There's something about the magic oriented classes that make their skills brick central.
The mage should have around half of the elemental skills moved to another class because you are just never going to get any synergies and they should probably not require line of sighton the basic attack.
The Psychic's line of sight should not be blocked by allies
and Tinkerer should be able to create and break his trinket in the same turn.
What is the point of making these classes so limited but then also making the Hunter unbounded by dumb limitations, while being 50 times more consistent in shitting 100+?
Great game though, Null should try his luck for the dlc