Mewgenics - Edmund McMillen's biggest game yet

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Will it be better or worse than The Binding of Isaac?


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Okay note to self, if you breed a cat with the "your basic attack inflicts bleed" and you make the cat a druid to give the crow bleed, it does ALSO mean that everyone you hit with your song gets bleed. He also had the passive to increase the size of the song, so I just started basting the entire enemy field with it to start.
This inspired me to try druid with hose tail mutation, and the whole area of the attack becomes water tiles. Foreseeing this I also have webbed toes on my cats.
 
Okay note to self, if you breed a cat with the "your basic attack inflicts bleed" and you make the cat a druid to give the crow bleed, it does ALSO mean that everyone you hit with your song gets bleed. He also had the passive to increase the size of the song, so I just started basting the entire enemy field with it to start.
Psychic with s.link and the passive(+) where attacks do 0 dmg but you can cast it three(six) times.

It was quite fun to chain enemies together and kill them all with a Big Punch.
 
Okay note to self, if you breed a cat with the "your basic attack inflicts bleed" and you make the cat a druid to give the crow bleed, it does ALSO mean that everyone you hit with your song gets bleed. He also had the passive to increase the size of the song, so I just started basting the entire enemy field with it to start.
I learned this with bleed too, but on a Cleric instead of a Druid. Thank god I did. Dequipped the bleed-causing gear right away.

Also, fun fact: if you have a cleric with a ranged ability like Prayer, you can purify rotten food. Just use the ability over top the tile with poisoned food and it turns normal. It gets rid of all the debuffs and makes it heal 4HP instead.
 
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I learned this with bleed too, but on a Cleric instead of a Druid. Thank god I did. Dequipped that thing right away.

Also, fun fact: if you have a cleric with a ranged ability like Prayer, you can purify rotten food. Just use the ability over top the tile with poisoned food and it turns normal. It gets rid of all the debuffs and makes it heal 4HP instead.
Works with any heal (holy) spells, I think. Tested with Prayer and Benediction.
 
well well well...
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Today I discovered that Eating Disorder's doubling effect applies to the once-per-battle drink items, and it also applies to items used on other cats with the Dealer passive. I wonder if you can block confusion with something like Tinfoil Hat to stop the confuse with it too?
 
I took mind control on a psychic in my most recent (successful) run. It is very important to note that the duration is unlimited. Ita not just a charm spell with unlimited distance, it's an instakill against any non boss monster.

Its not going to help in most boss fights unless they summon things but at the same time you don't need to combine it with anything, just a way to get a pile of mana and it just works on whatever the biggest pain in the ass will be at any given time.

I think psychic might be my favorite class. They can shit the bed sometimes but it happens a lot less than something like a technician.
 
The C-1000 was probably the first time since the game started that I felt really challenged by a house boss, what a cancerous fight.
The thing has 500 HP, starts every round with 100% dodge and every time you attack it it loses 10% dodge and teleports away if you missed, moves toward you every time you take any action, and either when it gets hit or when it scores a melee hit, it transforms into a perfect copy of your cat with all of its spells and items. Bringing effects that make you unable to miss would probably make this fight dramatically easier
 
I'll be completely honest, I have yet to explore the boneyard because I'm too busy farming cats for upgrades. Right now I have the cancer item and I'm hoping on getting a cat with the Bare Minimum passive (stats can't go below 5/7) to make a freak-ass feline.
 
Got the true ending. Probably not gonna go for 100% because of the absurd upgrade requirements like 100 cats for Frank and however many dead cats the zombie hobo needs. The lategame was also a real slog with all the fucking quest item runs you need to do.

S: Butcher -- Still the most consistently great class, not much else to say.
Fighter -- Dethrones Hunter as the best lategame DPS class.

A: Monk -- Would be S tier if not for the locked trinket slot. Lots of gimmicky crap among its skills but can pretty much always pull its weight.
Druid -- Best support class, has a lot of duds in its skillset but the crow and AoE heals are tough to beat.
Psychic -- Second best support class. Absurdly good for crowd control, can be built for decent scaling damage as well.
Hunter -- Best DPS class until Act 3 and difficulty selection are unlocked, runs out of steam by then because projectile reflection is omnipresent and that -2 speed penalty really starts to sting.
Tank -- Completely outclassed in its role by Butcher and Druid, Still good.

B: Necromancer -- Goes 50/50 with amazing game-breaking skills and absolutely worthless dogshit. Eternal Servitude = won run.
Cleric -- Indispensable for the quest run where your skills get scrambled after every use, just alright otherwise.
Jestah -- Better Collarless. Has some absurdly strong unique skills and passives, but good luck ever getting them lmao. I've only ever seen them on the aforementioned scrambled skills run despite getting all completion marks with Jester.

C: Tinkerer/Mage-- RNG classes with far too many dogshit options. Telepathically shoved in the locker by Psychic who's better at pretty much anything those dickheads can do. Tinkerer slightly above Mage because it has really good stats.
Collarless -- It's a challenge option, duh. Not actually that bad, about as strong as the other two underachievers in an average run.
 
One thing i want to try is the confusion spell with something that drains luck. Luck has a heavy hand on that effect, ive had cats with like 15 luck spend an entire fight confused and just ignoring it, I imagine the opposite would be true. They seem like things that could be easy to put together, random cats get the confusion thing and I think thieves get luck damaging stuff? I know ive seen it before. It might be a way to stunlock big shit for a long time.
 
Really wish I could get any good mutations in my pool, +1 range is the only one I've chanced onto and no items that give them have spawned. How does the shimmer thing in Crater work, is it just random if you pick that effect? I thought it just put random statuses on everything every fight.

Also, if you get an event with something that looks like a shrunken head potato (eye and mouth sockets pulled in, dessicated) don't pick the charisma option unless you want both rabies and lycanthropy. That was on a 13 (iirc) charisma cat, too. >:(
 
How does the shimmer thing in Crater work, is it just random if you pick that effect?
Shimmer is how you get the fucking juice as far as mutations go, at least as far as Act 2. It gives each cat a random mutation EVERY fight. If you roll it at the start of the map, and can apply it to basically EVERY fight it's so fucking bonkers.
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Tainted Genes or Uranium Rod is the only other way I know to farm mutations, aside from the obligatory monolith touch. Shame Shimmer is locked to crater, or feels like it. Crater is super ass to run, as far as Act 2 biomes go.
 
I got my first mutations from the Junji Ito hole event, my cat wriggled in and was gone from my party, and after like a combat and another event the cat returned all deformed with a bunch of mutations. It included the shitty -2 CON body mutation, but also the incredibly useful "ignore tiles" leg AND arm mutations and some other marginal ones. I've basically been breeding those down to the ones I like, and then I have a room in the house that's just full of toxic waste and taxidermy crow and I put babies in there and hope they get all deformed. I feel like the intended play experience is putting your cats in the genetic equivalent of a rock tumbler.
 
I got my first mutations from the Junji Ito hole event, my cat wriggled in and was gone from my party, and after like a combat and another event the cat returned all deformed with a bunch of mutations. It included the shitty -2 CON body mutation, but also the incredibly useful "ignore tiles" leg AND arm mutations and some other marginal ones. I've basically been breeding those down to the ones I like, and then I have a room in the house that's just full of toxic waste and taxidermy crow and I put babies in there and hope they get all deformed. I feel like the intended play experience is putting your cats in the genetic equivalent of a rock tumbler.
You can grab one at the end of act three but it means you have to go into a second zone, both of which are rough, especially the second one you pick up. Doing the first zone is kind of worth it to bank the syringes, you can hang on to them and pop the right skill on the right cat before you start a run.
 
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I got my first mutations from the Junji Ito hole event, my cat wriggled in and was gone from my party, and after like a combat and another event the cat returned all deformed with a bunch of mutations. It included the shitty -2 CON body mutation, but also the incredibly useful "ignore tiles" leg AND arm mutations and some other marginal ones. I've basically been breeding those down to the ones I like, and then I have a room in the house that's just full of toxic waste and taxidermy crow and I put babies in there and hope they get all deformed. I feel like the intended play experience is putting your cats in the genetic equivalent of a rock tumbler.
When I got the Amigara fault event, my cat came back as psychotic and I had to kill it. As in, the game marked it as an enemy, and the battle didn't end until it was put down.

I tried going to the moon today, but as I got to the final boss of crater... There was a fucking wild fire, and I couldn't do anything without fire procs, and I'm a little mad because my party did not survive. Crater sucks so much ass.
 
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