Metroid general

What's your opinion on Dread so far?

  • It's good

    Votes: 111 60.3%
  • It's bad

    Votes: 7 3.8%
  • It's too linear, I don't like fusion and I don't like this

    Votes: 7 3.8%
  • It's not as linear as I thought it would be

    Votes: 9 4.9%
  • I haven't played it lol

    Votes: 24 13.0%
  • Where's Super Metroid 2?

    Votes: 16 8.7%
  • I don't care, where the fuck is Prime 4?

    Votes: 20 10.9%
  • Why can't Metroid crawl?

    Votes: 49 26.6%

  • Total voters
    184
What was the name of the super metroid romhack where samus married adam ( God this feels cursed given other m ) heard its one of the best super metroid romhacks
 
Speaking of Super Metroid, has anyone ever got the Spore Spawn skip super missile trick to work consistently? I've seen tutorials and videos and I swear it just works whenever it feels like it.
Do you mean the one where you use mock ball to zoom past the locking doors and falling floor at the start of Brinstar?

If so, I can do it "consistently" enough to get it within 3 to 5 tries after not playing Super Metroid for an extended period of time. If I played as autistically as actual speed runners I think I could get it consistently.

It takes a good bit of practice. The best place to practice is actually in the ice beam hallway IMO since you don't have to worry about a gap or timing it with the screen scroll as much.
 
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The path of Metroid is becoming more linear and streamlined.

This started 20 years ago with Fusion. I thought us SuperBoomers came to grips with this by now.
I only dabbled in the series but the ambiguous progression was annoying. TLoZ made you bomb randomly to progress too, but LttP fixed that. Is that still a thing in Dread, bombing every single tile to find a way forward/items?
 
I only dabbled in the series but the ambiguous progression was annoying. TLoZ made you bomb randomly to progress too, but LttP fixed that. Is that still a thing in Dread, bombing every single tile to find a way forward/items?

You get a scan ability that shows you which spots can be bombed in Dread.
 
I only dabbled in the series but the ambiguous progression was annoying. TLoZ made you bomb randomly to progress too, but LttP fixed that. Is that still a thing in Dread, bombing every single tile to find a way forward/items?

I've never been one to 100% Metroid games, so I might not be the best to answer, but I don't recall experiencing anything like this that felt bullshitty in Dread especially with the scan.

The worst thing I recall as far as item finding goes was trying to get something that I was't yet equipped to get, which basically just lead me to trying something about 3 times and then moving on deciding it was for endgame collection.
 
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Do you mean the one where you use mock ball to zoom past the locking doors and falling floor at the start of Brinstar?

If so, I can do it "consistently" enough to get it within 3 to 5 tries after not playing Super Metroid for an extended period of time. If I played as autistically as actual speed runners I think I could get it consistently.

It takes a good bit of practice. The best place to practice is actually in the ice beam hallway IMO since you don't have to worry about a gap or timing it with the screen scroll as much.
I actually meant this one:
Like I said, I just can't get the supper missile to hit consistently.
 
Trying to keep track in a four-way speedrun is difficult enough but goddamn the commentary in this video is embarrassing:
I realize that finding things to say about Super Metroid for 1 1/4 hours is hard but the guy busts out of the gate at a 10 when he really should start at a 5 and work his way up.
 
I've started up Dread and while I'm still pretty early I think it's fucking awesome, I'm having a great time with it.

As much as I love pixel art 2D there's something to be said for seeing Samus as a detailed 3D model with close ups and other neat little effects like lights from her suit sometimes being reflected on the floor, they're really making the whole thing shine in 2.5D as opposed to feeling like a forced concession to modern day.

And Samus feels amazingly tight and fun to control and the robot chase sequences bring something fresh to this style of game.

Random Super Metroid fact: Enemies frozen in Norfair thaw out faster due to the higher ambient temperature. Doesn't affect the game much, I just thought it was neat.
Super Metroid has a crazy level of detail like that, like the fact that it starts off raining on the surface, before eventually stopping, because in reality rain just doesn't go on endlessly, it's no wonder it blew everyone's minds in 1994 because games never had that level of detail, if it was raining in a video game level, it was always going to be raining.
 
I've started up Dread and while I'm still pretty early I think it's fucking awesome, I'm having a great time with it.

As much as I love pixel art 2D there's something to be said for seeing Samus as a detailed 3D model with close ups and other neat little effects like lights from her suit sometimes being reflected on the floor, they're really making the whole thing shine in 2.5D as opposed to feeling like a forced concession to modern day.

And Samus feels amazingly tight and fun to control and the robot chase sequences bring something fresh to this style of game.
I haven't touched Dread. Does it still do that thing where you can see Samus' eyes until she "gets serious?" That was one of the few things I liked from Other M.
 
I haven't touched Dread. Does it still do that thing where you can see Samus' eyes until she "gets serious?" That was one of the few things I liked from Other M.
You can't see her eyes in regular gameplay, but the whole thing is really making Metroid's style shine in 2.5D.

If you compare it to Bloodstained, which had a few neat details like being able to actually see accessories equipped on your character but was overall graphically inconsistent and often had me missing the pixel art 2D of the Castlevania games.

Dread on the other hand is not making me miss the pixel art as much, it feels like a very natural evolution for the series that is more graphically and stylistically consistent than Bloodstained.

It looks nice and plays very nice, I'm also not finding it any more linear than Fusion or Zero Mission, although obviously it is more linear than Super Metroid, but it's still a great game.

It's also cool to actually hear Adam's voice this time.
 
Took some breaks but I finally finished Metroid Dread.

What a fucking awesome game, although that final boss was a real bitch to beat, but I've noticed it wouldn't be a Metroid game without a huge difficulty spike at the end.

Metroid Fusion and Zero Mission were games that I had meaning to play for years, now I've played the latest one, it feels good from only beating Super to now being much closer to an expert on the series, now all I need to do is play the Prime trilogy and some version of 2.
 
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Took some breaks but I finally finished Metroid Dread.

What a fucking awesome game, although that final boss was a real bitch to beat, but I've noticed it wouldn't be a Metroid game without a huge difficulty spike at the end.
Believe it or not, Raven Beak is one of the easiest bosses once you get more practice on fighting him. The hardest aspect to fighting him revolves almost purely around how fast and for how long can you consistently hammer the shit out of your shoot button.
 
Believe it or not, Raven Beak is one of the easiest bosses once you get more practice on fighting him. The hardest aspect to fighting him revolves almost purely around how fast and for how long can you consistently hammer the shit out of your shoot button.
What kept fucking me over was running out of missiles by his final phase, when you're out of missiles you're well and truly fucked.

Being more frugal with the missiles so I actually had some fire power during his final phase is what did the trick, as well as using power bombs to destroy the big sun looking thing he would summon.
 
I actually meant this one:
Like I said, I just can't get the supper missile to hit consistently.
Practice is all it takes, that's all. Just like with everything else to sequence break in Super Metroid, or hell, even do the official tricks. Like learning how to wall jump took a lot of practice, even after figuring out the timing was the same as it is for a Space Jump. Being able to pull off moves consistently is really satisfying once you get it down, though.
 
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Friendly reminder that this is why we're all here.

fucking chozo.jpg
Morons.
 
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With the vents the size they are in Fusion, I'm not surprised the X got everywhere.

The only reason the Space Pirates didn't win is that they're the type of crayon-eaters who would try and feed a metroid.
 
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