Mass Effect General Thread

This is a plot point which is contingent on a book for the answer, which is my primary issue.
It's also entirely ignorable because you can just as well assume he decided Udina would make a better councillor after all, or that he got fed up with the job, and both of these explanations are just as good as the canon one.
This is only a problem if you really care specifically about what the canon says. and it makes no sense to claim that and at the same time ignore the books.
 
It's also entirely ignorable because you can just as well assume he decided Udina would make a better councillor after all, or that he got fed up with the job, and both of these explanations are just as good as the canon one.
This is only a problem if you really care specifically about what the canon says. and it makes no sense to claim that and at the same time ignore the books.
But at that point you're covering for the writers since you're creating your own explanation in lieu of them offering any. It's very easy to justify and explain why Anderson would resign, but the main issue is that they don't bother to offer a token explanation in-game.
 
  • Agree
Reactions: Breadquanda.
It makes sense he wouldn't want to the job, and he makes it evidently clear when you choose him in 1 and his complaining in 2, but there's two issues with it from the perspective of a player. 1: There's no gameplay consequence of him being selected councillor in 1 and carrying that decision all the way to 3, making it a pointless choice ultimately. He does fast track you becoming a spectre again in 2 but it doesn't carry much gameplay consequence. 2: We aren't given an explanation of why he stepped down, nor is it acknowledged in-game. The reason he stepped down is so he could take an active role in the plot of a book, saving the woman you do eventually meet during the Grissom Academy mission in ME3, Kahlee Sanders. This is a plot point which is contingent on a book for the answer, which is my primary issue.
This is kind of annoying, too, since it seems to almost represent Anderson as at fault: his lack of grit and perserverance in this particular role led to Udina being appointed and allowing Cerberus to attack the Citadel. I mean, I suppose it doesn't hold if the main point is that they should have just explained it better to the player, but like you said:
The reason he stepped down is so he could take an active role in the plot of a book, saving the woman you do eventually meet during the Grissom Academy mission in ME3, Kahlee Sanders.
It's kind of pathetic that this is the reason Anderson is responsible for it, instead of being a genuine and intentional character flaw. I don't know. It's nitpicky, but I just wonder if they were really intending to make him step down without it being necessitated by the book—not everyone who complains is on the brink of quitting.
 
I don't have any hopes for any upcoming Mass Effect game. It is probably going to be riddled with the same problems as Veilguard, i.e modern politics and language being injected into a fantasy to the point where it's overbearing and distracts from the game. Even without all the DEI bullshit it still suffers from serious writing flaws, gameplay design questions, and uninteresting characters. With an added dash of shitting on all the foundations that brought it here.
One of the endings in Veilguard has
a hooded cabal admitting they've been pulling the strings since Origins and have planned it all from the start.
Been going through the ME series again on the Legendary Edition. Mass Effect 1 had a very solid story, with good side missions and a main story to keep you engaged even if the gameplay is dated by today's standards even with the LE's slight changes. It's rough but still oddly charming. A good first entry to get you hooked enough to see where it goes. Mako still drives like a brick shit house and the guns suck. The planets you drive on are very beautiful, but they're all empty aside from the same points of interest. Collectible, mining node/salvage, mission where you actually want to go that reuses or has incredibly similar interior sections.

ME2 definitely had some weird story choices. Getting blown the fuck out in the first few minutes of the game and then just being revived in a cutscene felt so jarring. Though Mass Effect 2's companions are 100% the most enjoyable aspect of it. Kasumi and Zaeed, even if they are minor DLC characters without fleshed out dialogue trees to explore still remain some of my favorites. Zaeed's VA, Robin Sachs, was an incredible casting. I can push past some of the issues because the characters I spend hours playing the game with keep me interested and I like hearing them interject during cutscenes. My only big gripe with 2 outside of some plot points is some of the major story DLCs. Overlord felt like "Autism The DLC" since every other datalog or cutscene that's all they talked about. We have to stop David the Austistic genius from getting mindfucked by Geth tech. While Arrival felt so fucking weirdly paced depending on when you do it. If you do it early, then suddenly the Reapers will be here in 2 days, instead of however long it is before you start 3. And during the course of it, you destroy a relay, killing over 300,000 Batarians. Which fuck Batarians I'll gladly blow up 3 more relays. Either way you never truly feel the consequences of that choice. Because if you do the mission early, you still have a universe to save and no one is going to put Shepard on trial right now, and if you do it after the main campaign, the game is pretty much over anyway.

Mass Effect 3 has it's own issues that have all been hammered to death. I'll probably end up giving Andromeda an actual full run after the main trilogy. I sadly wait for 5 where another threat to the universe comes and I have to sit there and be lectured by a space troon on gender politics instead of going to go save the galaxy.
 
It's kind of pathetic that this is the reason Anderson is responsible for it, instead of being a genuine and intentional character flaw. I don't know. It's nitpicky, but I just wonder if they were really intending to make him step down without it being necessitated by the book—not everyone who complains is on the brink of quitting.
There's unfortunately no way to know. In theory you could still have the opening of 3 play out the same with or without the presence of Anderson on Earth. Maybe the resistance does a worse job at holding out if Anderson is absent which'd factor into your EMS score (Maybe the minimum is higher so you'd need to make up for the shortfall so the ground forces coming in from orbit need a larger fleet to get Hammer into London.) Anderson staying behind on Earth is a dramatic beat in the plot that you'd either need to replace with a nobody (so it won't hit as hard) or just outright skip if Anderson isn't present. And for a companion in the opening, you could just give the player Vega.

His largest impact on the plot would be the Cerberus invasion of the Citadel since Udina is the one who opens the back door for them in-game. But annoyingly, you could still have the same events happen since Udina would presumably have privileges afforded to him by his position + the other myriad insiders Cerberus already have on the station (To memory, you have the Volus ambassador who Zaeed saves and the C-sec officer who gets executed by Cerberus because he stops being useful). Udina is killed trying to open the door for Cerberus which you could still have occur, and his motives (couping the council) can also remain the same. Either Shepard, Virmire survivor, or Anderson himself can be the one to do the finishing blow. And then after this, maybe Anderson gets tired with doing nothing on the citadel and starts co-ordinating with the fleets like Hackett since he no longer has to play diplomat to get the Salarian and Asari fleets because the player gets them at that point regardless.

The only real purpose of Anderson in the plot is to remind the player how bad things are on Earth, which isn't a bad purpose, but Hackett can also fulfil the same role. His role can be 1:1 as it is in-game after arriving on Earth.

If devs had their hands forced by the book then Karpyshyn is to blame, which'd honestly make me seethe if I was working on the game and now had to orient the plot around the novels of a guy who couldn't get to the end of the 2nd game's development whilst also leaving the conclusion of the trilogy unfinished. Whilst the ending of 3 is by far its worst writing foible, everything else can be lain at Karpyshyn's feet with regards to neutered plot points (Dark energy plot), Cerberus' power spike, Kai Leng, etcetera.
 
  • Agree
Reactions: Breadquanda.
I would like to know which part of blowing up a large swathe of mercenary thugs or geth primes with one Mako cannon shot "sucks".
The little energy minigun, not the cannon. The cannon IS very good, I should have amended that. Running over geth colossus and just parking over them while cannoning them was very good.
 
  • Like
Reactions: Breadquanda.
ME2 definitely had some weird story choices. Getting blown the fuck out in the first few minutes of the game and then just being revived in a cutscene felt so jarring.
Bioware executives demanded that each new game be a soft reboot so that new players could start the series in the middle. This was because the first game was Xbox 360 exclusive until 201. And when the second and third games hit the PS3 they didn't want players to skip the series if playing the first was mandatory. So practically everything in the first game is reworked in the second. And most of the story from the second to third game is ignored as well. So that each game is a fresh start and easy for players to hop into casually.

Each game is almost its own story. First is about confronting the Reapers at the Citadel. Second is about Cerberus and the giant Reaper Human. Third game is about saving Earth from Reaper invasion. You could almost randomly rearrange them chronologically and only have to adjust a few plot points and it would make no difference. Bioware didn't want players to start the second game with a message stating "you need a complete save file from the previous games to continue" because they felt it would kill sales. So you get the disconnected mess of a series instead.
 
The little energy minigun, not the cannon. The cannon IS very good, I should have amended that. Running over geth colossus and just parking over them while cannoning them was very good.
I wish there was a mod to make the coaxial MG actually useful at ranges closer than just shoving the main gun barrel in a dude's face.
 
You're not kidding, the SMG's blew in ME2, there is only 3 of them and only one of them is decent and that's IF you get the DLC that has that specific SMG in it.
Yeah, which is why it is such a necessary DLC; certain classes can only use SMGs in ME2 (I was a Sentinel, so only SMG and heavy pistol).
 
Yeah, which is why it is such a necessary DLC; certain classes can only use SMGs in ME2 (I was a Sentinel, so only SMG and heavy pistol).
I did a Sentinel playthrough and I left the SMG in the holster cause they are that bad of a weapon class in ME2 and just used the Carnifex as my main the entire playthrough. Btw, the Carnifex is such a Goated weapon in that game.
 
I did a Sentinel playthrough and I left the SMG in the holster cause they are that bad of a weapon class in ME2 and just used the Carnifex as my main the entire playthrough. Btw, the Carnifex is such a Goated weapon in that game.
I am eternally pissed the Revenant sucked major fucking balls in both ME3 and MEA, the Phaeton absolutely clobbering it in every single respect save per-shot damage while being infinitely lighter. I think someone at BioWare took the Soldier's popularity personally and decided to make that class worse and worse.
 
In ME3 I pick the geth pulse rifle for the pewpew space sound fx factor, or the striker when I just want to gib enemies into a pulp.
 
I am gonna get so much shit for this but...I actually liked Andromeda? I am sorry. Is it as bad a game as people say it is? Technically no. Granted I played it for the first time last year, you know, after it was heavily patched up.

Driving the mako was better. Gameplay was good and thank fuck for the beacons. I also like that each character had their own dialogue with the others.

Is it still pozzed for having the troons in it? Yes. Oh god. Yes. Is it pozzed because fucking Liara just HAD to reappear even though she's boring as fuck and overused and making her the shadow broker to give her development was poorly done and Ali sounds bored voicing her compared to Harding? Yes.

The Ryder story was dumb but I will give them credit for actually trying something different as opposed to the usual stuff.
 
Bioware executives demanded that each new game be a soft reboot so that new players could start the series in the middle.
I am gonna defend BioWare on that decision, requiring a 20 hour investment at minimum to start the next game, (assuming you just do the main quest) is unacceptable for a game in my opinion.
 
Building a chosen family of niggers and queers. There might also be a B-plot of having to take down a bad guy, who simultaneously is a galaxy destroying threat and isn't taken as seriously as the Reapers.
Don't forget how absolutely fucking hideous they will all be. Like Veilguard: a dating simulator full of only the most wretched and disgusting creatures you can imagine.
 
  • Like
Reactions: Charred Dinosaur
Back