Mewgenics - Edmund McMillen's biggest game yet

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Will it be better or worse than The Binding of Isaac?


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So what's Psychic deal? Seems like a buncha utility shit and low damage spells.
Their easiest role to fit into is a support that helps with positioning and with picking off distant, weak enemies, they don't need strength or dex for their damage abilities so it's a good class for cats with high mana stats but bad offensive ones. The easiest way to do damage with them is to get the passive that makes their gravity spells spawn glass so you can spread bleed everywhere, but they also excel with any effects that trigger when you cast a spell, if you can multiclass them with Mage skills somehow they synergize extremely well, and I just had a really nasty run where I gave one a Fish Hook and it turned Telekinesis (knock an enemy 10 tiles away) into a longrange 10 damage nuke for 4 mana, held up all the way to the end of an act 3 run.

Also something I've never seen mentioned anywhere: it seems like using a gravity spell on any flying enemy inflicts Immobilize on it, so those weak spells can very effectively CC enemies like flies and those floating skull things.
 
I've loved every psychic I've brought, it's the class I go for if the cat has middling charisma, or if I have some of those powerful armor pieces that lower charisma. My best inherited the mage spell duplicate, and I was hoping for vaporize but ended up with the spell that gives another cat an extra turn, so I would double cast it onto my 1+1=3 fighter and turn 1 most fights, on boss's I would bring catnip to do it four time. Reality warp+ has a chance to delete non-boss enemies, so it can be pretty good then. Also always keep an eye out for rocks, as they are better to pull with your basic attack than an enemy. They have basically replaced mage for me.

My best mutation is purple triangles unfortunately the originator was a 5 int retard. Also one cat lived to the old age of 54 and made everyone black and inbred.
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Psychic's great, almost as good as Druid when it comes to the support role. I usually go for boss lockdown(freeze/charm, telekinesis) or team buffs(extra turns, backflips, fast forward).
My best mutation is purple triangles unfortunately the originator was a 5 int retard.
I heard you can guarantee that mutation if you enrage the "Slobbermutt" boss.
 
Just had two crazy Monks back to back

The first one had Venerated Touch, Cleric's passive that makes basic attacks confuse enemies and armor allies, and as a monk it naturally gets an extra attack, so I gave it the Crown of Pestilence, the boxing glove necklace, and the peace sign facepaint that makes it do no damage to allies. She then got Way of the Mantis, which adds more bonus attacks for the rest of the battle, and Charge Fists+, which adds a sparkle to basic attacks and reloads them(!) for 3 mana. By the end of the run the monk got to sit in a corner and attack over and over, killing every small enemy, applying dozens of Confuse stacks, and giving allies insane amounts of shield.
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The second one got Rabies almost immediately, but I figured she had enough int to just put up with it and pushed on anyway, and it turned out she had exactly enough to reach the final boss before Madness kicked in. Along the way, she got Empty Mind+, giving her a free extra turn once per battle, which is plenty with this Strength stat.
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I really love this class, it's very fluid in what it's supposed to be doing but a lot of its skills enable really stupid combos
 
Some days ago in the sewers I got a disorder on my cleric called Immortal sadly i fucked up in the boss and all my team died, wen i looked on my storage i saw a Item with a lot off potential to that cat. But since she died i don't know if the synergie will work properly but is some one got this two together i think you can survive any thing even

"Hell, with enough cats I bet we could reverse time!. Maybe even make dying impossible!?"
 

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Damn is ranger busted, had one with 100 accuracy helmet, power shot, and the passive that restores 5 mana on a kill, so I could just spam it. Even stronger the passive restores all your mana when it upgrades, so he just soloed the boss.
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Has anyone mentioned that healing the 0HP-armour only undead enemies damages them?

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I've killed Zodiac a billion times, but this is the first time I killed him with 6 bullets left, and he dropped this.
 
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Has anyone mentioned that healing the 0HP-armour only undead enemies damages them?

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I've killed Zodiac a billion times, but this is the first time I killed him with 6 bullets left, and he dropped this.
Healing any undead enemy does this actually. It's one of the interactions that isn't mentioned anywhere in the game, but easily intuited after a few times. Yes, that means a cleric with benediction can pretty much do map-wide damage in boneyard, except to maggot enemies.

Damn is ranger busted, had one with 100 accuracy helmet, power shot, and the passive that restores 5 mana on a kill, so I could just spam it. Even stronger the passive restores all your mana when it upgrades, so he just soloed the boss.
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Wait till you learn that there's a passive that innately makes the hunter cannot miss (and gives crit chance on top), and also a passive that lets you target any square that is adjacent to your allies. Hunter is one of those simple but effective class that just works with one or two traits and skills, even if the rest are duds. And if you can't roll those traits, then it's still possible to patch it with items. It's rare to get a mediocre hunter. (Of course, don't actually give hunters to Con 4 cats, that's just asking to be one shot randomly.)
 
Really? I thought I'd healed some of them, like the ghosts, but I'm probably mistaking that for having no data due to avoiding healing them by accident. Interesting!
At the very least, zombies are damaged by healing. (Ask me how I know; can't tell how many times I accidentally killed my own zombies with cleric). I'll have to actually try this on a ghost but the game has been autistically consistent in these sort of interactions so I fully expect they'd be damaged as well.
 
I'm about to do the assface sidequest so I'll try to test it. (✿◡‿◡)

I just stumbled upon the other thing because I had a moment of like, "wait... 0HP? And that's their max HP? Then what happens if...?"
 
I'm about to do the assface sidequest so I'll try to test it. (✿◡‿◡)

I just stumbled upon the other thing because I had a moment of like, "wait... 0HP? And that's their max HP? Then what happens if...?"
I tested a thief shield-bypass thing on those 0HP shitters. They do actually die when hit, so that's funny. Definitely bring a thief (with shield-bypass skills) to bunker if you want an easy run.
 
I tested a thief shield-bypass thing on those 0HP shitters.
Oh this is a good tip, can't believe I didn't think of it!


I'm still working my way through Act 2, and I've found the crater a lot shittier every time than the bunker, which other than the first time where I didn't know how Anything worked, has felt really tame. It feels like the difference between Boneyard and Cave, or Junkyard and Sewer, where it's Bunch Of Bullshit you have to work around vs. mostly Just Fights.


There are some really really really annoying interactions in this game to watch out for! For example, if you have the mama leech equipped (spawn a leech every 3 spells cast,) and you cast a spell to spawn a familiar in an adjacent square, the leech can trigger first and just void your other summon if they try to take up the same square.

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This seems over-the-top busted
 
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Confirmed for sure the ghosts receive healing like normal. There's definitely some subset of specifically "undead" enemies that receive damage from healing, everything that's a skeleton (the 0 HP all armour guys,) is in there and it seems so are "zombies" (anyone reanimated with the zombie status.)
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I read somewhere that doing a four-collarless run gave more item unlocks and an achievement. It doesn’t, unless I missed something, it’s just a tiny checkmark next to the class, like a solo run or four of the same. To boot, one of the collarless cats got instantly jumped and killed when she came back home.
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