Mewgenics - Edmund McMillen's biggest game yet

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Will it be better or worse than The Binding of Isaac?


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chimpSculpture

kiwifarms.net
Joined
Oct 1, 2019
Mewgenics is the soon to be released next game by that twisted fuck that everybody loves, Edmund McMillen. He's probably especially best know for what's probably the roguelike with the most man-hours ever put into ever, The Binding of Isaac. He is also famous for many other games, like Super Meat Boy.

Originally announced in late 2012 for a 2014 release under the name Mew-Genics, it will finally be unleashed to us all in-the-year-of-our-lord 2026, in just a few days. Over twelve years after it was originally announced to release.
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The game is a turn-based strategy roguelike game with gruesome mutated cats, it's described on the Steam page as this:
Build the ultimate cat army through tactical breeding and send them into deep, challenging turn-based adventures. Draft abilities, collect items, and manipulate genetics across generations in this roguelike tactics game from the creators of The Binding of Isaac and The End is Nigh.

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Like his older games, the trailers on their own are creative and enjoyable to watch:

He's also been promoting the game with gameplay streams every day on his YouTube channel, where you can see how much of a crazy homeless man he looks like now.
Before Mewgenics and after Mewgenics:
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The last release McMillen was involved in was the massive Repentance expansion in 2021 for The Binding of Isaac, with his last actual game release being in 2019 with The Legend of Bumbo. TBoI is usually considered the largest roguelike ever. After four expansions released over the course of ten years, TBoI eventually accrued 719 unique items. Mewgenics will be releasing with over 900! This is possibly going to be the largest game McMillen will ever create. It's going to cost close to $30.

Is anyone else excited for this release? I usually consider myself quite cynical of new releases but I've been quietly anticipating this game for at least five years now.
 
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Yeah looks fun. I wish it was closer to an FFTA but it seems like it's closer to an Into the Breach with alot more roguelike appendages.
 
Mewgenics in its concept just feels like a game I could only dream of: TRPG, Monster raising/breeding, roguelike, crude humor, excessive environmental mechanics etc. I'm extremely excited about it.

Yeah looks fun. I wish it was closer to an FFTA but it seems like it's closer to an Into the Breach with alot more roguelike appendages.
I heard Edmund will make the Steam Workshop available for this game soon™, so who knows, maybe we will see some modders converting the main game into a "questlike system" like FFTA as well.
 
>eugenics
>they all look like shit
This guy is on the wrong side of history.
Also
>fat bastard making skits
>random prostitute pretending to be a cat

Just make a thread on this guy already.
Sounds like the usual game to burn free time. Having so much shit at launch sounds like a bad idea, balance is bound to be fucked and gunning for a build becomes frustrating.

Having breeding along with it means a bad run can burn hours of gameplay unless it's a roguelite.
You are a jew nigga, shut up.
 
Ehh... I increasingly disliked the design direction Isaac took toward the end of its lifecycle. It added a lot more stuff, but it seemed like it always became less fun in the process. Good items and strats were nerfed into the ground and compensation was rare. For such a huge, sprawling game that should've been all about wackiness and player choice, it demanded more and more that you engage it on its own very specific terms. I also didn't like Bumbo but that's more just that I don't like puzzle games.

I'll wait for some reviews. Sinvicta will probably be playing it. I've always found him pretty level headed and willing to call out some of the dumber design decisions while still appreciating the good ones.
 
I think it'll be an alright game, but not great, TBS genre is saturated, and whilst the roguelike elements will help it, not much of it is going to be new. If the genetics element is actually fleshed out/more advanced (though good luck with balance) and not just boost stats and smash appearances together then it could be great, but I doubt it'll as fresh of a game like Binding of Isaac.
 
After the Repentance DLC doubled the amount of characters and might have made the game Turing Complete, I don't know what to expect. I'll buy it day 1
 
Sounds like the usual game to burn free time. Having so much shit at launch sounds like a bad idea, balance is bound to be fucked and gunning for a build becomes frustrating.
He's only had 3,000 years to balance it all.

Having breeding along with it means a bad run can burn hours of gameplay unless it's a roguelite.
I think if you have bad cats it's because you were bad at breeding. When you first play TBoI you just pickup whatever items are given to you without thinking, but expert level gameplay in TBoI is spending the entire run assembling your build with the tools given to you. It's all mostly luck but you can make enough decisions to consistently create powerful builds.

In Mewgenics there is the huge pool of items, but the cats have abilities, held items, moves/spells and can be assigned into classes. To my understanding much of this is controllable with levelling up, but most importantly, breeding. Just as how you can build Isaac into something powerful and unique using your knowledge of the game, you can combine cats together in deliberate ways to create powerful cats. Mewgenics seems to have more dimensions to consider than TBoI, AND separately has even more items than TBoI to exploit into those dimensions too. You also have multiple units so you can spec or min/max each cat in their own direction each, instead of in TBoI where you only have one character.

The only flaw I'd say is that it's turn-based, I actually enjoy turn-based gameplay more, but those who adore TBoI will probably miss the fast gameplay TBoI has.
 
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I had to go back and dig this up, but am I the only one who's disappointed by this reveal trailer? I remember way back in the day Edmund McMillen teased this game on his tumblr almost thirteen years ago:

Quote from the above linked blog page:
I think most would describe Mew-Genics as a cross between The Sims and Pokemon with a sprinkling of Animal Crossing and a dash of Tamagotchi , but at its core the game really isn't like anything we've seen before.

... I had been focusing my time on Puddle due to the fact that she seemed to have a very unique tail that I believe had helped her place 2nd in a cat pageant in a previous and I needed to breed her so I could continue her bloodline before she got too old...

So the way it way originally pitched kind of had me intrigued. It sounded more like Mewgenics was shaping up to be a more fucked-up version of Nintendogs or something where you cross-breed cats in an effort to produce the most pageant-winning cat imaginable. You can imagine my disappointment when I find out that this game, which I was convinced had been cancelled forever ago, is now a turn-based rouge-like strategy RPG. Feels like we lost what could have been something really unique. I also had to quickly double-check to see if Edmund was also working on that new 3D Super Meat Boy game in development, since that game credits "Team Meat" as a co-developer, and as it turns out he's not. So that's got me a little concerned with how that game's going to be as well.
 
I had to go back and dig this up, but am I the only one who's disappointed by this reveal trailer? I remember way back in the day Edmund McMillen teased this game on his tumblr almost thirteen years ago:
I really like that trailer because he went back and used the YouTube studio to blur out the release year at the start and end lol.

So the way it way originally pitched kind of had me intrigued. It sounded more like Mewgenics was shaping up to be a more fucked-up version of Nintendogs or something where you cross-breed cats in an effort to produce the most pageant-winning cat imaginable. You can imagine my disappointment when I find out that this game, which I was convinced had been cancelled forever ago, is now a turn-based rouge-like strategy RPG. Feels like we lost what could have been something really unique.
He reacquired the legal rights for "Mew-genics" from Team Meat at some point years ago. By late 2019 he had completely redesigned the game to what it is now. The original version you're thinking of was going to be released for phones (with a PC port later), it did have turn-based brawls but it looks like that was just going to be one of the many activities you could do with the cats. Beauty pageants also being one of them. The old and new versions of the game are completely different genres.

I've never played Sonic Adventure but it looks like Mew-genics was going to be like the chao garden in that game. Mew-genics doesn't look that fun to me, but Mewgenics looks much more interesting.
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