Mewgenics - Edmund McMillen's biggest game yet

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account

Will it be better or worse than The Binding of Isaac?


  • Total voters
    47
  • Poll closed .
I'll add to this. If you use a wind spell on a body of water, it creates a current which uses up an additional 2 move points instead 1. Although it's really situational, it saved me a run in the sewers against the fucking sharks in the sewers. Really nice detail.
Also a wizard with the chill spell fucks those sharks up really hard. They freeze and get slowed by the spell since they start in water
 
I owe a near-perfect run to a cat named India

How will I ever recover :stress:

I'm not really joking. This piece of shit idiot was downed FOUR TIMES in the first two areas, and another time after that just for good measure. I swear I'm not a terrible player, the guy just had terrible constitution and even worse luck. She was targeted by almost every enemy she met, for whatever reason, and (in order):
  • broke her paw (from a bomb, somehow)
  • got poisoned (twice)
  • broke her rib
  • got cursed
(She would have also been downed a sixth time, during the final boss, had she not equipped a Grey Pinky beforehand.)
final_team2.PNG
She's the world's biggest cripple, AND YET, she's the one who ended up destroying the final boss. Her passives are excellent: guaranteed immobilization and weakness on crits paired with guaranteed crits if you hit anything from behind. Pair that with a weak Active ability that inflicts lots of bleed if it crits (and, later, an omnibuff per crit), as well as the best speed out of the entire party, and it's no surprise that-- despite being a retarded piece of shit that somehow choked on farts twice-- the poojeet still managed to prove herself and absolutely skewer that motherfucking spider. (Skewer is maybe stretching it a bit, since she really just landed the last hit and stacked fucktons of bleed (boss was on like 20-something bleed by the time it ate India's knife), but she did very well despite her cursed name and existence.)

India took some time to prove herself, though. She only started getting really useful like halfway through the first area. You know who wasn't a waste of space at any point in time?
My first Necromancer, Rosco!
final_team3.PNG

It's a little hard to see here since he's all black and wearing a spring, but the guy has literal devil horns. There was no way he had a chance at any other class. (That's him on the right. Don't ask why every single member has the same fur, because I don't know how it happened. None of them are inbred. Rosco was a stray.)
stepford_cats2.PNG
Behold: a time in which India was arguably not a retarded cripple. Horrifying.

Anyways, Rosco was the absolute star of the show. I'm not sure he ended a single battle without a full health bar. Almost immediately after the game began, I got an accessory that let any cat's basic attack spawn mana leeches. Guess whose entire thing was spawning leeches?
Rosco was a complete fucking monster. I'm convinced he could have singlehandedly carried the run, had things gone so wrong that he was left alone. His original passive is terrible, and never came into play, but his second is incredible. Two buddy-buddy leeches to play around with, both of which transferred all of their health leeching to him. Given that Rosco was already stealing substantial amounts of health (and mana) from literally everyone he fought, most of my party's enemies were lucky to have him end a turn without full health. Especially after I found him his scrubs.
The guy was already born pretty decent-- I think he had 7 Constitution and 6 everything-else (except strength, that was 4) before we set out-- but got pretty lucky with events and only got better. His first active ability debuffed plenty (due to his enormous health bar) and had its side effects quickly negated (because Rosco healed that entire thing within the span of like 2 turns if not stopped), while all his other abilities either spawned more familiars to use (both against opponents and as health reserves if things got really dire) or debuffed the shit out of enemies to the point where bosses were doing 1-3 damage if Rosco was in range and hadn't wasted all his mana on blood vomit.
The (very) few times Rosco was in genuine trouble, he deferred to...

...Allistair, the least Cleric-y Cleric ever.
allistair_caves_halfway.PNG
Disaster struck immediately after this screenshot, hence the earlier picture, but we'll get to that in a moment.

He inherited that trapping ability from one of the best Rangers I've ever used (tough competition btw, I love that class), and he sure as hell lived up to the bloodline. This guy was a pretty decent healer-- he had good speed, even with an item that gave him a -4 so long as it was equipped, so even with only one healing ability he had good-enough range that he could reach whomever he wanted before other enemies got to the person and tried to kill them.
That was just in the beginning, too. As time went on, Allistair only got significantly better. He gained the ability to set people on fire, a ranged heal that also did damage, and his absolute most-important feature: unlimited range on his traps two Alpha-related abilities. The man could designate one special cat as an alpha and, thanks to his pretty great Mana (total and regeneration), he could then give both him and that cat up to 3 bonus attacks in a turn. Later on, he also gained the ability to give that cat bonus moves for even cheaper, which was also shared with Allistair himself, meaning that my cleric could move somewhere, heal a cat, give the alpha a bonus move, use his own bonus move to get in range of another cat that needed healing, and spam that ranged healing until the bar was full.

Needless to say, this made him the lynchpin of the team and essentially the de-facto commander of these ragtag weirdos. He was so good, in fact, that even after being infested by parasites and permanently cursed to lose half his item slots... he still hard-carried. He went berserk, literally lost his mind, and couldn't land a kill without entering mania... but those downsides were minuscule compared to how helpful he was. Especially to one specific cat.
final_team4.PNG

To Allistair's right is the final member of this team: a total coin flip, whom I was only bringing along because I'd only used a Fighter twice before, meant to be little more than an experiment. She came from the world's horniest mage, found herself with gifted healing abilities... and chose to become a close-combat fighter with endless sticks. Her name is Della, and she defeated the Big Slime in three turns.
final_team1.PNG

Della wasn't really meant for anything except experimentation. I wanted her to have a lot of speed, mainly due to that Lick ability, but she drew the short end of the stick and ended up getting Turtle Mode (which reduces speed to buff health) instead. Plans had to change, so I decided that I'd start speccing her into whatever her first new ability ended up being.

That ability ended up being Assert Dominance. Assert Dominance makes you the Alpha if you manage to kill anything (with a 3-damage attack; not an easy feat outside of the Alley). That, in and of itself, does nothing. Once you're Alpha, though, the ability gains 5 damage and applies Bruise (which worsens any kind of physical damage) whenever you use it. When paired with Allistair's Alpha-designating abilities, it meant that I had a fighter who could apply Bruise with an 8-damage attack on her first turn... and then use her high-damaging basic attack.

From there, Della just snowballed into a ridiculously good fighter. She got gear that gave her Backflips for all her unused Bonus Attacks (which she had loads of thanks to Allistair), gave her Thorns to punish anyone who actually managed to hit her, let her sticks stay around for longer, and strengthened any Fragile pickups she got her hands on. Her passives helped her tank-- Turtle Mode added to her constitution and started her out with shield (which refreshed whenever she was overhealed), while Relentless (I think that's what it was called?) healed her for every kill she made. She even learned a positioning ability that let her apply Bruise in an area, which made Assert Dominance even more powerful. When all this was combined with Allistair giving her +3 bonus moves and attacks on the regular, it led to... well, Big Slime dying in three fucking turns. 80% of the damage caused to that thing had to do with Della, and the remaining 20% was split between India, Rosco, and all the pets they'd accrued.

Oh yeah, did I mention that this run was the one in which I got the Enemy Converter (forgot its name)? And it just so happened to come about while I had a Polymorph Remote on my hands. I got myself a Shark Cat, a Spider Kitten, a Leech, a Boomer-- lots of cool stuff that only the Spider Kitten survived most of. If I didn't like the selection of enemies in a battle, I'd just Polymorph one into something else. If I managed to keep that thing alive, assuming it didn't suck, I had a new ally on my hands. The Polymorpher was on Allistair, so there was no chance it'd be lost, and the Enemy Converter was on Rosco because he just happened to have the slot open. So I basically had my Cleric restraining enemies for the Necromancer to convert. Something something lol religion.

All those temporary allies, alongside the aforementioned four cats, combined together to make...
purrfect_stealers.PNG
A really shitty team name, but one that rang pretty true for what these guys did. Perfect sweeps of battles in which they stole a lot of stuff. (Mostly health and mana.)

They didn't have a very easy run, either, despite what this entire post might imply. One lethal misclick in the Alley boss fight led to a series of various misfortunes that ended up with, among other things, India getting injured five times and various other bouts of extremely bad luck (see: Allistair going mad and getting parasites, most of the temporary allies either acting stupid enough to be useless or dying very quickly, etc.). Had a weaker team gone through this gauntlet, I probably would have croaked in the sewers. But, because The Purrfect Stealers were the ones to do this, I finished Act I's final boss with a full-health party and truly stellar roster.

I really, really, really love these guys. It's a shame I can only use them once, at least until Guillotina comes along in three days to wreck house, but I get why McMillen chose to go the route of disposable felines. It makes the game pace much snappier and keeps similar areas feeling refreshed. I do wish there was some kind of "hall of fame" for your absolute favorites, though. Just a menu or separate screen where you could preserve their post-run kits forever, alongside a small portrait and a hand-written biography. If it exists, I have yet to unlock it, so the Purrfect Stealers will live on in screenshots and children only. If it's an unlockable: fuck you, McMillen, why would you do that to me? I'm a sentimental bastard. Let me look back on my team history and shed a tear or two, damn it! Don't make me beat a bunch of runs to get that!

Anyways, I'm loving the game. I was pretty on-point with my previous prediction that it'd become a modern favorite. My only real issues, save for bullshit like the Dybbuk story I detailed above (from the run before this one), have mostly to do with the very bad pathing (huge issue for trap-setting Rangers and fire-wielding Mages in particular) and sometimes-retarded enemy AI. My Spider Kitten kept trying to web the mama spider at the end of the Caves, despite it being completely immune to webbing, to the point where it only ended up attacking once or twice (in a nine-round fight) when the mama spider spawned some kittens. I doubt that kind of stuff is intentional, but I can't believe it was completely ignored over 12 years of development, so... maybe it's an attempt at artificial difficulty? Dunno.
Oh, I guess visibility could use some work too. Fire is a pain in the ass to see past its first stage, mostly due to the very desaturated colors, and I've lost track of several enemies just due to there being some wall or tree or obstacle in the way of their tiny hitbox. Programming in a rotatable camera could do the game wonders... but I know how much work that can be, so I won't ask for it. I'll just learn to live with the pain.

Pls no spoilers. I only just beat all of Act I. Act II is next (after I fight Guillotina and grind Tink some more), and I only just finished the first side quest. I'm not looking anything up, I'm trying my best to avoid this thread (and evidently failing, but still not clicking on any spoiler tags so it's totally okay), and I'm mostly just wasting my weekend pouring way too many hours into this game. I think i've thrown in like 15 hours within the last two days or something. I'm only lucky I haven't got much work holding me back, otherwise this game would have probably ruined my life for a month or two. And it probably will once I actually need to be responsible again.

Game good. Previous party good-er. Can't wait to see what comes next-- my profile says it's only 7% complete, and that scares me. How much more is there left?? I have like four other cool games to play in the next two months, how am I going to be able to do anything if Mewgenics just keeps being excellent?

Ah, whatever. I'll probably have its soundtrack stuck in my head while playing those games anyways. No matter how many times I listen to something else. Or otherwise try to erase the sound of tasty thighs from my mind.
 
Last edited:
Fuck you, Dybbuk.
He was the closest I came to dying for my first time.

That was until I fought the big patron saint of feeders Guillotina, my best cat died of a fucking cat fight the day before. Somehow I managed to kill her with my final cat at just 7 health. (Thank you double shot for getting two critical)

Then my next run saw my first real death, rather abruptly to the junkyard dogs using their nuke ability.

And I’m also going to add for anyone reading, beware the fucking the zombies. They can insta-kill downed cats, which gives them a health boost and an additional turn. I may have learned this the hard way.
 
I can't brag about the latest run because my necro cat WAS FUCKING EATEN BY THE FUCKING SPIDER CAVE BOSS!

But I had soul link+ and Thou Shalt Not kill. How it played out, I would debuff them all with soul link, then my necro revived one of them with the passive, or spawned fly familiar, or something, and then they all got smited when they killed all my familiars with their aoe attacks.

But then the spider boss just decided to eat my necro and ranger while I slogged through the webs with my cleric+debuff and warrior. Getting past the spider boss with the warrior is pain. You have to facecheck 1-3 webs to reach him. That's 3 turns of doing nothing.
And I’m also going to add for anyone reading, beware the fucking the zombies. They can insta-kill downed cats, which gives them a health boost and an additional turn. I may have learned this the hard way.
I was happily owning everyone with the necronomicon till my own zombies ate my own cats. It made them stronger and they downed the boss but still...
 
So far this is the most broken skill I've run into by far. Becomes very easy to cobble together a "kill everything first turn of round 1 before anyone else gets a move" once you find it. If you can get intelligence into the negatives, it even heals you.
1771198703185.png
1771198787629.png
 
So far this is the most broken skill I've run into by far. Becomes very easy to cobble together a "kill everything first turn of round 1 before anyone else gets a move" once you find it. If you can get intelligence into the negatives, it even heals you.
View attachment 8566600
Bro is God's stupidest soldier
 
Getting past the spider boss with the warrior is pain. You have to facecheck 1-3 webs to reach him. That's 3 turns of doing nothing.
The strategy I've settled into with the spider boss is to ignore the special mechanics and just pile on her ass. Yeah, she'll web you and enrage and do twice as much damage, but she also won't fuck off and make you chase her down again. And the webs aren't such a big deal if you have her surrounded unless you're totally reliant on basic actions (and even then as long as things are appropriately chaotic you'll probably get broken out with knockback or whatever other shit is flying around).
And you're also doing double damage (times four), fuck healing.
 
Bro is God's stupidest soldier
She was also really crazy strong! Best guy I've had by a good margin.
1771207299432.png1771207317930.png1771207369466.png1771207386771.png
1771207417865.png1771207437098.png
-2 intelligence and 6 charisma meant she started every fight with 3 free spells, while having powerful spells, which was pretty good on its own, but I just kept feeding her catnip for the whole game to effortlessly roll every single fight.
By caves my cleric had Cleanse to clear sleep from using Exert 8 times in a row, and my mage had the MP donation spell, so even if I couldn't one-turn every fight, I could 80% it in one turn, spend both of their turns recharging her, and finish it off on her extra turn.
 
Got my first loss to that stupid trap-throwing miniboss of all things. My only real DPS cat got owned because of my own stupidity and my low move cats cant even reach the boss with him moving every turn.

Low speed is definitely more crippling than low damage in this fight.
 
Got my first loss to that stupid trap-throwing miniboss of all things. My only real DPS cat got owned because of my own stupidity and my low move cats cant even reach the boss with him moving every turn.

Low speed is definitely more crippling than low damage in this fight.
With the right abilities you can trick him into running into his own traps, giving you time to move in on him
 
I've managed to get an absolute fuck machine that is this cat. High libido, no gender, no preferences. This damn cat will have sex with anything that moves and as a result almost every single cat in my house has it's gremlin face/ears. Truly the Genghis Khan of my playthrough. The part that really gets me is how it really looks the part.

Screenshot (2670) - Copy.png Screenshot (2670).png
 
I consider it a breather level.
I've probably just been lucky there.
I've also found it chill, even with terrible cats. The enemies punish you for not reading but if you can do that it's pretty logical compared to the bullshit in the desert (and crater, fuck all plants).

In other news I have mostly bred out my Arnolds, only for my new bloodline to turn out to all be God Warriors. Fuck.
At least they mostly make normal cat noises. Normal enough to forget about it until you use some attack with big numbers and they suddenly scream SHE'S NOT A CHRISTIAAAN
 
I'm putting it out there, the random dungeon events in this game are bullshit. Maybe it's bad RNG but there are too many forced negative events. First I got an event that gave my whole party negative mutations. This was early enough in the game that it fucked over my breeding capability. Then later I had a cat that had a "trinkets get double effect" passive. An event forced that cat to take a cursed Confusion 3 trinket. Cool, a negative synergy. These combined with getting a level with two Daddy Sharks in the first Sewers level right before the first Guillotina fight made me delete my save and restart.

The 50-50 buff/debuff event is such a trash mechanic. Like, don't even bother with giving me the illusion of choice here. The stat check events aren't much better, since sometimes it doesn't give you an option to ignore or skip, it just forces you into two or three bad choices, and even if you do have a good stat you still have a chance of failing.
 
I've also found it chill, even with terrible cats. The enemies punish you for not reading but if you can do that it's pretty logical compared to the bullshit in the desert (and crater, fuck all plants).
Must be a build thing, because I haven't had trouble with desert or crater (though crater I've only done once).

Desert has an annoying gimmick that counters druid and necro, but it wasn't enough to stop me from using necro. Haven't encountered too much trouble. Zodiac does incentivize summons, while Gambit is a (literal) dice roll.
Crater I've only been to once, can't remember if I fought the plants. But most enemies seem easy enough (headless randomly attacking being pretty funny). Amoebas are pretty awful though, especially if you are relying on equipment. Crater Maker just seems to be a knowledge check/attack counter. Granted things can go really bad if you let the wrong attack go off.
Bunker was mostly bishop spam for me, and while I think my positioning was probably ass they are quite rough. Johnny was also pretty tough considering the zealots are no pushovers. I at least found it tough, but I was down to 3 class cats (and by the end, just a necro and tank which aren't known for damage).
 
It's more just that they both have a lot of annoying gimmick enemies/environmental stuff relatively, less of a challenge thing.
Although there's one particular Crater miniboss that's a real pain if you don't have cheap screen-clearing abilities or fire. And RIP anyone who built into water element effects like the Desert encourages you to.
 
Haven't gotten to play the game yet but most of the online angry reaction seems to best be described as this
f96.jpg
The range of cameos is genuinely fucking insane and spans almost the entire political spectrum. Some are calling him a centrist coward for not taking a hardline stance on who can make cat meows for his game.
Meow.jpg
There are so many people in this list who completely despise each other but are all still part of the same cat choir and isn't that just beautiful?
Also how the fuck did he get people like rivers Cuomo or bobcat goldthwait? Some like jhonen vasquez at least seem on brand. northern lion is probably the most deserved for essentially acting as isaacs main marketing in the early days.
Anyone who's angry about who's in this game is just angry they're not in it, just like that one island.
 
Back
Top Bottom