ANF
kiwifarms.net
- Joined
- Jun 14, 2017
There are multiclass skills already, you unlock them by beating one of the Act 2 bosses.I do hope with future dlc we get more classes or maybe even the ability to multiclass
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There are multiclass skills already, you unlock them by beating one of the Act 2 bosses.I do hope with future dlc we get more classes or maybe even the ability to multiclass
I have just entered act two so I didn't know that, good to know though.There are multiclass skills already, you unlock them by beating one of the Act 2 bosses.
There are items which prevents cats from leveling up.How do you guys get to high levels other than soloing?
Whatever I have items for. Initially weak or generally inconsistent classes like the ones you mentioned are a lot better if you can deck them out at the start.Which party compositions do you guys prefer?
Downed cats won't level up either, so you can manipulate it that way. But it's always the lowest-level cat who gets it, so you'd have to try to down all of them.There are items which prevents cats from leveling up.
Only DoT guy I've put together that felt worthwhile was the escalating fire spell + Mage fire passive. Given the incentives to speedrun every level, I'd figure DoT is not really intended to be Good in the dungeon, maybe one is supposed to be making that sacrifice in order to create good DoT-based house boss munchers?So what are the general opinions on DoT?
I view it as a secondary source of damage. Not something you build for, but over a long run it would stack up damage, so good if you happen to get it for free from items or random inherited skills.So what are the general opinions on DoT? They all seem really weak to me. By the time you can build up enough dot to kill something, a fighter could've beaten it to death in half as many turns. It seems too niche, even with passives and items that buff it. Unless I'm missing something, I think the game would benefit from base dot values being increased significantly, cause it feels like if you're not ending fights in 2-3 rounds you're probably doing something wrong
Yeah bushes give the character inside them a general like 50% dodge chance for everything not just damageHealing attacks/buffs can miss in bushes
it's perq silly* Using certain abilities (ie archer's random shot, aoe damage abilities) will cause tanks with the specific perc to walk and try to attack their own allies