Stains Davidson
kiwifarms.net
- Joined
- Mar 7, 2023
I've not run into a limit for permanently tamed buddies, either, but I haven't tried very hard about it.
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An anti-combo that got some mileage out of me is if you get thou shalt not kill and blood frenzy. :^)A combo I got some mileage out of, if you have a thou shalt not kill cleric with a unit who can inflict a lot of madness (necro is good for this), it procs when they kill each other
Blood frenzy is so fuckin funny I hope it never gets nerfedAn anti-combo that got some mileage out of me is if you get thou shalt not kill and blood frenzy. :^)
They are annoying, but if you resurrect or persuade one. Buddy, you pretty much helped your run. Especially if you get two for double the counter spells.i never thought i could hate something as much as i hate the fucking brain faggots
wait does resurrecting a unit turn it to your side?They are annoying, but if you resurrect or persuade one. Buddy, you pretty much helped your run. Especially if you get two for double the counter spells.
depends on the skill I think. For some reason necro has several bring back the dead skills. one that can only be used on enemies, another that can be used on anyone but drain their stats too, and another that lets you bring anyone back from the dead and makes them your ally.wait does resurrecting a unit turn it to your side?
Oh I'm retarded. For some reason I just thought that the Hunter couldn't shoot tiles next to his allies by default XD I didn't know it extended his range to where his allies are, that's insaneSpotters is really good if you produce even a small number of minions, you wind up just being able to shoot 80% of the map most of the time.
Tbh, Tinker with 0 tech skills are still good, just being able to craft a spit ball, shoot someone with it, slow them down and next turn you both shoot and throw the spit ball for extra damage, or even a chance to craft a bomb and kill a bunch of small units with it, every Tinker I got has honestly surpassed my expectations in every way (in fact, a 0 tech/0 summon Tinker was my MVP against Pyrophina, but that's mostly because he had a spell that gave you a random status up for 2 mana, which snowballed hard against her).F Tinker
The best summoner class and really strong when synergies click, but otherwise spells are shit or don't do anything. Really requires good build, good synergy or good luck to work.
the brain faggots raped my cats, doctor. i don't want them near me any more.Everyone hates the brain faggots until you find out they're a potential spawn from the egg trinket that makes fetuses
That's the thing with Tinker; if you have one skill (ie tech on pickup) and the pickup drone, it turns out super OP. Same with the skills that reset your block to your armor, or give your robots your equipment armor... If you have robots and equipment that gives a lot of armor...Tbh, Tinker with 0 tech skills are still good, just being able to craft a spit ball, shoot someone with it, slow them down and next turn you both shoot and throw the spit ball for extra damage, or even a chance to craft a bomb and kill a bunch of small units with it, every Tinker I got has honestly surpassed my expectations in every way (in fact, a 0 tech/0 summon Tinker was my MVP against Pyrophina, but that's mostly because he had a spell that gave you a random status up for 2 mana, which snowballed hard against her).
But I do confess that not getting any Tech skills just makes them extremely boring to play (or at least, not as fun), I really wish the Ingenuity passive skill (gain +1 Tech whenever you collect a pickup) was actually an innate skill for every Tinker rather than something you need to come by pure luck, it's kinda like playing a Butcher without using the hook... it works, but it's just unsatisfying.
Also the Mech Suit is easily my ABSOLUTE favorite spell of all time
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The upgraded cleric resurrection spell does this yeswait does resurrecting a unit turn it to your side?
I just wish there was one guaranteed way to obtain Tech without having to rely on a good level up for it, maybe make it capped at 1 and make his skills have uncapped tech gain, I dunno. And again, it's not like Tinker is useless without Tech, I still think he's like a C or even B tier class, but he just feels incomplete without it.That's the thing with Tinker; if you have one skill (ie tech on pickup) and the pickup drone, it turns out super OP. Same with the skills that reset your block to your armor, or give your robots your equipment armor... If you have robots and equipment that gives a lot of armor...
They're good. They're another RNG-ass class but unlike most of them they only need to hit on one good ability/passive to be useful (either by themselves or boosting a Hunter or something).Psychic, I've only done three runs with this class and tbh I still don't get its appeal.