Marathon 2025 - Bungie's new AAAA Extraction shooter

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If any of you are as retarded as me and still play this game I have a tip that will make you win 7/10 runs. Use controller on PC, it's so insanely broken it's absolutely inhumane.
I've been meaning to try this, but i'm addicted to mouse look.
 
If any of you are as retarded as me and still play this game I have a tip that will make you win 7/10 runs. Use controller on PC, it's so insanely broken it's absolutely inhumane.
Aim assist and bullet magnetism don't work if you go invisible as Assassin. That's why its worth to use his ability when pushing even if the sound gives your position away
 
Their end goal is to make everyone functionally the same and uniformly bland and any actually interesting or likeable "diverse" designs like Sheva will be relegated to history in fear of pissing off journos and you will get character design like Forspoken instead
But how does this make money? I don't disagree with any of your observations, but almost all the titles you mentioned flopped horrendously or even killed their respective studios because nobody wanted to buy the neutered generic slop. What's the end goal?
How soon until we're below 10k daily? We're about to hit ~2,000 daily lows.
End of the month. The highest peaks are currently dropping roughly 2k every weekend (17k start of this month, 13k last weekend) and there's 2 left before June.
 
Is this actually true lmao. I assume no one is talking about the content of the game cause no one is playing it. I'm sure as shit not. I haven't been following the thread super closely, so forgive me if this has already been talked about, but I wasn't able to find anything when I searched the thread. I'm wondering what exactly carries over from the original games to the new one? I heard that there's no Pfhor, but apparently there are S'pht. Ok, great. Is there anything about the Jjaro? Do Durandal, Leela or Tycho show up? What about the W'rkncacnter? Did Bungie try to explain what Hangar 96 actually was? What about the presumably Illuminati-esque group that was (probably) manipulating MIDA and the UESC to get the Marathon built and sent to Tau Ceti? Bungie is digging up an old IP that no one except me actually cares about, did they use any of it? What the fuck was the point if the only connection to the original games is one boss and a title?
These things are definitely somewhere in the lore, but Bungie would drip feed the lore one by one, maybe dedicating a season for one cool thing and then returning to it few season later. They did it in Destiny 2, for example, with Rasputin/Bray family: Warmind DLC (season 3) was about it, then they returned to it in season 10, again in between seasons 12-13, yet again in season 19 etc. Same with Osiris/Saint, Drifter/Eris, alliance with Cabal/Fallen etc.

Bungie can do decent lore, but they only use it to edge you and as a way to tease future content.
We seriously couldn’t have played as a recently revived Security Officer, maybe revived by Durandel?
Before Ziggler the game had no classes and I speculate that it was revolved around transhumanism and basically LEGO builder but for runners. Something more like classic System Shock games where you could modify yourself as you want and of course taking implants from other players as a loot. Not exactly Security Officer, but something potentially resembling him or at least not as colorful as current runners.

As always things are ruined because of retarded business decisions. Classes allow you to sell more cosmetics, so no wonder why Bungie switched to it.
Imagine if in War Thunder, every time you died you had to go back and spend 2 hours building another tank while being bombed from above.
Isn't Crossout sort of about it? I did play a bit during beta and remember it having a process of re-creating your vehicle after every game from different modules.

Actually I think vehicle-based extraction game (only vehicles or just shooter with vehicles) could've been very fun idea if devs were risky enough to actually try something new instead of copying existing ideas. I remember playing Ex Machina aka Hard Truck: Apocalypse and it is basically a single player vehicle-based extraction game (and by the way the game which Crossout is inspired by). It is a bit buggy as any ambitious Russian game, but is (at least I remember as) a good time.
 
Before Ziggler the game had no classes and I speculate that it was revolved around transhumanism and basically LEGO builder but for runners. Something more like classic System Shock games where you could modify yourself as you want and of course taking implants from other players as a loot. Not exactly Security Officer, but something potentially resembling him or at least not as colorful as current runners.

As always things are ruined because of retarded business decisions. Classes allow you to sell more cosmetics, so no wonder why Bungie switched to it.
They might be reintroducing that into the game with this CRADLE system, no one knows what it is other than some kind of customization tool. Is it stat adjustments, aesthetics, or some kind of build a bear workshop for characters? No clue.
 
They might be reintroducing that into the game with this CRADLE system, no one knows what it is other than some kind of customization tool. Is it stat adjustments, aesthetics, or some kind of build a bear workshop for characters? No clue.
Odds are it will be the equivalent of the old Destiny 2 armor 'pick a stat to bump by x points' system. Three choices on each component/equipment.
 
Watching corporate ballwashers slowly realize their errors in real-time is almost as entertaining as gleefully posting charts showing shitty games crashing and burning. :story:
It's not errors, it's by design. They sell out knowingly, this is just damage control to salvage whatever non-existent credibility they've spent shilling previous slop so they could spend it again on some other slop, and continue the cycle of being videogame industry's bottom bitch, as they struggle to stay relevant enough to maintain perception of value that allows it to happen in the first place. It's a fucking human centipede, starting with CEOs of major publishers and ending with IGN's of this world.
 
It's not errors, it's by design. They sell out knowingly, this is just damage control to salvage whatever non-existent credibility they've spent shilling previous slop so they could spend it again on some other slop, and continue the cycle of being videogame industry's bottom bitch, as they struggle to stay relevant enough to maintain perception of value that allows it to happen in the first place. It's a fucking human centipede, starting with CEOs of major publishers and ending with IGN's of this world.
Well I was also referring to a poster or two in the thread here, but yes, this side of it is entertaining too.
 
But how does this make money? I don't disagree with any of your observations, but almost all the titles you mentioned flopped horrendously or even killed their respective studios because nobody wanted to buy the neutered generic slop. What's the end goal?

End of the month. The highest peaks are currently dropping roughly 2k every weekend (17k start of this month, 13k last weekend) and there's 2 left before June.

That's the thing, it never makes money but its what investors want and its totally suicidal

It literally always fucking sinks the ship but they do it anyways, like Concord

They are trying to socially correct ills they see in mass society without realizing reddit/twitter/tumblr is an echo chamber and very few people actually want to play Nu Marathon and looking at the reality of Steam Charts will make them scree about how its problematic

Halo is an amazing example of the disconnect between what devs think people want and what people actually want. Halo is as iconic as Mario or Sonic and will always be and there was record excitement for Halo 5 and Infinite but both floundered and flopped and were microtransaction scam simulators made to fleece money out of whales with shitty armor and Cawadooty gameplay. I see new players on Halo MCC all the time because Halo is as iconic as Mario or Sonic and people want Halo yet the absolute fucking retards at 343i cannot understand Halo has the potential to be a cash cow again if they simply provide an honest service and not LGBT nameplates and remove cop cars from ODST.

Then when Chinks, Gooks, and Japs have Wukong, Stellar Blade, and Elden Ring succeed without any microtransaction coin or scams by the simple idea of just making a good game that is a memorable experience they will scree about how Game Science is not feminist or how the UX is awful in Elden Ring and that Eve appeals to the "male gaze"
 
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It literally always fucking sinks the ship but they do it anyways, like Concord
I can understand it happening a couple times, but why do they keep doing it? Like Sony were smart enough to recognise after Ghostbusters 2016 was a massive flop to let the IP cool off for a couple years before coming back with an actual sequel that pandered to the fans instead of slacktivists, so why can't they recognize the same problem here?

We have so many examples now of wokeslop and/or live service games consistently failing that you have to be wilfully obtuse to not see the pattern, so is it just the Gambler's Fallacy of only having to get lucky once?
 
As of this moment, the 24 Hour peak is 10,828. Considering looking at the numbers they seem to drop 2k every weekend, is this going to be the weekend we see the Peak drop below 10k?

Screenshot 2026-05-21 114901.png

And if so, what kind of Panic Response do we get from from Bungie?
 
Just think guys.

Now that D2 is over, all those players can move over to Marathon!

Now the player count will be a healthy 18k at peak!
 
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