New Dialogue System
For me, the biggest short-coming that his preview didn’t mention were changes to the dialogue system. Where the Paragon/Renegade options allowed us to define an ‘identity’ for our Shepard along the good and bad axis, this new system replaces it with 4 different, but ultimately indistinguishable axis. Honestly most of the dialogue options all feel like variations on the same sentiment, and there’s almost no opportunity to be the ‘bad guy/girl’. Where the paragon system produced some of the most truly AMAZING dialogue moments in the history of gaming, I’m yet to encounter a dialogue option that has so much as raised an eyebrow on my part. I am honestly extremely interested to hear how people find this new system, as I expect some will praise it as ‘realistic nuance’ while others (like myself) declare it overly-ambiguous to the point of being vacuous.