I want to share my new favorite Monk combo: Cow Skull (hat, changes your basic attack to tank's push attack, among other things) and Combo Pull (ranged attack, moves an enemy to a tile adjacent to you, changes you to melee stance, resets your basic attack). You lose access to the ranged basic attack, and effectively stances, but in exchange your basic attack now does full instead of half STR-based damage, you can still use it at least twice per turn before reloading it, and after you push the enemy away you can just pull them back in for 6 (3 when upgraded) mana and attack them again until you're out. Just this combo can reliably put out 100+ damage a turn and if you have the Cow Skull it's easy to get going, Combo Throw works about as well as Pull too if you can get them against a wall, but Pull makes the positioning slightly easier.
Monk is so much fun to use, it feels like the most technical class, but most of its skills are so good that it's rare to end up with a bad one, and any cross-class setups with Monk in either direction get insane really easily.