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Not sure if anyone's mentioned yet, but certain items/weapons count as magic damage, too. I know Technology does because I ran a magic buffer + weapons master with it and had a pretty good time.Hey, does anybody know what exactly magic damage is? Even the wiki can't really put it into words and it's bothering me greatly. I've got lots of magic-increasing spells and items that I don't know what to do with because I refuse to run Mage again (I've had like 11 mages and only 2 of them have ever been anything more than dead weight). Is it just damage dealt by spells? Is it specifically ranged damage dealt by spells? I know Mages have their basic attack affected by magic-up stuff, but I don't know if that'd also apply to something like a Necromancer and/or Druid. I can't really find out, either, because my guys tend to stack multipliers until the damage numbers on their actual spell buttons don't mean anything without proper context. The closest I've gotten to figuring this out is having the extremely rare "Magic Weakness" debuff applied to a few enemies and experimenting with what did and did not crit on them. (And I've never gotten that debuff with a Necromancer or Druid in the party, only a bunch of physical fighters...)
Check for eyeless- birth defect.View attachment 8694708
Yo why is my cat chinese dawg?
Which one gives you trouble?Edit: And Ive lost 3 runs worth of cats to the Desert minibosses, fml
>WOAZERS, What? your tank got malaria your DPS madness and your two other cats 99999999999 confusion in unskippable events?Act 3 run going amazingly, then my Fighter gets Blood Frenzy from an event immediately before the final boss. This is the single most frustrating thing in the game for how often it happens and how little you can do about it
Thats the thing, the cat do have eyes, but for some reason he decided to appear as a racist chinese cartoon in the frame, lmao.Check for eyeless- birth defect.
doing 1 round wins give you a better chance for better items and don't forget P-mart.Aside from the meteorites and furniture boxes (and I assume whatever act 3 has that's analogous, haven't had time to play much this week and still cleaning up act 2 stuff) is there any way to increase the rarity of your item drops, or do you just get better item drops on later acts?
If anything reading that bit about the bow (which I don't really consider a spoiler; of course that's gonna be the final boss. it's an ed mcmillen game) made me realize how much this game likes to throw stuff at you early on that you really, REALLY should save for later acts. Wish I'd saved the persuader for some of these irritating-ass quest runs.
Tyler Gaylel explained it like thisDoes luck affect what events you get?
Higher luck equals more dice rolls -> best dice is picked5 luck is neutral. Each point of luck is a 10% for an "extra roll, pick the best" (or pick the worse, for luck below 5) when rolling something that uses luck
They rated him autistic because he told the truth.>WOAZERS, What? your tank got malaria your DPS madness and your two other cats 99999999999 confusion in unskippable events?
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>sounds like skill issue to me!
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>What? are you avoiding the events because of how punishing they are?
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>Well fuck you you are penalized for that too now your cat cant heal by any means!
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>What!? you thought because you had 10 in this specific skillcheck everything would be allright!?
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>well life ain't easy boy, now your cat has malaria! AGAIN!
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>BTW HERE'S YET ANOTHER ENEMY TAKING A BIG FAT DUMP IN EXTREMELY DETAILED MANNER AIN'T THAT SILLY!?
There's definitely a fine line where the random events go from "okay, that sucks but I gotta push forward" to "time to get an older save or use the save editor".They rated him autistic because he told the truth.
So in other words high or low luck doesn't affect pool of events you come across during an adventure.Higher luck equals more dice rolls -> best dice is picked
As for finishing on Round 1, you get Luck 10 which means you have a better chance to get a good item for ex. Infamy Mask.