Metroid general

What's your opinion on Dread so far?

  • It's good

    Votes: 111 60.3%
  • It's bad

    Votes: 7 3.8%
  • It's too linear, I don't like fusion and I don't like this

    Votes: 7 3.8%
  • It's not as linear as I thought it would be

    Votes: 9 4.9%
  • I haven't played it lol

    Votes: 24 13.0%
  • Where's Super Metroid 2?

    Votes: 16 8.7%
  • I don't care, where the fuck is Prime 4?

    Votes: 20 10.9%
  • Why can't Metroid crawl?

    Votes: 49 26.6%

  • Total voters
    184
I got stuck, bros. :stress:
How do I get out of the first area now that the EMMI door is sealed? Did I softlock myself?
 
OK, I came back to it with a fresh mind and nailed it. That was fun, too bad you don't get to use the last suit for long though.
 
Not that far yet, but I like it a lot. I just hate how it explains shit to you like a child. Also the speedbooster needs to be activated now?
 
The difficulty in this game is bullshit. Not because it's hard but because it's so obvious that they just cranked up enemy damage output late in development to pad out the length. This is like a 3 or 4-hour game without the cheapness factor. And the EMMI "fights" are pure filler.

By far my least favorite Metroid game. It's the work of a journeyman, hired-gun studio with no original ideas or true inspiration. Everything more or less works, but just so. It's as bland as video games come. At least it made me really appreciate Metroid Prime as an example of a product made by an outsource studio that actually gave a shit about the pre-existing material it was given to work with.
 
The difficulty in this game is bullshit. Not because it's hard but because it's so obvious that they just cranked up enemy damage output late in development to pad out the length. This is like a 3 or 4-hour game without the cheapness factor. And the EMMI "fights" are pure filler.

By far my least favorite Metroid game. It's the work of a journeyman, hired-gun studio with no original ideas or true inspiration. Everything more or less works, but just so. It's as bland as video games come. At least it made me really appreciate Metroid Prime as an example of a product made by an outsource studio that actually gave a shit about the pre-existing material it was given to work with.

lol git gud prime baby
 
I've seen people on this forum cry about this exact room. I thought they were shitposting but I guess they really are just retards who've never played a metroid game before.

The fanbase went from bitching that Fusion and Prime were holding your hand too much to now bitching they can't figure a room out.

They had the right idea making the pulse thing the first unlockable in Samus Returns, I guess.
 
We now know it's possible to get screw attack before gravity and completely skip experiment Z-57, and this is only week 2 of the game being out. By December this game will literally be on par with Super and Prime 2 in terms of getting shit out of order.
 
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just 100%'d dread (probably wont speed run for the extra images because fuck that). I have played Zero Mission, Samus returns, Super, Prime 1 (with keyboard and mouse mod if thats relevant) and most of fusion (Up to the Sa-x fight before you nuked the BSL before realizing I was at a point of no return) before Dread. I haven't touched Metroid Nes, 2 (which From what I heard has a pretty unique atmosphere I might want to try with a color version), AM2R and other than 30 mins other M (that game's combat was ass)
Overall, I think it's second or third my favorite metroid game in terms of the metroidvania side of the series, dead heat with super while zero mission remains king
I really did not care for Mercury Stream's Castlevania output so when SR came out how it did I was surprised, and dread took alot of what made SR work and amplified it. It's a weird mix of Fusions more closed off approach while taking super's more open ended aspects as well, but not in the same way ZM did it. I know people are bringing up how breakable this game is so far and I'm glad to see it be flexible, personally doubt it will be as breakable as Super or ZM but it will probably outpace the rest (especially if you can get the speed booster early). I love how the team took Sakamoto's want of a more action focused samus and made it work in a way that was cohesive with the rest of metroids more isolated and exploratory aspects.
Presentation's pretty top notch as well, this and bloodstained single handedly make the case that while sprite work is effective and beautiful, that 2.5d isn't just a cheap tactic to save money and can have artistic merit. the game looks so beautiful and ran mostly smooth, though the load times were so fucking long man.
Other than that, theres a couple minor gripes, alot of the tracks were more atmospheric techno in nature and while it does fit ZDR well enough most of them are not as catchy as previous games music, games like super balanced that well but since it's music I expect massive disagreement on this and maybe some tracks will grow on me if I listen to them again. EMMIs were a nice inclusion, understandable they wern't the alien from isolation in regards to ai, but after a while they just faded into the background when the X and Chozo warriors showed up, a bait and switch but sad they felt dropped midway through. I wish there was more unique upgrades because while the cross bomb and missile barrage are cool I would have liked another beam upgrade or two that wasn't rehashed from super or fusion (TFW due to the Metroid DNA we will never get the Ice Beam back and will be stuck with Ice Missiles forever). the way you hold down R for them is annoying but thats because I like to ready missiles with R for a while before firing them and it makes using powerbombs to find blocks in areas useless as it is near the same amount of time as scaning. also the ending was a bit meh:
The battle with raven beak, learning that she's his dad and the hyper beam chase was pure Kino but weirdly I think Samus Returns had a better climax with the ridley fight, you encounter quiet robe, he unfucks samus with no indication of where she goes from there. just left me with alot of questions like
>so is raven beck her actual dad who went bird-style on samus' mom, a genetic scientist who injected her with chozo dna, how does gray voice fit into the picture?
>will we ever see that awesome green suit after the quiet robe-x's genes put it into remission, because that looked so nice
>what's going on with the federation post fusion, do they just not care since samus already destroyed the bottleship years ago?
>how did they find a kraid, They captured it and brought it to ZDR but is it the REAL kraid?
>what's the next saga going to focus on now that the metroids are kill, I don't think there's a teaser like SR had with the chozo archives, guess that's for metroid 6 to deal with
not enough to ruin the game mind you but it wasn't as hard hitting as any of the other games and felt like a blatant open end, even 2 which just had you fly off with the baby Metroid felt more thematically appropriate than dread. But part of that is being paranoid that we will have to wait another decade for Metroid 6 but hopefully its on the switch 2
Theres essentially no point of no return. After you beat the game, you can load up your save and spawn before the final boss and go clean up the map.
So glad there wasn't it was probably the most annoying part of super, pain in the ass.
 
Completed Dread today. Oh my god the final boss is one of the best I've seen in a game in a while. Loved it. I know Metroid games are at their best when replaying and really learning how to game the map and upgrades, but Dread was great on a first runthrough and I really can't wait to see what can be done in the future.
 
Completed Dread today. Oh my god the final boss is one of the best I've seen in a game in a while. Loved it. I know Metroid games are at their best when replaying and really learning how to game the map and upgrades, but Dread was great on a first runthrough and I really can't wait to see what can be done in the future.

The best part was it wasn't Ridley out of nowhere, or a Central Unit turning into another Mother Brain.

Ridley out of nowhere kind of pissed me off in Samus Returns. Makes Samus look like a complete idiot in Super for just leaving the Metroid on Ceres.
 
This is the first Metroid game I've played. I think I'm a fucking bitch because that lava boss fight took me a while. The pattern is simple, but I'm getting old and my hands are fucked up.

The E.M.M.I zones remind me of DK 64 sniper areas. I hate them, but they up the suspense.

I don't think I'm too far ahead, but the game is alright.
 
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Damn, that was a good self-destruct sequence. So, time for Hunters 2, right? Now that Samus is... That, the federation is gonna have to put out a bounty, right?
 
The best part was it wasn't Ridley out of nowhere, or a Central Unit turning into another Mother Brain.

Ridley out of nowhere kind of pissed me off in Samus Returns. Makes Samus look like a complete idiot in Super for just leaving the Metroid on Ceres.
I was actually impressed by how much Dread seemed ready to move on from a lot of the staples of the series. Boss-wise, there's just Kraid and the central units as a callback to MB without outright copying. On top of that, the upgrades come in a very different order than usual, such as them putting morph ball so late or the wave beam being the last you get. There's definitely a feeling that they're moving forward, especially the sort of continuity with Fusion that I absolutely wasn't expecting.
 
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