Mewgenics - Edmund McMillen's biggest game yet

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Will it be better or worse than The Binding of Isaac?


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How do you play electric damage tinkerer, by and by? Is it even viable?
Electrolyze alone is so good that it makes it viable if you have the mana to spam it a lot, aside from that it needs support in the form of items and/or mage skills, I have yet to be lucky enough to get a really good electric build together but combining Fuzzy Feet with electric damage boosts and water terrain seems like it has potential
 
I disagree because most of my best tinkers have had no tech and done reliable damage by just producing sticks and spitballs and using various means to buff them. Electrolyze, Robotic Arms, the caveman equipment, and any sources of additional basic attacks end up making tinker viable even with mediocre skills, and then getting combos and synergies on them just makes them even better

The passive Robotic Arms, that lets you use your weapon twice per turn, is actually even stronger than it looks because this count is per item, not per turn, so you can use a weapon twice, break it, generate a new one, and use that one twice too in the same turn, and repeat if you can get even more cycles going somehow, like with the spell Recycle
High IQ: "If I calculated my int and cha correctly, I can reliably craft rocket launchers and blast these groups of enemies this many times per turn, maximizing my damage output."

Low IQ: "I killed the man on the moon on the first turn by poking his hand fifty times with some sticks I found on the ground"
 
Flow state monk + Release Energy makes for a very hilarious room-clearer. I even got a mage to feed him mana.
 
heavy shot heavy shot heavy shot heavy shot heavy shot heavy shot heavy

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get yourselves a Monocle and Lucky Shot Hunter
 
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Is the Engineer Class really that bad or i just dont get it? so far is the only class i dont seem to make it work at all.
Tinker and mage are the two classes with the lowest reliability. Way too often you'll get offered a set of 9 class abilities and 3 colorless abilities that do no damage and have absolutely no synergy at all. They can also rarely produce godcats that clear the screen or deal hundreds of damage in a turn. If you want to win this particular run, bring any other class instead. If you want to roll the dice for a broken cat, bring a single one with three highly reliable classes.
 
Oh shit, cat duets are possible. (Brought to you by my cats, who still won't shut the fuck up. But it's still cute, so I still don't mind.) I'll try and get some video of it happening if I can and post it here.
 
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Ladies and gentlemen, I present:
world's_actual_smallest_cat.PNG world's_actual_smallest_cat2.PNG
SMALL.

The night immediately before Lil' Jericho's prophesized appearance, I got another kitten with Hamster Style that I thought made him as small as a kitten could get.
world's_tiniest_cat.PNGworld's_tiniest_cat2.PNG

I fought Pyrophina again. She never got to do any damage and I way overprepared. How the fuck did I wipe to this thing the first time around?
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Don't wipe to Pyrophina. It took me two real weeks to get back on track after missing out on her quest item. Save-scum if you have to, but do not fucking lose to her.

I'm considering making Lil' Jericho into a Fighter and rerolling for Hamster Style to see just how small these things can get.
 
Ladies and gentlemen, I present:
View attachment 8711729View attachment 8711730
SMALL.

The night immediately before Lil' Jericho's prophesized appearance, I got another kitten with Hamster Style that I thought made him as small as a kitten could get.
View attachment 8711732View attachment 8711733

I fought Pyrophina again. She never got to do any damage and I way overprepared. How the fuck did I wipe to this thing the first time around?
View attachment 8711741View attachment 8711742View attachment 8711743View attachment 8711744View attachment 8711745View attachment 8711746
Don't wipe to Pyrophina. It took me two real weeks to get back on track after missing out on her quest item. Save-scum if you have to, but do not fucking lose to her.

I'm considering making Lil' Jericho into a Fighter and rerolling for Hamster Style to see just how small these things can get.
I had a dwarf Ranger (at one point with negative constitution) who destroyed the caves with the bouncing arrows and stole my heart

She then died on her first night back after getting mauled by the guy i tried to breed her with
 
I got a cat with that passive early on and like a third of my cats have that plus the horns that give +bleed on hit and sasquatch feet that give trample. It's really charming how mutations stick around like that, trying to get the hunter bouncing projectile passive to propagate the same way. I'm curious if you can get dwarf and the opposite one (form of mountain?) on the same cat and just have it come out completely normal because that'd be really really funny.
 
I have yet to see either mutations (dwarf and the inverse) and it honestly boggles my mind how I might not even have seen half the game contents yet.
 
I love it when Dibbuk possesses my shittiest cat and then proceeds to beat my ass with it, i swear the AI sometimes is too smart when is on the enemy team.

But when I use the helmet that controls the cat it always does the dumbest shit.

Anyways I wanted to show off this chad of a cat.

chad.jpg

...turns out he's got a date with his sister/gf tonight. game is peak.

stacy.jpg

They already have two sons, Icon and Birk. They have to get a sister so we can keep the bloodline pure.
 
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Okay, Ive gotten some hang of this game. Lost three more runs, won one more, a gristle run with druid. Its just like my Isaac wins to loses ratio. I was extremely conservative with my positioning and just used a fuckton of summons (squirrels and dead cats) combined with a passive for the druid summons to get health regen and +10 health. I think I lose a lot more runs cause of bad skill mixes or very bad positioning.
Now I want to learn how to setup a good breeding system so I can inherit spells and passives. My Druid got a summon squirrels + cause of that run and I definitely want it passed down so I can try to refine it more into something good. Can someone explain in brief the breeding mechanics?
I have three rooms, 12 appeal, around 24 cats, 8 retired, 8 strays with 7s and 8 lineage cats. 7 is my highest base trait value rn and rarely I get a cat which inherits a spell or passive.
Dwarf sucks really bad, its a minus to 3 stats including health and + to luck. Completely worthless imo. Ive had 2 dwarf cats so far and I donated both.
 
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Tinkerer is both the most fun and frustrating class. Feels like its the only class with negative traits, like the "emergency evac" being often more annoying than its worth. Then there's others like bionic arms or the set bonus one that are just crazy.

Act 3 feels so sadistic. Very fitting Endless Misery is the song of the first area. The Ice age boss theme is pretty fun though.

Also if anyone has tried it, how is hard? How does it change things up?
 
Now I want to learn how to setup a good breeding system so I can inherit spells and passives. My Druid got a summon squirrels + cause of that run and I definitely want it passed down so I can try to refine it more into something good. Can someone explain in brief the breeding mechanics?
I have three rooms, 12 appeal, around 24 cats, 8 retired, 8 strays with 7s and 8 lineage cats. 7 is my highest base trait value rn and rarely I get a cat which inherits a spell or passive.

You need to set up a fuck room, put all comfort, stimulation, mutation in one room and put the cats you want to fuck in there. One room to store cats, if you dont have a lot of comfort there will be lots of fighting and killing, which is good. And one for the kittens, stats don't matter there either.
 
Can someone explain in brief the breeding mechanics?
- Comfort -> Whether cat fights, higher means less fights. I think any value above zero is good.
- Stimulation -> Determines whether the parents pass down their genes. I think a good number to aim for is around 50+ for a good chance that one skill or passive to be passed down.
- Health -> Self explainatory, lets your cats live and breed longer. Always good to have but not a priority for me.
- Mutation -> Also self explanatory. Don't really aim for this personally, I think it's easier to aim for mutations during a run instead.

Dwarf sucks really bad, its a minus to 3 stats including health and + to luck. Completely worthless imo. Ive had 2 dwarf cats so far and I donated both.
I used to think this way, but then I read up on how luck actually worked.

Basically 5 luck is considered "neutral". For each point above 5, you get a 10% chance for a second roll. If you ever played TTRPGs, you know how this basically doubles or more your chances for a good result and practically halves or more the chances for a bad result. And that is only with a second dice. Above 15, you get a 10% chance for each point at a third dice, and so on. Moreover, this applies to every roll you make ingame, whether it's testing to hit that pesky maggot in tall grass (50% chance to hit becomes 75% chance to hit at 15 luck), or testing to avoid the confusion roll (25% chance becomes a mere 6.25% chance to roll poorly).

The inverse also applies, for every point below 5. Each point gets you a 10% chance to roll a second dice, but this time, you take the worst result of both. Enough negative luck could basically mean never succeeding any sort of RNG roll.
 
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Also if anyone has tried it, how is hard? How does it change things up?
Hard is actually not that bad and kinda fun most of the time. If you ever managed to beat Act 3 without almost ending your whole run, then Act 1 or 2 (or even 3) on hard ain't bad.

The major difference from Normal to Hard is that you get to see Elite enemies more often (even in non-Hard paths), and I think events tend to be a bit unluckier? Can't confirm that though.

... However... SOME of the time, the higher difficulties can be straight-up horsecrap and make your run impossible to beat unless you have a s very specific set-up.

For example:

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This screenshot ain't mine, but this happened to me in Act II against Johnny, all of my cats had -1 in all stats and had to cast their spells and end up with the least mana possible to avoid taking damage, so that one Druid with Summon Bear? yeah he got screwed and couldn't use it at all during the entire fight. He also died because he couldn't find a way to spend all his mana without leaving 4 mana leftover.

So yeah, Hard mode USUALLY is alright, but that 1% of the time can make your entire run a nightmare.
 
someone explain in brief the breeding mechanics?
Breeding the cats is like building exodia, you need strays with 7 in one skill, chuck them in a room full of confort and stimulation and let them breed wild for a while once the confort is negative you start culling them out and leave cats that have 7's in 2 or more skills, if you got the gaydar chuck all the degenerates to the torture chamber to fight to the death and leave only the straight average/high libido cats, once you have a male with 7's in 4 or more skills, make him the only male in the room and put females that have 7's in the remaining stats, dont concern too much about inbreeding, i've seen a lot of people complaining about micromanaging the cats when inbreeding has not been an issue at all and if anything it has speed up the process for uberköts so really dont concern too much about it.

If your best cat has 7's in all of them but is gay (happened to me) take a ? cat and leave him alone with the gay cat, ? cats can breed with faggots.

Thats how i do it and is been fine so far, is not that complex or torturous, if you got some mutation furniture turn the figthing room into a mutation chamber too and if you see a mutation you like put the bastard with the stud, you could also benefit from the cats having adventured before because they have a high chance to pass down the skills making certain classes like mage more consistent by passing the skills/passives that make the class good regardless of anything else in the RNG, personally i just throw the cats that performed well in the orgy room because i like to see their portraits in my heavily inbreed line of rat-cats
 
- Comfort -> Whether cat fights, higher means less fights. I think any value above zero is good.
- Stimulation -> Determines whether the parents pass down their genes. I think a good number to aim for is around 50+ for a good chance that one skill or passive to be passed down.
- Health -> Self explainatory, lets your cats live and breed longer. Always good to have but not a priority for me.
- Mutation -> Also self explanatory. Don't really aim for this personally, I think it's easier to aim for mutations during a run instead.
1. My kittens sometimes get two actives and a passive due to 90+ stim room

2. Mutation room is only temporary, change it to a 3. lethal fight club for cats you don't mind dead.

4. Non-lethal for cats with rare traits

5. Health room with the no sex statue

6.Kitten nursery (where they are growing up without any chance of their parent fucking them)
 
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