Metal Gear

The entirety of Ground Zeroes - the in engine cutscenes included - has now been modded fully by fans into MGSV as a single mission. Prior to this, the prison map was fully playable as a sandbox, but this is a new, full thing.
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This is what it always should've been, quite frankly.

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The entirety of Ground Zeroes - the in engine cutscenes included - has now been modded fully by fans into MGSV as a single mission. Prior to this, the prison map was fully playable as a sandbox, but this is a new, full thing.
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This is what it always should've been, quite frankly.

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Honestly, the sandbox is much more fun once you mod it into 5 than GZ itself, but finally being able to play the prologue as an actual mission might just get me to come back to the game.
I really hope they include an option to skip the cutscenes. I have fond memories of 4, but there’s a point where you don’t need see the bits on the plane anymore.
MGS4 has some very interesting gameplay mechanics, but barely any of them are ever elaborated on. The game feels like a tech demo, which I guess it really is, none of the others feel like that, not even MGS2. There was a time an Xbox kid like me would kill for a MGS4 port, that time is now gone because the story in that game is so retarded that I can't enjoy it even from a more casual point of view(something I can do with likes of Peace Walker or 5, hell even Survive).

Here is a good video breaking down why 4's story is awful and frankly, why it should have never been made, for anyone just getting into the game with this new collection:
Strap in because the video is almost as long as all the actual gameplay moments in MGS4 combined.

What I would love to see instead is a game with the same gameplay elements of MGS4 but in a game that is much more focused and actually makes use of them, MGS3 was perfect in that regard since nearly every single new gameplay aspect introduced in that game is utilized well and utilized often, not to mention making good use of returning elements from MGS1 and MGS2.
 
I really hope they include an option to skip the cutscenes. I have fond memories of 4, but there’s a point where you don’t need see the bits on the plane anymore.
You could skip those in the original game. They don't need to add it in

It's impossible to get Big Boss rank on Extreme if you watch all the cutscenes.
 
Recently reinstalled MGSV for the first time in years. Originally beat it on PS3 then bought it for PC for the mods but didn't bother because I'm a retard so it sat in my library for years untouched.
Most of the mods I installed are cosmetic shit but the big game changer is Infinite Heaven, it's pretty neat how you can basically completely randomize your experience in free roam. Random patrol routes, guard patrols that move base to base, new vehicles, you can even have an enemy helicopter constantly patrolling the landscape.
On top of all that you can have random events that happen like a crash landing which drops you on a random part of the map with no gear and it disables all nearby helicopter points basically forcing you to go the distance for extraction.
Or the skulls can just randomly attack you while you're doing something, ect.
It makes free roam gameplay a lot more interesting. You can also have these happen in missions too but I only have the mod stuff activated for free roam because I don't want to break missions. It makes things a lot more unpredictable.
Having fun so far.

I also found a mod that replaces the low-poly MGS1 Solid Snake costume with a model based on Snake's appearance in the original Metal Gears for MSX which I thought was really charming.
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Recently reinstalled MGSV for the first time in years. Originally beat it on PS3 then bought it for PC for the mods but didn't bother because I'm a retard so it sat in my library for years untouched.
Most of the mods I installed are cosmetic shit but the big game changer is Infinite Heaven, it's pretty neat how you can basically completely randomize your experience in free roam. Random patrol routes, guard patrols that move base to base, new vehicles, you can even have an enemy helicopter constantly patrolling the landscape.
On top of all that you can have random events that happen like a crash landing which drops you on a random part of the map with no gear and it disables all nearby helicopter points basically forcing you to go the distance for extraction.
Or the skulls can just randomly attack you while you're doing something, ect.
It makes free roam gameplay a lot more interesting. You can also have these happen in missions too but I only have the mod stuff activated for free roam because I don't want to break missions. It makes things a lot more unpredictable.
Having fun so far.

I also found a mod that replaces the low-poly MGS1 Solid Snake costume with a model based on Snake's appearance in the original Metal Gears for MSX which I thought was really charming.
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If I remember correctly, there is also a mod that gives you the ability to recruit the 4 boss characters from the original MSX game, which would mean that 5 is essentially the story of how Big Boss made them join Outer Heaven. No such luck for the bosses from MG2, unfortunately.
 
If I remember correctly, there is also a mod that gives you the ability to recruit the 4 boss characters from the original MSX game, which would mean that 5 is essentially the story of how Big Boss made them join Outer Heaven. No such luck for the bosses from MG2, unfortunately.
Interesting. You happen to remember what it was called? Might grab it actually. I'm a sucker for that kind of shit.

EDIT: The closest thing I found was a mod for Infinite Heaven that lets you turn MB staff or enemy soldiers into MG1 Outer Heaven guards or MG2 Zanzibar Land guards.
There was a Shotmaker and Machinegun Kid costume for the player but no NPCs.

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Now I can pretend I'm infiltrating Outer Heaven in 1995!

EDIT 2: Actually considering the fact that modding is continuing to advance to the point we've now ported Ground Zeroes into MGSV, I wonder how long until they do something like trying to mod back in the cut final chapter, or hell recreating/porting maps from other games like imagine Shadow Moses in MGSV, even if it's just a sandbox map to fuck around in. Some maniac could even try recreating MG1 or MG2. I'd play that shit if someone did.
 
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You could skip those in the original game. They don't need to add it in

It's impossible to get Big Boss rank on Extreme if you watch all the cutscenes.
Guess my memory of it is worse off than I remember. Haven’t played since my first ps3 died.
 
Guess my memory of it is worse off than I remember. Haven’t played since my first ps3 died.
My memory of it is a little bit hazy myself. I'm not sure if you can skip the sections on the plane where you can control the Mark II (or Mark III). But you can definitely skip all the cutscenes.

I think you need to beat the game in under 5 hours (no Alerts, no Kills) on Extreme to earn Big Boss rank, and you just can't do that if you watch any of the cutscenes because the cutscenes count towards your play time.
 
Also I know that it's not really impressive by today's standards but I also really like that they let you import your own music into the game.
That being said I just added songs that were missing from the game or songs that I felt fit the themes of the series. Or just general Metal Gear music that I like.
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The "Ninja" track is the music from the MGS1 VR Training missions where you play as Gray Fox, yes. I wear it when running around in the Gray Fox suit.
Also yes I know I have 4 different versions of Snake Eater, but can you really have enough Snake Eater?
 
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I really hope they include an option to skip the cutscenes. I have fond memories of 4, but there’s a point where you don’t need see the bits on the plane anymore.
You've always been able to skip them...? Also a patch late into the ps3's life allowed you to install all 5 chapters at once to skip the smoking animations
 
Interesting. You happen to remember what it was called? Might grab it actually. I'm a sucker for that kind of shit.

EDIT: The closest thing I found was a mod for Infinite Heaven that lets you turn MB staff or enemy soldiers into MG1 Outer Heaven guards or MG2 Zanzibar Land guards.
There was a Shotmaker and Machinegun Kid costume for the player but no NPCs.

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Now I can pretend I'm infiltrating Outer Heaven in 1995!

EDIT 2: Actually considering the fact that modding is continuing to advance to the point we've now ported Ground Zeroes into MGSV, I wonder how long until they do something like trying to mod back in the cut final chapter, or hell recreating/porting maps from other games like imagine Shadow Moses in MGSV, even if it's just a sandbox map to fuck around in. Some maniac could even try recreating MG1 or MG2. I'd play that shit if someone did.
No, I am talking about this mod
Not only do you get 4 rather unique recruit missions(each soldier acts as a miniboss), but each one has their own abilities if you recruit them, making them something of a playable supersoldier recruit as opposed to just being your average, everyday john or jane doe you get from the field. Also includes a few other easter eggs for fans of the MSX games to truly make this feel like a prequel to the original title.
 
If I remember correctly, there is also a mod that gives you the ability to recruit the 4 boss characters from the original MSX game, which would mean that 5 is essentially the story of how Big Boss made them join Outer Heaven. No such luck for the bosses from MG2, unfortunately.
Not only do you get 4 rather unique recruit missions(each soldier acts as a miniboss), but each one has their own abilities if you recruit them, making them something of a playable supersoldier recruit as opposed to just being your average, everyday john or jane doe you get from the field. Also includes a few other easter eggs for fans of the MSX games to truly make this feel like a prequel to the original title.
Fans doing what kojima could not and Konami would rather forget about
 
Is MGS4 really coming to steam?
Yes.
MGS4 Steam page.

Had a moment where I was doing a side op when the Skulls came out of nowhere. It's early game and I don't really have good weapons to fuck them up yet so I admittedly ran away like a little bitch and escaped in my chopper.
I set it so that their spawn rate is as unpredictable as possible. It's like fucking Nemesis in RE3, except at least Nemesis was scripted. I have no clue when the Skulls are gonna show up and fuck me up. I could possibly go several hours without seeing them only for them to ambush me at the most inconvenient time. I actually really like it. Tbh feels like this would've been cool to have in the base game y'know so the skulls had more screentime and more of a presence instead of only appearing for like... what, 3 missions?
 
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