Mewgenics - Edmund McMillen's biggest game yet

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Will it be better or worse than The Binding of Isaac?


  • Total voters
    47
  • Poll closed .
I feel sorry for how fighter seems to fall off when you get butcher. Though I have to say while fighter skills may be so-so to good on the class, it's absolutely cracked if you can get them on butcher.
I got Loose Meats early on a fighter, so I'd say the inverse is also true (loose meats makes you drop a meat when you take damage).

The fire skills are also amazing, and upgrading Grill to let me just light a fire anywhere on the map was insane for 2 mana.
 
I hate interacting with anything in this game because sometimes you get 5 coins in a good roll or sometimes is "here's Metokur's Cancer-aids and your irl pet got shot with a shotgun by McMillen himself fuck you" it doesnt even matter your choice, sometimes the games just decided to give you Ultra cancer- Mega aids for no fucking reason.

Also does this shit gets passed in the breeding mechanic? these cats are actually good and i dont want to get rid of them because of some bullshit.

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Only 1 didnt catched it, althought it was funny watching dibbuk hopelessly dying of aids too, he could dodge everything but ebola.
 
I hate interacting with anything in this game because sometimes you get 5 coins in a good roll or sometimes is "here's Metokur's Cancer-aids and your irl pet got shot with a shotgun by McMillen himself fuck you" it doesnt even matter your choice, sometimes the games just decided to give you Ultra cancer- Mega aids for no fucking reason.

Also does this shit gets passed in the breeding mechanic? these cats are actually good and i dont want to get rid of them because of some bullshit.

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Only 1 didnt catched it, althought it was funny watching dibbuk hopelessly dying of aids too, he could dodge everything but ebola.
Disorders can get passed down. I once had a cat with boils somehow passing those down to his kid. I think you can counter it with a high enough stimulation stat (since that influences stats/passives getting inherited).
 
I feel sorry for how fighter seems to fall off when you get butcher. Though I have to say while fighter skills may be so-so to good on the class, it's absolutely cracked if you can get them on butcher.
Fighter is still good, especially since they have their weapon slot freed up vs butcher. I did a challenge run with the Lone Wolf gun that kills all your allies on turn one with just a fighter a necro and the fighter was shitting out 40+ damage and had 100 HP by the time I got to the Throbbing King since he got stats up and heal half HP whenever an ally dies. Too bad the item you get from completing the run is kinda ass. Some of these challenge run items are better as-is.
 
Also does this shit gets passed in the breeding mechanic? these cats are actually good and i dont want to get rid of them because of some bullshit.
Yeah but it can also be miraculously cured by putting them in a room with a high health stat. If that's also your breeding room you can just flush any infected kittens before it gets into your gene pool, so they can still fuck (since it won't necessarily be passed on) while waiting for the cure to proc.
 
I hate interacting with anything in this game because sometimes you get 5 coins in a good roll or sometimes is "here's Metokur's Cancer-aids and your irl pet got shot with a shotgun by McMillen himself fuck you" it doesnt even matter your choice, sometimes the games just decided to give you Ultra cancer- Mega aids for no fucking reason.

Also does this shit gets passed in the breeding mechanic? these cats are actually good and i dont want to get rid of them because of some bullshit.

View attachment 8676208

Only 1 didnt catched it, althought it was funny watching dibbuk hopelessly dying of aids too, he could dodge everything but ebola.
The events can be real cancer and are IMO the one thing in the game that can be truly unfair, I tend to ignore most skippable events whenever I'm doing a serious quest/unlock run because the ratio of good things to run-ruining cancer is pretty bad. That said, when I don't care as much about the run and especially when the cat has a good stat for the skill rolls, they can be really fun to do, you get a lot of wacky effects out of them

Diseases like that CAN pass down but they're not guaranteed to (feels like it's about the same rate as passing a normal passive) so it's still good for breeding, and if you're able to get the Health stat up in its room there's a chance the disorder can cure itself overnight
 
The events can be real cancer and are IMO the one thing in the game that can be truly unfair, I tend to ignore most skippable events whenever I'm doing a serious quest/unlock run because the ratio of good things to run-ruining cancer is pretty bad
I think this is especially a problem in Act 3. When the game is no longer pulling punches, you want to stay out of optional rng as much as possible. Which kinda sucks actually, because I feel like having that bit of rng actually makes Act 1 and 2 much more entertaining
 
Already had a few runs nearly ruined by legitimate "fuck you" events. (One blinded my psychic, and that really fucked the utility and damage he was putting out, since apparently even the screen-wide effect he puts out at the start of his turn can "miss". Thanks McMillen for crippling my one support cat just like that, and on a Throbbing King run no less. Thankfully the rest were more or less able to pull their weight, so I did complete the run eventually, but it really got hairy towards the end.)
 
I feel sorry for how fighter seems to fall off when you get butcher. Though I have to say while fighter skills may be so-so to good on the class, it's absolutely cracked if you can get them on butcher.
Starting Act III, I'm actually considering putting fighters in S tier due to their insane DPS, even if they usually just rely on their basic attack + insane passives, and the fact that later on, the game starts to slowly punish more cats that rely on ranged attacks as well.

In my last run for example, my fighter started with 14 damage basic attacks, and ended up dealing 40x2 with JUST the basic attacks with Punch Face (always crits in front) and Shoulder Check+ (if you end up move facing a unit, do a basic attack on it.),

I do wonder how much the "eugenics" aspect of the game affects tierlists (since it's a straight-up necessity for the later acts and higher difficulties anyways), because I do think Fighter would be a solid B tier and Butcher would still be S if we just only compared average statted stray cats, but a 7 STR/7 CON fighter can easily go into S tier territory, same goes with classes like Druid. Meanwhile, Tinkerers and Mage are still C tier even with good stats.

The events can be real cancer and are IMO the one thing in the game that can be truly unfair, I tend to ignore most skippable events whenever I'm doing a serious quest/unlock run because the ratio of good things to run-ruining cancer is pretty bad. That said, when I don't care as much about the run and especially when the cat has a good stat for the skill rolls, they can be really fun to do, you get a lot of wacky effects out of them
Idk what have I done to piss Edmund off recently, but in my last two runs IN A ROW, my main DPSes have all gotten Blood Frenzy just by visiting a random event tile. It wasn't even a unlucky fail check due to poor stats, just straight-up "your main cat is a BPDemon now, KILL YOURSELF!".

Luckily it wasn't so bad cuz the first one only had to deal with 2 more enconters before the final Act boss, and the second had some great support skills anyways, but it still left a bad aftertaste in my mouth.
 
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everyone survived the lab. now i need to kill a guy in act 1 i've never heard of. guess i have to take the leech to that place in the boneyard so that's going on this butcher. a butcher, two monks, and a psychic.
 
In my last run for example, my fighter started with 14 damage basic attacks, and ended up dealing 40x2 with JUST the basic attacks with Punch Face (always crits in front) and Shoulder Check+ (if you end up move facing a unit, do a basic attack on it.),
I don't think anyone can dispute that fighter is king daddy when it comes to melee DPS, with a whole load of skills to do even more DPS. They can very easily outscale butcher for pure raw DPS, as you saw.

Where I think fighter falls off is that DPS is pretty much the only thing they do well. (And in combat, sometimes that's all you need). Butcher does not do the raw DPS of fighter, but they bring a lot of support skills that help teams survive. Hook lets you reposition one enemy (or a friend). Cleave means there's always at least one food drop nearby. Butcher can also go sideways into DOTs or debuffs like Rot or Attraction. The worst a butcher can be is mediocre. The worst a fighter can be is useless, especially if they're cucked by terrain, or crazy DPS enemies that don't allow you to close in safely.

E: Still trying to parse monk, but my gut feel is that they're the druid of martial class. Very easy to underrate, until you realise just how useful a dual-hit, flexible basic attack can be. I don't think they're as good as druid as far as late game classes go, but they're solid and unremarkable at worst.
 
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I don't think anyone can dispute that fighter is king daddy when it comes to melee DPS, with a whole load of skills to do even more DPS. They can very easily outscale butcher for pure raw DPS, as you saw.

Where I think fighter falls off is that DPS is pretty much the only thing they do well. (And in combat, sometimes that's all you need). Butcher does not do the raw DPS of fighter, but they bring a lot of support skills that help teams survive. Hook lets you reposition one enemy (or a friend). Cleave means there's always at least one food drop nearby. Butcher can also go sideways into DOTs or debuffs like Rot or Attraction. The worst a butcher can be is mediocre. The worst a fighter can be is useless, especially if they're cucked by terrain, or crazy DPS enemies that don't allow you to close in safely.
Fighter doesn't really have this problem much imo because not only do they get an innate speed bonus, the class gets a LOT of movement and dash skills, many of them extremely good and cheap, so it ends up being up there with Thief and Monk as one of the most mobile classes in the game. A decent Fighter goes early in the round, kills 3-4 enemies, and can either get away after that or is built to take a couple hits
 
everyone survived the lab. now i need to kill a guy in act 1 i've never heard of. guess i have to take the leech to that place in the boneyard so that's going on this butcher. a butcher, two monks, and a psychic.
Protip: You can use the Hunter's host passive so you can remove the leech at will.
 
speaking of monks, look at this rabid motherfucker
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She hits people every time she moves within range of anything hittable
She hits people when they hit her
She uses spells to take an extra turn to hit people again
And when she's paired with her favorite Cleric, she gets a million extra moves to hit people with again
then when she runs out of basic hitting attacks she uses spells that let her hit people within two tiles of herself
and if she's too far away from someone to hit, she teleports behind them and hits them twice (once for moving within range, again for the actual attack the spell forces) and then moves one space to hit them a second two times for good measure
if she can't teleport she just switches her attack to ranged and everyone dies

she two-shotted the cratermaker and even though it gave her brain damage I still love her so much
 
Protip: You can use the Hunter's host passive so you can remove the leech at will.
Didn't need it. Butcher with lifesteal and leeches set bonus was good enough to keep him alive the whole time. The bigger issue was the Dybbuk. My monks had enough mobility to corner it, but both monks were horrible possession candidates. It turns out, one of them has an ability granting it two movement actions a turn, and an upgraded attack that does 1 + (2 * amount of empty armor slot) hits per use. This meant I would have had a portable death machine kicking the shit out of my cats. The other monk had an upgraded kick attack that works like the tank's basic attack, but it casts twice for each use. The last cat was a psychic with become entropy+, which obliterates anything in its sight. A sacrifice had to be made, and it wasn't going to be the butcher.
 
2 things i learned is upgraded scatter shot appears to come with a bonus of not hitting allies in the area anymore

and *spoilers* i guess or whatever, in the final act 3 boss in infinite, all the copy cat's passives activate first. so if you have something like the necromancer 1 shot random enemy, it means that they get it and use it before yours, and could also just 1 shot your necro.
The events can be real cancer and are IMO the one thing in the game that can be truly unfair
meh, a lot of things can be unfair, including your own setups, you just don't really notice it unless it hits you. i think the events work fine, sometimes they fuck you sometimes they don't, some you have to learn. i stand by a lot of the genuine bullshit primarily being in das future, not because of direct "run fucking" but shit like the lightning boss nearly always taking forever and becoming untargetable, robot arms becoming untargetable, projectile/magic immunities etc. the jester miniboss is also bullshit but it can either fuck the game for you or himself. though, considering the philosophy they said where they want shit to happen and the player to have to deal with it, events being tweaked to be more silver lined or a step above colossal failure would be better than just destroying a cat/s or an immediate "end run asap". however it also does keep things "interesting" no matter how used you are to the game so it's a trade off. stuff in particular like blood frenzy, the printer, and "receive permanent stat downs every fight (can receive in the first couple events)" are on the "iffy" side of that though.
E: Still trying to parse monk, but my gut feel is that they're the druid of martial class. Very easy to underrate, until you realise just how useful a dual-hit, flexible basic attack can be. I don't think they're as good as druid as far as late game classes go, but they're solid and unremarkable at worst.
combo throw/pull make it 3-4 hit, kamehameha being another free hit with no/monk items, way of the mantis giving infinite stacking attacks with infinite time. ocular pat down giving marked and magic weakness also make them a very good support, (though actual, real, magic damage is actually pretty rare besides mage/kamehameha, they need another magic damage class imo that's less cc and more pow, that and an alternative main healer, like vestal (cleric, stable healing, tanky) and occultist (squishy, flux but higher potential heal) in darkest dungeon) main thing about monk to me is they have all kinds of defenses while also not really sacrificing damage, they can mark both ways, they can get thorns, shield, dodge chance, inflict high bruise, brace, damage null chance, stat buffs etc.

they can get very high status effect stacking with items/mutations, they seem to generally have fewer *shit* abilities than other classes, and also get gap closers/movement and a ability that stacks with every action done. their ranged makes stuff like the ice age boss less terrifying, or any enemy that doesn't like melee, they can still actually do something instead of skip.

the abilities are also less retarded than stuff like with fighter making board movement a pain in the ass the rest of the fight, it's probably best compared to being in the thief "family" though like how fighter and butcher are in one, with stuff like the basic attack copy and ranged/melee/status effects and defensive shit
 
Just got the game yesterday and this shit is like Crack. I am so bad at most roguelikes but that won't stop me from creating personal affronts to God. I am autistically into mystery dungeon games, though, which honestly are pretty similar. Minus the eugenics. Mostly.

Reading through this thread has also shown me that there are a lot of people coming into their first roguelike expecting themselves to have the game sense of someone with ten thousand hours of experience. Chill. Do you expect some retard playing their first round of MOBA-of-the-week to qualify for an esports team?

It's normal to be bad at games. You gotta be cool with that if you want to pick up a new title in a notoriously difficult genre.
 
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