layoffs.
I think for the long term health of the game they need to take some serious design choices from Hell Divers 2 and Arc Raiders.
They need an actual PvPvE focused extraction game about killing waves of Phor and Sphit aboard the actual Marathon, one that rewards communication and cooperation over player killing, but has player killing as an option if not encouraged in certain specific situations.
I think another studio could step in and provide this just as well if not better than Bungie.
I think Destiny and Marathon have put a bad taste in the consumers mouth and that it's going to be many years before they can release a sequel to either.
Ultimately i feel that pulling the plug on Marathon or Destiny feels like the wrong move to me. Whatever Sony decides to do, the priority should be rebuilding trust with the players and fixing the problems that were made, owning the mistakes, and showing a real commitment to making things right before they do anything else.
Anything less than this and we will have another thread full of gleeful chart posting.