Metroid general

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What's your opinion on Dread so far?

  • It's good

    Votes: 157 49.7%
  • It's bad

    Votes: 17 5.4%
  • It's too linear, I don't like fusion and I don't like this

    Votes: 17 5.4%
  • It's not as linear as I thought it would be

    Votes: 14 4.4%
  • I haven't played it lol

    Votes: 56 17.7%
  • Where's Super Metroid 2?

    Votes: 33 10.4%
  • I don't care, where the fuck is Prime 4?

    Votes: 25 7.9%
  • Why can't Metroid crawl?

    Votes: 84 26.6%

  • Total voters
    316
Nintendo changes the stupidest shit for no fucking reason. I've only played Pikmin 3 on the Switch, and they changed the walking speed of the pikmin to be uniform, whereas apparently they used to have variable speeds. From what I've seen, this completely changes the characteristics of a boss fight, the musical bird, because they chose not to change it to compensate for the adjustment.
Not really. I mean the walking speed never really mattered to the point that I, a pikmin nerd who watches dedicated pikmin streamers, forgot it was a feature.
Pikmin's a bad example to use since Nintendo actually cares about it, unlike Metroid. Pikmin 3 changed a lot of stuff, some of which they fucked up pretty bad, but that willingness to fuck with perfection(?) lead to Pikmin 4 which I, a pikmin nerd used to arguing about whether 1 or 2 is better, have to begrudgingly admit is probably the best game in the series overall (besides being too easy). Y'know, you gotta risk making mistakes. Otherwise what you get is a zombie series like fucking Pokemon.

Anyway I will categorically never give a shit about lore in a metroidvania and every time we get more metroid backstory it just gets stupider. So I advise everyone to do like me and vaguely remember hearing about that one old Japanese comic while ignoring everything else. If they're willing to fuck with this then good, they should take a chainsaw to it.

I hope the next game opens with Samus waking up on her ship and announcing (in a text crawl while keeping her fucking mouth shut) that every game since Super was a dream.
 
I already forgot that Jaffe got filtered by Dread.
And "people" complain about zoomer attention spans, while millennials ruin the writing and the lowest common denominator are gen xer like Jaffe and DSP.
 
To me this doesn't even really seem like a Prime game but a sequel to Hunters or Federation Force, hell maybe it was at one point in development.
These two at least have an excuse since they're mobile games. Hell, even MP3 has technical limitations it can fall back on for some of it's shortcomings, with the latest tech MP4 should be the best thing in the world.

Does it even have multiplayer? Doubtful. At least MP:H was a Quake 3 Lite you could play anywhere you went, really novel back in 2006 and spend way more time in deathmatch then I thought I would. What does MP4 have as far as replayability goes, going back to play the game again, but this time with a single music track unlocked for the desert level?
 
These two at least have an excuse since they're mobile games. Hell, even MP3 has technical limitations it can fall back on for some of it's shortcomings, with the latest tech MP4 should be the best thing in the world.

Does it even have multiplayer? Doubtful. At least MP:H was a Quake 3 Lite you could play anywhere you went, really novel back in 2006 and spend way more time in deathmatch then I thought I would. What does MP4 have as far as replayability goes, going back to play the game again, but this time with a single music track unlocked for the desert level?
Yea it should look a lot better. The Switch 2 is decent tech and has some really good looking games.

That desert in particular looks like a PS2 game.
 
How does the game feel to play? Is it as snappy as the previous Prime games or do the psychic powers slow things down too much?
It plays the exact same as the previous games because its using the same engine, but enemies are super bullet spongy and psychic powers are entirely gimmicks that the game has to forcefully remind you exist
 
The psychic powers really are just a grapple beam without the beam aren't they?
Every ability is just from Prime 1/Super, but they are called psychic and they have the gimmick of being purple and having the psychic objects you have to scan first to make them appear, the only actual new abilities are moving the motes around with the scan visor and the control beam
 
Bros, even the gameover is mid.... It's another thing maybe most people don't care about, but the Trilogy had some good death screens. Now Samus just sounds slightly miffed about dying, they won't even show any blood anymore...

And Prime 2's for comparison.
 
Played a but more over the last few days. I explored a little of the volcano level (can’t remember the name), got an item that I had to take to Myles to turn into a fire beam (with ammo), did some exploring for extra items and got a charge ability for the fire shot. Then I went to the next area, Ice Belt, and am currently working through it. The fire shot could use some more punch to the sound on it, but it’s a nice weapon to pair with the power beam (you can use both simultaneously the same way you use missiles by pressing a button for one and a button for the other).

Did a shrine consisting of a psychic puzzle that was okay. Riding viola’s pretty fun, but vehicle combat is lame so far.

There was an event that occurred after I got the fire shot that seemed to power up the enemies, so interested in seeing how that affects backtracking at some point.

Did the ice wolf set piece and died near the end of it because it went on for a while and I started getting hit every other second to the point that I thought it was one of those events in games where a cutscene happens when you hit a health threshold but nope lol. Anyway, I met the next GF trooper, the sniper, after that. His speech patterns are weirdly stilted, but nothing crazy. The level so far seems to be a frozen laboratory that’s got some experiments going on. Got the psychic lasso and stopped around there.

After more than a few hours, I’m realizing that the complaints about NPCs “constantly” talking are way overblown. Outside of going back to Myles and meeting the new trooper, they rarely interjected during gameplay and I was left to my own devices and the ambience of the moment.
 
Bros, even the gameover is mid.... It's another thing maybe most people don't care about, but the Trilogy had some good death screens. Now Samus just sounds slightly miffed about dying, they won't even show any blood anymore...
New project 2.webm
And Prime 2's for comparison.
New project.webm
It's got no emotional weight to it. Mission Failed, yeah, yeah, three credits to continue.
 
You know what I hate Hate HATE about this game and games in general? Is a Mini-map that rotates with the character, specifically a world map. If I want to go west and the map is static I can instinctively figure out which direction I'm going and redirect myself. But that fucker always spins with me and I lose my bearings and have to rely on a little shitty compass to guide me. I'm adding several layers of thinking for no god damn reason.

Edit: I know why, because stupid fuckers can't rotate an apple in their head.
 
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The psychic powers really are just a grapple beam without the beam aren't they?
Here's an example
- Turn into a morph ball
- HOLD A so that you place a "psychic" bomb but it floats above you
- Turn back from morph ball
- Switch to purple vision visor
- Grab the bomb, throw it somewhere

The game will continually remind you with a dialog box that this is a possibility because it's so fucking dumb
 
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