Mewgenics - Edmund McMillen's biggest game yet

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Will it be better or worse than The Binding of Isaac?


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Lost my first run to the throbbing king because I stupidly tried to face tank the (almost) arena-wide attack.

The second run went much better despite having a much weaker team, simply because I learned that there are actual safe spots.
 
Did an exceedingly easy solo run.
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I want to share my new favorite Monk combo: Cow Skull (hat, changes your basic attack to tank's push attack, among other things) and Combo Pull (ranged attack, moves an enemy to a tile adjacent to you, changes you to melee stance, resets your basic attack). You lose access to the ranged basic attack, and effectively stances, but in exchange your basic attack now does full instead of half STR-based damage, you can still use it at least twice per turn before reloading it, and after you push the enemy away you can just pull them back in for 6 (3 when upgraded) mana and attack them again until you're out. Just this combo can reliably put out 100+ damage a turn and if you have the Cow Skull it's easy to get going, Combo Throw works about as well as Pull too if you can get them against a wall, but Pull makes the positioning slightly easier.

Monk is so much fun to use, it feels like the most technical class, but most of its skills are so good that it's rare to end up with a bad one, and any cross-class setups with Monk in either direction get insane really easily.
 
I love when a cat randomly is meowing along to the music.
It's especially funny in the areas with faster tunes


My guys never shut up, btw. They sing nonstop. I've had one of them stop singing only for another to start up a few seconds later. I guess I've got a musical bunch. Maybe musicality is tied to genes somehow?
 
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>get hunter cat
>everything about him sucks but inteligence
>has tainted mother
>first level gets amogus fly spell
>amogus fly carries every fight
>second level up hunter boon
>Amogus_dance.gif
>every fight fill the screen with amogus flies as every 1 health trash mob counts for the passive
>give him the big catnip cuz why not
>reach Boris
>pull up with the boyz
>gg ezi
>reach the spider
>spank her to death
>return to make more habsburg autotune cats
Very good.
 
I did a trial run of The Lab, and man, Act 3 definitely does not fuck around. Every enemy starts with 5+ HP or more, and that's the "swarm" type enemies too.

The "choose-your-boss" bit was neat though.
 
Just out of curiosity, how much time have you guys put into it individually?
Im about 30 hours in, defeated guillotina and Im bored now, the desert seems boring as fuck with the "no heal" mechanic and managing water bottles is a pain in the ass
Ive gone back to obsessively playing Isaac and Im worried that Im not liking this anymore. Progression seems too slow and one bad run (which is most of my runs) fucks up your resources (I dont have many good cats to begin with, all of them are a max 7).
Meanwhile everybody here is at the crater and the void and beyond.
 
Just out of curiosity, how much time have you guys put into it individually?
Im about 30 hours in, defeated guillotina and Im bored now, the desert seems boring as fuck with the "no heal" mechanic and managing water bottles is a pain in the ass
Ive gone back to obsessively playing Isaac and Im worried that Im not liking this anymore. Progression seems too slow and one bad run (which is most of my runs) fucks up your resources (I dont have many good cats to begin with, all of them are a max 7).
Meanwhile everybody here is at the crater and the void and beyond.
I just got my first clear of the final act 3 boss at 145 hours, I like this way more than Isaac and find the gameplay itself addicting, every run still feels fresh with unique builds. I really never felt like I needed to grind at any point, just kinda threw out bad kittens, did a lot of quests, and kept pushing as hard as I could

I think people worry far too much about base stats, the real way to make your cats stronger is to collect beneficial mutations and spread them around, most of the ones that give stats are a net positive so if you get a variety of them together the negatives should balance out, and the ones that give other innate passives are extremely powerful. When you get a good mutation, do whatever you can to keep it in the genepool (check all your kittens, keep inbred cats unless they're deformed and fucked up) and accumulate a bunch together until all your cats come out with 7-10 mutations, and at that point having base 5s doesn't even matter
 
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Just out of curiosity, how much time have you guys put into it individually?
Im about 30 hours in, defeated guillotina and Im bored now, the desert seems boring as fuck with the "no heal" mechanic and managing water bottles is a pain in the ass
Ive gone back to obsessively playing Isaac and Im worried that Im not liking this anymore. Progression seems too slow and one bad run (which is most of my runs) fucks up your resources (I dont have many good cats to begin with, all of them are a max 7).
Meanwhile everybody here is at the crater and the void and beyond.
I'm at 166...

and it sounds like you should look at the "why" you're hitting a rut. Have you invested in organizing and breeding your cats? I used to be in the "one bad run and I'm out of cats" problem, but since sorting them out... I mean, my runs can still be bad, but my cats won't be. I'm also just accepting that some of my cats won't be great...and that's okay! They'll become ok as time goes on in the run.
 
I'm at 166...

and it sounds like you should look at the "why" you're hitting a rut. Have you invested in organizing and breeding your cats? I used to be in the "one bad run and I'm out of cats" problem, but since sorting them out... I mean, my runs can still be bad, but my cats won't be. I'm also just accepting that some of my cats won't be great...and that's okay! They'll become ok as time goes on in the run.
I use bad cats as an excuse to do shit runs and try funny builds anyway.
 
I think a problem a lot of people are having with this game, if the reviews and complaints and etc I've seen are any indication, is that they're overvaluing basically all of their resources and subsequently not playing the eugenics game with the cold precision of a eugenicist that it demands.
desert seems boring as fuck with the "no heal" mechanic and managing water bottles is a pain in the ass
Water bottles are a bit of a trap, in that they imply you should be worrying about healing at all. You're supposed to just try to figure out a way to minimize damage in the desert, it's an attrition puzzle you have to solve. (That's the part that engages me about this game, honestly, like Into the Breach, it's just a long series of rather complicated puzzles.)
Progression seems too slow and one bad run (which is most of my runs) fucks up your resources (I dont have many good cats to begin with, all of them are a max 7).
This is what I mean above. You're early enough in the game that you could still be running random strays every time and it wouldn't matter. It's a eugenics game, so worry less about acquiring (or even losing!) good cats, and more about ruthlessly exterminating your bad cats. You get WAY more mileage in this game out of raising your floor than your ceiling.
 
The only real good water item for desert is that hamster drinking bottle that makes you permanently wet and gives you +1hp/turn regen. It goes on the tank, the tank tanks while everyone else kills at range, then the tank gets regen at the end of the fight from being wet because they need it. Crater's unfathomably worse.

Seems like every time I get a good mutation it's on a cat that dies. Current run's got me kinda disgusted brecause I'm delivering guillotina's head for the throbbing king quest and of course that's the cat that gets the random event that gives a '10% chance of +3 bleed on basic attack' mutation.

Gambit is a funny fight if you can do lots of little hits because he basically just never gets a turn.
Try eating the dice if you've got a butcher with Swallow. Glitches the fight out and he literally never gets a turn.
 
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