Mewgenics - Edmund McMillen's biggest game yet

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Will it be better or worse than The Binding of Isaac?


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The Amigara mutation set is crazy, I mentioned it a while back. I've made it the baseline of my whole operation so most of my guys have either the arms or legs and are thus immune to all hazards, it's great.
I'll probably go the same way. Kittens I get are just more interesting. I managed to speedrun act I with those retards. I also like the fact I can feed cats to the scientist when I feel like it.
 
There's something about the magic oriented classes that make their skills brick central.
The mage should have around half of the elemental skills moved to another class because you are just never going to get any synergies and they should probably not require line of sighton the basic attack.
The Psychic's line of sight should not be blocked by allies
and Tinkerer should be able to create and break his trinket in the same turn.
What is the point of making these classes so limited but then also making the Hunter unbounded by dumb limitations, while being 50 times more consistent in shitting 100+?

Great game though, Null should try his luck for the dlc
You know we can mod his voices in, right?
There's something about the magic oriented classes that make their skills brick central.
The mage should have around half of the elemental skills moved to another class because you are just never going to get any synergies and they should probably not require line of sighton the basic attack.
The Psychic's line of sight should not be blocked by allies
and Tinkerer should be able to create and break his trinket in the same turn.
What is the point of making these classes so limited but then also making the Hunter unbounded by dumb limitations, while being 50 times more consistent in shitting 100+?

Great game though, Null should try his luck for the dlc
A lot of classes feel this way and it's the reason I don't like the design of this game.

Take Tank for example; a lotbof rock skills are more suitable for a psychic/geomanncer class (the levitate rocks, move rocks, etc)

Psychic too; gravity element and synergies are nice but when you don't roll a specific skill, you are fucked!

Tinker is especially fucked by this! You need tech to make most skills reliable. Then you roll a skill that needs ROBOTS or ARMOR or ROBOTS AND ARMOR and you're worse off than a stray!

That's why a lot of top-tier classes (Warrior, Tank, Ranger) are good; their abilities work with their intended playstyle or are good overall...

Feels like a lot of classes were 2-5 classes glued together. I get Vampire Survivors vibes, but 5x as many weapons and no rerelolls/skips.
 
Has anyone played around with bulletproof vest? Is it genuine flat-out injury immunity or are there weird exceptions?
 
Currently think the tank skill that swaps you into an ally position when targeted for 2 mana is one of the most broken skills in the game. Combos wonderfully with big stacks of thorns/bleed thorns.

Fun synergies: The poison hat that puts 1 poison on everyone on the board at the start of the fight + necro passive that replicates negative statuses when applied to a random enemy. Effectively distributes (the total unit count) poison to the enemies on top of the 1 they get already.

Also, hunter passive that charms on the first hit for 5 rounds. Get this as an inheritance and make the inheritor a druid. It makes his aoe basic attack bardsong turn into 5-turn aoe mass charm the first time he uses it. It's ridiculous.

Yeah Dybukk isnt hard. Getting there is usually the hard part but the boss himself is a pushover with only 75 hp and no real "fuck you" mechanic.
Be aware you want to last-hit him with your shittiest attacker though because he possesses it and you have to down the cat again to eject him before you can finish him off. This doesn't kill the possessed cat.
 
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I gotta start gunning for as many Clerics as I can, fish for Thou Shalt Not Kill+ exclusively, that passive stomps so many fights it's crazy. Got a run with one cat that had it and a Necro that got Clew of Leeches+ and it pretty much ended every fight as soon as the Necro took a turn. It's easily become my favorite mechanic to abuse like a stepchild, and I want to make it the cornerstone of my increasingly degenerate breeding program.

Also +1 to the hole event giving you a giga-mutated cat to start selectively breeding from, the body mutation is pretty crippling but the leg mutations are so strong I've had to correct for inbreeding after throwing most of my other cats out.
 
So I've tried Act III for the first time today

... AND WHY ARE THERE
BUNKER ENEMIES AND INSTA-KILL UNITS ON THE FIRST FLOOR! I JUST SAT DOWN!!! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

I slowly realized that I haven't been playing with the "eugenics" part of "Mewgenics" as much as I should, and that my "above average statted" cats and random strays aren't gonna do the job by themselves without either good mutations or legendary equipment.

I guess it's finally time to make my own X-Men throughout the powers of incest and OSHA violations.

Simpsons Reference.png



I have a hard time believing there are people who get a message that says "The Big Flaming Rapist Who Rapes You With Fire is going to come fight you in a week" and then complain after they show up without water.
I mean, The Big Flaming Rapist Who Rapes You With Fire can't be THAT bad, right?

sees my entire team have 15 burn stacks each on round 1

You better have a burn heal!.png


Granted I did win because I actually brought a lot of water with me (Mage with Whirpool+, which originally was there because I love abusing Water Bottles), but after Guillotina, I surely didn't expect the next home invasion to be so frantic (specially considering the next house boss after this one is actually pretty easy).
 
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Just had a Druid with Flower Power (plant flowers from where you move, units on flowers get +2 strength and brace), and Skill Share (all allies get your other passive), so everyone spread flowers everywhere and got 8 strength and brace on them, plus 50% dodge when they were watered. This alone makes him a good support, but he also had a bunch of stuff raising raw stats, and Wolf Form, so he got right in there and did more melee damage than the Tank or Fighter. I keep liking Druid more and more
 
I don't know if injuries from events are still possible with it, but I've used it on a Last Gasp Seppuku Necromancer cat to great effect

Injury immune to everything, yes. Even events. Very based to have, but I think I only found it on bunker runs.
Thanks lads! My ambitions here are small, I want to try and make it work with the big punch, the fist breaker, just wanted to make sure "injury immunity" didn't secretly translate to "you don't get injured when KO'd" or something stupid like that.

Edit: Holy shit it sailed right past me that someone mentioned winter. The game has seasons??? I just got to fall. Very curious about all that.
 
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After the cancer that was the Crater, the Moon seem comparatively tame. Sure there's anal probe niggers and a few dozen knockback faggots, but their gimmicks aren't as annoying as your items randomly being broken or possession. Even got the Man in the Moon on my first try. Druid MVP again, of course.
 
we like the moon
the moon is very useful everyone
 
After the cancer that was the Crater, the Moon seem comparatively tame. Sure there's anal probe niggers and a few dozen knockback faggots, but their gimmicks aren't as annoying as your items randomly being broken or possession. Even got the Man in the Moon on my first try. Druid MVP again, of course.
Act II has a really weird difficulty curve in general, The Desert can be brutal depending who you get as your miniboss (Everytime I have to fight this retard, I just wanna kill myself),

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The Crater/Bunker are absolute HELL to go through most of the time.

but the Core/Moon are just... incredibly chill.

This goes specially for the Core, most of the enemies there don't have that much HP and really, they don't deal that much damage either. Not only that, you can ignore the main boss entire gimmick if you either have water to extinguish the candles, or have enough DPS to deal 300 damage in 3 rounds, which is surprisingly more common than you think.

Heck, even if you do get the Tormentor to spawn with 3 or 4 candles still intact, the fact that he only has 120 HP and is a 2x2 panels wide fat prick, it makes him somehow an easier boss than Boris.
 
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I got busy with stuff and I'm still in Act 1. The only thing that's been giving me trouble in Act 1 is Fenrir, it feels like if you get him and don't have a setup specifically to counter his bullshit you are fucked. I've never lost at all other than 3 times to Fenrir, other than that it's been a bit of a cake walk. And I haven't unlocked the stuff to specifically breed the cats the way I'd want. So it feels like a crapshoot. I've almost beaten act 1.

I know I'm far behind everyone and I'm hoping I get a cat I can reliably breed to make water tiles for the desert in act 2 or that's gonna kick me in the balls too. Still having tons of fun when I get a chance to play it.

Accidentally turned the entire top floor of my house into nothing but cats with hind chicken legs. I also thought maybe a cat with schizophrenia would help me but instead helped to down my entire party. 10/10 game.
 
Knowing that most of my cats are voiced by SrPelo at the moment (descended from my starter pair and a bit of incest) is... interesting.

Birth defects are becoming a problem though, so I'm focusing on Tink's family tree upgrade.
 
So I had a butcher that got this:
2026-02-28 20_26_16-Mewgenics!.png

Yes, you can repeatedly reuse that roid rage for insane 50 damage basic attacks by turn 2.
 
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