Metroid general

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What's your opinion on Dread so far?

  • It's good

    Votes: 157 49.7%
  • It's bad

    Votes: 17 5.4%
  • It's too linear, I don't like fusion and I don't like this

    Votes: 17 5.4%
  • It's not as linear as I thought it would be

    Votes: 14 4.4%
  • I haven't played it lol

    Votes: 56 17.7%
  • Where's Super Metroid 2?

    Votes: 33 10.4%
  • I don't care, where the fuck is Prime 4?

    Votes: 25 7.9%
  • Why can't Metroid crawl?

    Votes: 84 26.6%

  • Total voters
    316
It's like a cancer, once it spreads the host dies, doesn't matter where it's transplanted.
Quoting you, since it looks like they failed the music test in a really creative way.
Music in the desert overworld is paywalled behind a $30 amiibo. Otherwise it's just silence broken up by the occasional transmission from the fag squad.
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Is this REALLY what people have been waiting 18 years for? Samus on a bike in some knockoff Halo ripoff?
"Nintendo won't make the same mistake the West did, they know better!"
Actually, even Activision or Ubisoft don't lock in-game music behind a physical $30 DLC, so they're even worse in some regards, lmfao
 
As more a Halo fan, I knew it was absolutely fucking over the moment I saw the 3 numbers of 343 used anywhere near this game, and these devs were bad enough to get shitcanned from 343. Halo 4 compared to say, Halo Reach or Halo 3 is a tremendously different tone. Chief barely talks, and when he does, he says very simple stuff to get the point across, and Cortana really doesn't say much all considered.
In 4 it feels completely different, and they started to try to characterize John Halo by giving him vastly increased dialogue, which only served to damage the tone further.

But 343's devs have never understood the tone of dark and somber feeling settings, and feel the need to add constant marvel quippery. In the original Halo Trilogy, almost every fucking named human character dies. You can bet your ass that won't happen in Marvel Halo, where they add a fuckload of annoying shit characters who don't die.
Fuck, I'm so sorry, Metroidbros.
 
I've just played until you pick up the McKenzie guy, leave him off at some terminal and the 4-armed creatures tell you about the green crystals.

Technically the game is okay but here's my feelings as of now
- Technically it's fine. FPS is locked 60, I don't mind the resolution. On one hand it looks kinda pretty, but MP1 and 2 looked better. I especially detest how the water looks. And there's just something "off" with the brightness levels of some of the materials. Also not a fan of the purple/violet colors
- The music has no bass. At first I thought my subwoofer wasn't on. This isn't Kenji Yamamoto doing it, right?
- It's sooooo fucking linear. Even MP3 which was lauded as being linear had verticality. In this one I don't think I needed to jump yet. Yet I remember Bryoo was really fucking vertical. Just go forward and forward and forward.
- My biggest gripe: I JUST DON'T CARE ABOUT THESE CREATURES. In MP1 we were chasing after Ridley. In MP2 Dark Samus fucked us over in the beginning and the ask of the Luminoth to take care of the Ing was aligned with tracking down Dark Samus. MP3 is eh but still has some kind of gravitas. In this one we're just teleported from place to place and you're just told to do shit because....? I literally have no stake or connection to the game world.

It was especially good in MP2 because you'd take in the world, encounter the dead GF marines, the Ing and the remains of dead Luminoth before you ever got to U-Mos and he explains what the fuck is going on.

The whole psychic mechanic is also so fucking forced that I don't think they had any idea what to do with this one.

It's not gonna get any better, is it?
 
Technically it's fine. FPS is locked 60, I don't mind the resolution. On one hand it looks kinda pretty, but MP1 and 2 looked better. I especially detest how the water looks. And there's just something "off" with the brightness levels of some of the materials. Also not a fan of the purple/violet colors
You mean the game people waited 18 years for looks WORSE than a Gamecube title? Seems to be a pattern with Nintendo games as of late, Pokemon had awful looking games for two generations in a row.
It's sooooo fucking linear. Even MP3 which was lauded as being linear had verticality. In this one I don't think I needed to jump yet. Yet I remember Bryoo was really fucking vertical. Just go forward and forward and forward.
How do you make a worse Metroid game than MP3? The only thing that one had going for it was combat, it was inferior in every other aspect to MP1-2, and yet this is somehow even worse?
Actually, this is a good point, does this even play like Metroid Prime? Or like Halo light?
 
looks WORSE than a Gamecube title
Not in a *technical* sense but in a design sense. See this?
Screenshot 2025-12-04 at 11.29.23.png
This material is everywhere in my game right now. And when there's more light, it shines in a weird way and it just looks OFF

this is a good point, does this even play like Metroid Prime? Or like Halo light?
The only Halo i ever played was Halo CE on PC. When it comes to movement or combat it's like I'd expect at least up to now. It's just that even MP3 for all the shit it got had 10/10 level design *in some places*. Bryyo and SkyTown being the main ones. MP2 had great ones, i can redraw the Aether/Dark Aether beginning maps from memory because they were so memorable.

Like to give an example, there's a place in Agon waste, that has a dead Luminoth warrior next to a closed off portal to dark aether, and there's a big nonoperational fan in the center. With just this description anyone that's ever played MP2 will immediately know which place I'm talking about, and almost any door in MP2 or MP1 is like this. Every sector has a purpose. But this is not the case with MP4.

This? It's just corridor after corridor. Almost no area has any interesting landmarks that would justify their existence. The world right is uninteresting and you're thrust into it for no reason whatsoever.

As for the lack of story, let's compare MP1 and MP2. Before you're "thrust" into the game proper, you'll encounter terminals with tiny bits of lore. In MP1 on the pirate frigate you can read about their bio experiments, the mining operation on the planet. In MP2 the terminals will tell you about the crashed GF ship, how the marines tried to survive. Even MP3 had something like this.

So on MP4 i scanned every monitor and terminal I could find. Maybe there would be something about that damn artifact? About Sylux? Metroids?

Nope. Absolutely nothing. "This is a computer blablabla"
 
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Eden-CI's second-latest PR release on Github, the one mentioning biquads, works on Beyond.

I wouldn't recommend linking anything relating to this in order to not possibly create any trouble for Null, but yeah.
 
How do these people keep getting hired. They always fill the games with this cringe dialogue and everyone complains.
Say you're a Western dev and you need writers.

Who are you gonna ask? It's just Californian industry incestuousness, same as voice acting.
 
so do they actually establish wtf sylux's deal is in this game in anything or is he still supposed to be "le cool bc hes mysterious and hates samus/the federation and sheeeit?"
People have this image in their head that the Japanese actually give a shit about the quality of the product and will not let filthy Westoid hands ruin it, but the truth is most of their executives are just as stupid as Western ones and do not care.
metroids always been this weird thing for nintendo, it sells like shit in Japan despite them trying to make the games appeal more over there so they really do not know what the fuck to do with it
we are lucky dread came out as good as it did and didnt suffer alot of the pratfalls prime 4 seemed to have for that reason
 
The music doesn't use any of the samples or synths that the trilogy used, which was a big part of the sound of the ost. I also haven't heard any motifs from the other games anywhere, and yeah there is no bass in the music. If it is Kenji Yamato then he did a poor job, but I don't think it's him
 
Quoting you, since it looks like they failed the music test in a really creative way.
Music in the desert overworld is paywalled behind a $30 amiibo. Otherwise it's just silence broken up by the occasional transmission from the fag squad.
View attachment 8248159
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bike.mp4
If it wasn't for samus I would have thought that the clip you posted was from the Crackdown 3 shitheap that Microsoft shat out a while ago
This game is going to be rough
 
You will find them everywhere, they are like parasites.
Goytendo moment.
Looking at the desert setting, it reminds me a lot of the open areas ratchet and clank 2, not sure if its a good thing, since those yetis were a pain in the ass to deal with.

The more I think about it, the less open desert area isn't as bad and tragic as how people describe it, I can even see multiple ways to make it work:
Here's some possible ways to use it:
- Similarly to Indi in Axiom Verge, its connected to most other underground areas and can be used for fast travel between zones.
- Some upgrades could be hidden in the desert and need to be traced via message logs/npc interaction containing images or descriptions to where they placed/saw treasures for Samus to collect (I.E.: a scavenger detailing a ship from the federation crashing near a particular rock formation), said locations could be randomized between each playthrough and only them being randomized, so that it add some form of variety between playthrough.
- Alternatively, it could be used as an arena for a giant/extremely fast boss that has to be chased with the bike or put down by using the enviroment alongside your regular weapons (and maybe companions, as a way to justify their existence), something like Twinmold from Majora's mask or Phalanx from SoTC is a basic example of this.
- Have a section of the map is hidden below the desert, and there's a puzzle that requires interacting with structures that peeks out of the sand to alter the structure below.
- During mid-game, Samus, the bounty hunter, has to track some kind a fugitive that has been hidden in the wasteland and holds a key item that she needs for her mission, the desert could hold buried traps while drones scurry around and the person Samus herself is looking for also snipes her if she gets tracked and fail to approach him with either the stealth or speed required to avoid being shot.

Take one or two something like a night/day cycle, climate or even unique/optional monster/boss/npc encounters, anything to justify its existence and it would make for a pretty solid addition to the formula.

Same comes from NPC characters, it's less a matter of the character themselves being introduced and more their own execution.

I haven't watched that much of this game, I see Samus being completely silent in response of those overlyverbose faggots and I kinda cringe, I'm not saying that I'd rather have her other M self shout about the baby over and over again, but honestly I quite prefer how she was characterized in Metroid Fusion than a silent plank of stoicism acting like a doomguy wannabe.

metroids always been this weird thing for nintendo, it sells like shit in Japan despite them trying to make the games appeal more over there so they really do not know what the fuck to do with it
Maybe they should just look at western metroidvanias and reflect on what people find appealing in their own games.
This year had a major Metroidvania break their own platform (and all the others), and it was the sequel of a game that makes Undertale look like a joke, that's a good start, but there's also Ori's sequel game and all the metroidvanias the developers used as inspiration, first and foremost: AV.
Listening at this rn, I don't know what to think about prime 4 atm.
 
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so do they actually establish wtf sylux's deal is in this game in anything or is he still supposed to be "le cool bc hes mysterious and hates samus/the federation and sheeeit?"
I just got to the volt factory thingie, and ever since I got on the planet there was no sight of Sylux, the space pirates, and the only things attacking me are wildlife and the robots of those that want me to do... Whatever? Why? IDK because the writers are hacks. Even Doom 2016 story was more compelling at this point.

Also when I entered the factory McKenzie called telling me what to do to the T, reminded me to use a save station and then ASKED ME IF I WANT HIM TO REPEAT ALL THAT.

I almost threw the controller at the screen at that point.

On a positive note the flower boss was really okay. Not mind-blowing but it was really like something from MP1, not incredibly stupid but also not speedball boss punishing.

Also started seeing "ah I need to get back here when I get X upgrade" places. Including the first halfpipe. Level design is still garbage tier tho
 
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