Mass Effect Andromeda: Shitstorm Edition - RIP Biowear

I have zero interest in this game, and it's not for the reason you might think.

See, I was of the camp that didn't mind ME3 from a gameplay standpoint. Storyline wise, it was loaded with problems, but from a gaming perspective it held up at least satisfactorily, and I'm one of the idiots that actually stuck around playing the multiplayer with KidKitty. We had a lot of fun, or at least we did at first. Over time, however, the bugs and balance problems suddenly began to undercut everything else, and the completely broken store system meant the whole thing was little more than a cash-extraction scheme in a $60 retail game. Everyone fucking hated the store system, but we tolerated it because we had to and usually we could get what we wanted eventually.

That changed over time. Every single time Bioware updated, you braced for madness. One problem would be allegedly fixed, only to introduce three more. It became very apparent very quickly that the focus of the patches was on thwarting farming methodologies and fixing bugs that could be used for cash farming and never for actually fixing gameplay issues. They tried to stamp out the Missile Glitch about a dozen times over the course of the patch cycle, only for players to discover a new way to do it mere hours after the patch.

With so much focus on trying to nerf farming and punish the exploiters (who were only doing it because the Store system was ass, mind you) actual issues went unaddressed for patch after patch and the devs continued to make the game harder just to fuck with the players. By the time that the game hit its final patch, the game was not only vastly harder, but the store problems had been made worse because the item pools were now impossibly bloated and basically guaranteed you'd never get anything you wanted. Eventually, around 400 hours in, you'd have every single item except the ultra-rares and you couldn't guarantee those would ever drop except by spending literal millions at the casino unlocking shit.

So right out the gate, the Multiplayer in Andromeda, assuming it's there (and all evidence is that it is) wil be just as much of a fucking mess focused on cash-extraction above all else. But what about the single player?

Well, we know that none of the original devs from the good Mass Effect games (1-2) work for Bioware anymore. All of them have either fucked off for greener pastures or worked consultation and then left later. What this means is that the core team for Andromeda is a mix of newcomers and the ME3 team. As in, the same team behind the worst one, as well as one of, if not the most blundered endings to a franchise (its only real competition is the Ultima series with Ultima IX: Ascension). This is a team that, for lack of a kinder term, are inexperienced and willing to feed canon into a paper-shredder for the sake of making a story click, no matter how contrived it becomes in the process.

With these in mind, odds are extremely low that this game will have the staying power or quality it needs. Indeed, if past experience is any indication, quite the opposite is the case.
 
The game is gonna be generic as all hell both in gameplay and story because anyone with an iota of talent at Bioware fucked off once their Star Wars MMO flopped. It's all industry newbs and dangerhairs left at that studio.

The fact that Andromeda has cycled through 3-4 writing teams despite not being released yet just affirms that this new Mass Effect game is going to suffer from the same setting and narrative issues that ME2 and 3 had. Trying (poorly) to do a hard sci-fi story with an ever-changing team of writers guarantees you'll have lore problems down the line.

Also, can we take a minute to appreciate that Bioware fucked themselves so hard letting Casey Hudson write the ME3 ending on his own that they had to set the next game in a different galaxy to get away from the plot armageddon he created?
 
That clip shown at the VGAs looked fucking weird. The art and animation was uncanny valley and the dialogue was stilted and atrophic.

Bioware or not, it's astounding that a sequel backed by a AAA publisher looks like a technological step backwards. MEA's development must have been an absolute disaster far beyond its writing team because this game looks like it's been overcooked, half-eaten, frozen, reheated, refrigerated and frozen again. I don't think it'll be 100% terrible and it's bound to have its high points, but I doubt it'll ever click together.
 
Wow that trailer was awful. Anyway, I've been reading up on this game for a while and have a few tidbits of info I can share that's been released that I haven't seen mentioned here:
  • Multiplayer is confirmed, will feature the same casino style packs as 3, and once again ties into singleplayer.
  • No more class system. Somewhat like Skyrim, you can just mix and match and get whatever abilities you like. However if you pick enough abilities in a certain type you unlock the "profile" which apparently gives you access to even more advanced stuff that's closer to a class system. Also you can respec almost any time.
  • Paragon/Renegade system is out the window. They weren't super specific on what's replacing it but apparently it's supposed to not be as black and white, more ambiguous. You will have opportunities to interrupt conversations on a timer.
  • New ship is much, much smaller than the Normandy, with no loading screens to get to different sections.
  • A ground vehicle similar to the Mako. Will be fun to see how awful it handles, apparently the people who made some of the Need for Speed games gave them tips on the mechanics. Unlike the Mako it will carry no weapons, only jump jets and a boost function
  • Minibosses on every planet, including 1 big boss on each.
  • "More romances than any of the previous games", whoever said something about being able to fuck the entire crew might be right. Squad mates will have similar "loyalty missions" but they won't effect the overall outcome of the game's plot.
  • Crafting. Unlike in any previous ME games you will be able to craft new weapons and technology. Scanning(on the ground, not from space) is apparently a huge part of this game and fills up your codex, the more random shit you scan the more opportunities to craft new stuff.

Over all i'm pretty ambivalent toward this. I am a huge fan of Space Operas and really liked the Mass Effect trilogy (particularly 1, didn't care for ME3) but this appears to change a lot of stuff for the worse instead of for the better. Probably gonna be a wait and see, buy on an extreme discount a year or so later.
 
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No classes is great idea, it made no freaking sense that a engineer or biotic couldn't use a rifle (despite in cutscenes showing biotics and alliance engineers using rifle weapons).
Im also pretty sure the ''fuck everyone in the crew'' will make romances incredibly shallow.
I also find it amusing that on these trailers they try to sell that you will explore entire worlds when its just a tiny hub area and some mission related parts, worlds will be more barren and boring than mgs5's Afghanistan.
 
Props to you for it, my dear, but all evidence is that this can really only disappoint.
I mean, if you expect nothing but disappointment, chances are you're gonna be disappointed. I honestly don't think it's going to be nearly as bad as most people are making it out to be. Not amazing or better than the original trilogy, but not god-awful. I don't care for some of the changes either but I'm gonna wait until the game is actually out to judge.
 
I mean, if you expect nothing but disappointment, chances are you're gonna be disappointed. I honestly don't think it's going to be nearly as bad as most people are making it out to be. Not amazing or better than the original trilogy, but not god-awful. I don't care for some of the changes either but I'm gonna wait until the game is actually out to judge.
Pretty hard not to expect disappointment when the last 5 games Bioware has put out ended up being shit, the very last one they released being the worst game they've ever put out. And if I remember correctly from some video interview I watched, Andromeda is supposed to be like Inquisition. Pretty worrying considering Inquisition had the worst side content ever produced by Bioware, tons of meaningless filler, pretty bad animation work, terrible crafting, worst combat in its own series, worst controls in its own series, the list goes on.
Like Jaimas said, there's nothing to point to Andromeda being good. Trailers have been less than interesting. Lot's of dumb shit in them (Mass Effect 3-era weaponry, terrible animations, weird writing choices) and really the only thing that even looked decent was the gameplay.
 
I mean, if you expect nothing but disappointment, chances are you're gonna be disappointed. I honestly don't think it's going to be nearly as bad as most people are making it out to be. Not amazing or better than the original trilogy, but not god-awful. I don't care for some of the changes either but I'm gonna wait until the game is actually out to judge.

The one nice thing about pessimism is that you're usually either right or pleasantly surprised.
 
Suit yourselves, if you really wanna be that pessimistic then go for it. Not saying you guys are wrong to worry but it feels way too early for all this criticism IMO. But whatever, not like I'm gonna lose sleep over being in the minority.
That's the gaming community for you, things are either shit or awesome, there's no middle ground.

A lot of my favourite games of the past three or so years have been some of the most divisive ones so I've learned to just filter out the relentless negativity. I you're going in with a positive feel for the game then the chances are you're going to enjoy it so keep your chin up.

Personally, nothing I've seen about ME:A so far raises any red flags other than the dodgy facial animation, but that's hardly a deal breaker. The only real problem for me is that it comes out at around the same time as a shit load of other games I want, so It's definitely not day one for me.
 
  • "More romances than any of the previous games", whoever said something about being able to fuck the entire crew might be right. Squad mates will have similar "loyalty missions" but they won't effect the overall outcome of the game's plot.
This right here really cinches it for me.
Bioware said:
More romances than any of the previous games
If I wanted a dating simulator I'd go play one. They're a lot cheaper than a Triple A title. A wide plethora of romances should not be a selling point. A good story should, and if anything having a dozen different OCs you can ship yourself with will only hurt the plot because now the romance is segregated from everything else instead of woven into the story. While Ashley Williams was flawed and Kaiden Alenko was annoying, at the very least you got the sense BW was telling a genuine love story if you pursued them as romantic options.

Bioware said:
Squad mates will have similar "loyalty missions" but they won't effect the overall outcome of the game's plot.
This further reinforces the idea nu-Bioware is not interested in really putting the extra effort into their story. The interactions and relationships you have with your ostensible friends should impact the narrative. What kind of story would Star Wars have been if Luke decided Han's "loyalty mission" wasn't worth it and decided to just leave the poor bastard frozen in rock forever? This was something ME2's writers did well. If you didn't care about your friends, then they fucking died. That puts things at stake and makes the story more compelling, even if you don't know how exactly you can get the "good" ending.

Honestly all this tells me is these new characters won't be interesting and likable at all, if they're apparently so pointless they can't actually affect the plot. I imagine most will just be rehashes of fan favorites like Wrex and Mordan, while the "new" characters will just be the obligatory sexual minorities nu-Bioware is compelled to force into your face in the most awkard way they can.
 
This right here really cinches it for me.

If I wanted a dating simulator I'd go play one. They're a lot cheaper than a Triple A title. A wide plethora of romances should not be a selling point. A good story should, and if anything having a dozen different OCs you can ship yourself with will only hurt the plot because now the romance is segregated from everything else instead of woven into the story. While Ashley Williams was flawed and Kaiden Alenko was annoying, at the very least you got the sense BW was telling a genuine love story if you pursued them as romantic options.


This further reinforces the idea nu-Bioware is not interested in really putting the extra effort into their story. The interactions and relationships you have with your ostensible friends should impact the narrative. What kind of story would Star Wars have been if Luke decided Han's "loyalty mission" wasn't worth it and decided to just leave the poor bastard frozen in rock forever? This was something ME2's writers did well. If you didn't care about your friends, then they fucking died. That puts things at stake and makes the story more compelling, even if you don't know how exactly you can get the "good" ending.

Honestly all this tells me is these new characters won't be interesting and likable at all, if they're apparently so pointless they can't actually affect the plot. I imagine most will just be rehashes of fan favorites like Wrex and Mordan, while the "new" characters will just be the obligatory sexual minorities nu-Bioware is compelled to force into your face in the most awkard way they can.

Endless jokes about boob sliders aside, the biggest issue I've always had with groups like Nu-Bioware (love that term BTW) is that they really don't care if they feed existing storylines, character motivations, or ideas into the shredder so long as they get what they want. They make the same mistake terrible fanfiction writers make where they're willing to blow up everything so long as their favorite character looks cool (only in this case it's less that and more virtue signaling as hard as one can). Whether it's the Balder's Gate expansion Dragonspear, which has a character done with all the butt-clenching grace of Assigned Male, or "disappearing" some of the existing lore of a game for being too "problematic," they will do crap like this without remorse and declare their work superior to the originals, allthewhile having noticably weaker ability to actually do the writing needed.
 
Endless jokes about boob sliders aside, the biggest issue I've always had with groups like Nu-Bioware (love that term BTW) is that they really don't care if they feed existing storylines, character motivations, or ideas into the shredder so long as they get what they want. They make the same mistake terrible fanfiction writers make where they're willing to blow up everything so long as their favorite character looks cool (only in this case it's less that and more virtue signaling as hard as one can). Whether it's the Balder's Gate expansion Dragonspear, which has a character done with all the butt-clenching grace of Assigned Male, or "disappearing" some of the existing lore of a game for being too "problematic," they will do crap like this without remorse and declare their work superior to the originals, allthewhile having noticably weaker ability to actually do the writing needed.

Bioware is now currently either being run by or is earnestly attempting to appeal to the Tumblr millennial crowd. This presents a real problem, because that group hates it when "good" characters do bad things, and when bad things happen to "good" characters. You know, the two most important elements of compelling storytelling.

These people have a very narrow, black-and-white sense of morality. If a character does not possess 21st century uber-progressive sensibilities then that character is fundamentally wrong and no longer sympathetic. A good example from vidya is Mr. Torgue, who started out really funny and then got cucked into a shadow of his former self because his macho persona was problematic. Likewise, if something bad happens to a character who belongs to a protected class (read: not a cishet white man) then the writer is actively antagonistic towards that class. I don't know any vidya examples, but I do know some dyke died on that The 100 show and Twitter absolutely flipped its shit.

These people don't want actual storytelling. They despise narrative conflict unless it involves smashing da patriarchy. All they really care about is their figuratively and literally gay shipping fantasies. Which is stupid. What the fuck kind of story is when it's just a bunch of genderqueer snowflakes in engaged in petty high school-tier slice of life romantic plots? And Bioware is on board with these faggots.

Mass Effect was so great because it was a love letter to all the space opera tropes any die hard sci fi fan enjoys. It was epic, it was original, it was fun. Now its ship is captained by a bunch of self-righteous pricks who care more about putting the right number of trannies into the game than anything else. What a shame.
 
Wow that trailer was awful. Anyway, I've been reading up on this game for a while and have a few tidbits of info I can share that's been released that I haven't seen mentioned here:
  • Multiplayer is confirmed, will feature the same casino style packs as 3, and once again ties into singleplayer.
CLANG. This sounds like you won't be able to get the best ending unless you buy fucking microtransaction bollox

  • No more class system. Somewhat like Skyrim, you can just mix and match and get whatever abilities you like. However if you pick enough abilities in a certain type you unlock the "profile" which apparently gives you access to even more advanced stuff that's closer to a class system. Also you can respec almost any time.
Hmmm. Sounds a bit grindy to me.

  • Paragon/Renegade system is out the window. They weren't super specific on what's replacing it but apparently it's supposed to not be as black and white, more ambiguous. You will have opportunities to interrupt conversations on a timer.
I'll believe that when I see it.

  • New ship is much, much smaller than the Normandy, with no loading screens to get to different sections.
Not too bothered either way. But is there ship to ship combat? That's what I want to know.

  • A ground vehicle similar to the Mako. Will be fun to see how awful it handles, apparently the people who made some of the Need for Speed games gave them tips on the mechanics. Unlike the Mako it will carry no weapons, only jump jets and a boost function
I liked driving the Mako. Anyone who says its handling is unrealistic has no understanding of how tanks steer and certainly not future space tanks with jump jets.

  • Minibosses on every planet, including 1 big boss on each.
  • "More romances than any of the previous games", whoever said something about being able to fuck the entire crew might be right. Squad mates will have similar "loyalty missions" but they won't effect the overall outcome of the game's plot.
Groan. So basically they're aiming at the Tumblr shipping / headcanon demographic. This is why DA:I was so pants, because the characters solely existed as background colour and not as actual parts of the plot. Morrigan in DA:O was plot important as her quests affected the ending, as did Alistair's quests, and so on. ME2 got it right as well - you don't do the sidequests, you end up fucking yourself.

To be brutally frank, this whole "let's see how many genderspecials we can shoehorn into the game" is actually problematic because it reduces the alien races that you can pork to the Green Skinned Space Babes that Captain Kirk had such a lively time with and which the Tumblrina crowd would decry massively. It's just tokenism. Yeah, have your genderspecial shoehorning if you must, but actually make them a relevant part of the plot and narrative, not just there for its own sake and/or fanservice.

I actually blame Baldur's Gate II and its fandom for this. BG2 was an excellent, excellent game, but it unfortunately popularised romance sidequests. Granted, it didn't document them, they were just thrown in and the various romances were very nicely written and tied into the plot and suchlike really well, but the hordes of squeeing fangirls who wanted to ship Aerie and Viconia and Haer'Dalis arguably gave Bioware a reason to load their future games more and more with this sort of thing, to the point at which in DA2 your romance is a fucking plot tumour the size of a melon.

Needless to say, I bet you any money that there'll be at least one character who is all "have I mentioned I am trans today?" and stuff.

  • Crafting. Unlike in any previous ME games you will be able to craft new weapons and technology. Scanning(on the ground, not from space) is apparently a huge part of this game and fills up your codex, the more random shit you scan the more opportunities to craft new stuff.
Could be good, although the crafting in DA:I was not particularly good and seemed thrown in because it had to be. Crafting in RPGs should be reserved for either legendary weapons and artifacts (viz. Crom Faeyr et al. in BG2, the witcher gear in Witcher 3) or sufficiently in-depth to make it interesting (viz. configuring the flagship in Star Control 2, reworking the various modules and/or modding them in Elite Dangerous). It shouldn't be "combine 3 kg iron ore with 2 kg wood and 1 kg osmium to see what has the most plusses," SKYRIM.

I'm still gonna buy The Long Journey Home (now appearing in April) over this.
 
...that awkward feeling when you feel like the only one looking forward to something.

If you want to buy it go for it. I won't judge you. But BW has spent the past five years shooting themselves in the foot and bragging about it so I just can't get excited for anything they make anymore.
 
CLANG. This sounds like you won't be able to get the best ending unless you buy fucking microtransaction bollox

Hmmm. Sounds a bit grindy to me.

I'll believe that when I see it.

Not too bothered either way. But is there ship to ship combat? That's what I want to know.

I liked driving the Mako. Anyone who says its handling is unrealistic has no understanding of how tanks steer and certainly not future space tanks with jump jets.

Groan. So basically they're aiming at the Tumblr shipping / headcanon demographic. This is why DA:I was so pants, because the characters solely existed as background colour and not as actual parts of the plot. Morrigan in DA:O was plot important as her quests affected the ending, as did Alistair's quests, and so on. ME2 got it right as well - you don't do the sidequests, you end up fucking yourself.

To be brutally frank, this whole "let's see how many genderspecials we can shoehorn into the game" is actually problematic because it reduces the alien races that you can pork to the Green Skinned Space Babes that Captain Kirk had such a lively time with and which the Tumblrina crowd would decry massively. It's just tokenism. Yeah, have your genderspecial shoehorning if you must, but actually make them a relevant part of the plot and narrative, not just there for its own sake and/or fanservice.

I actually blame Baldur's Gate II and its fandom for this. BG2 was an excellent, excellent game, but it unfortunately popularised romance sidequests. Granted, it didn't document them, they were just thrown in and the various romances were very nicely written and tied into the plot and suchlike really well, but the hordes of squeeing fangirls who wanted to ship Aerie and Viconia and Haer'Dalis arguably gave Bioware a reason to load their future games more and more with this sort of thing, to the point at which in DA2 your romance is a fucking plot tumour the size of a melon.

Needless to say, I bet you any money that there'll be at least one character who is all "have I mentioned I am trans today?" and stuff.

Could be good, although the crafting in DA:I was not particularly good and seemed thrown in because it had to be. Crafting in RPGs should be reserved for either legendary weapons and artifacts (viz. Crom Faeyr et al. in BG2, the witcher gear in Witcher 3) or sufficiently in-depth to make it interesting (viz. configuring the flagship in Star Control 2, reworking the various modules and/or modding them in Elite Dangerous). It shouldn't be "combine 3 kg iron ore with 2 kg wood and 1 kg osmium to see what has the most plusses," SKYRIM.

I'm still gonna buy The Long Journey Home (now appearing in April) over this.

Crafting in a space opera never made sense to me. It makes sense in the Witcher 3 because it takes place in a medieval fantasy world but I can't imagine why people would bother collecting tin ore and shit when there's a whole galaxy of stores and mega corporations selling weapons and shit.
 
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