Mewgenics - Edmund McMillen's biggest game yet

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Will it be better or worse than The Binding of Isaac?


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Found a good bug.

Flatline (necromancer) : Down yourself, spawn a shadow copy that dies after one turn.
Shoe Polish : Repair your active weapon and reset it. One usage.

So that shadow copy. If you use shoe polish, it repairs the base cat's weapon, not the copy. This removes worn status. You can just shuffle items in and out to repair everything.

E: Furthermore you can rez the flatlined cat with necro raise and have it flatline itself again to get another two uses out of the equipped weapon if it's a once-per-battle one. I'm beating the crap out of bosses with multiple hits of uranium rod per turn. Flatline's amazing.
 
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Since we're talking about Act 2, should I go for Butcher/Core or Psychic/Moon for unlocking classes? Guillotina's primed to arrive and I don't want to cause any sequence breaks, let alone juggling the kaiju while managing the Throbbing Domain unlock.
Butcher excels at survivability and its attack can hit diagonally and directly scales with strength, so as long as you're fine with sacrificing the mobility you'd get with a fighter you'll want to prioritize that. Psychic is great too, but you'll want to wait until you have a bunch of crap you can slap on it that lets you reroll on level up because if you don't get some crazy shit that lets you throw glass everywhere and knock enemies around, then you'll just have a guy that can pull an enemy one tile forward for two damage every turn. Magic-based classes in general really suffer from this issue, and then you get monk which isn't a magic-based class at all and gets the best magic skills like kamehameha and hadouken and the one that makes the first spell of a turn double-cast.
 
Butcher excels at survivability and its attack can hit diagonally and directly scales with strength, so as long as you're fine with sacrificing the mobility you'd get with a fighter you'll want to prioritize that. Psychic is great too, but you'll want to wait until you have a bunch of crap you can slap on it that lets you reroll on level up because if you don't get some crazy shit that lets you throw glass everywhere and knock enemies around, then you'll just have a guy that can pull an enemy one tile forward for two damage every turn. Magic-based classes in general really suffer from this issue, and then you get monk which isn't a magic-based class at all and gets the best magic skills like kamehameha and hadouken and the one that makes the first spell of a turn double-cast.
I really like tossing a monk on a team for that exact reason. The monk itself is usually middle of the road, does it's job well enough but I rarely get one that doesn't do what a lot of other classes could accomplish as well. Those skills that carry over in breeding are incredible though, way of the owl lets you double cast a spell so when it finds it's way on a mage with meteor swarm it's great.

That being said, the wolf form monk does start to excel at boss fights. When they're tossing 4-6 stacks of bleed a round before anything else than they really start looking good.
 
Monk is ok, just ok, he's never bad but i also never get a monk where im like "ok now is mr snuffles turns and- OH GOD HE'S RAPING THE BOSS!!" he gets points for not being like mage or tinkerer but still i havent been impressed by him yet.
 
Monk is ok, just ok, he's never bad but i also never get a monk where im like "ok now is mr snuffles turns and- OH GOD HE'S RAPING THE BOSS!!" he gets points for not being like mage or tinkerer but still i havent been impressed by him yet.
The best monk I got was the one with Flow State and Release Energy. Combine with a mage feeding him mana, you can stack up +20-30 strength/dex easily for each round he takes. Throbbing King went down in 2 rounds, which is pretty amazing by my standards, since I never deliberately build for broken combos. (If only I got Fist of Fate for this run too.)
 
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The best monk I got was the one with Flow State and Release Energy. Combine with a mage feeding him mana, you can stack up +20-30 strength/dex easily for each round he takes. Throbbing King went down in 2 rounds, which is pretty amazing by my standards, since I never deliberately build for broken combos. (If only I got Fist of Fate for this run too.)
Pure Stats is never a good build since most bosses can vore you rendering them all obsolete.

Monk for me is always either a 2/2 spitball shooting cat or a wasted slot.

Here is IMO a tier list of chapter bosses and how annoying they are.
Special place in hell for the designers:
Crater Maker
Arthur
Spewer
S tier:
Creator
Man on the Moon
A tier:
Stacy
Cerberus
Bunga
Boris
B tier:
Zodiac
Johnny
C tier:
Queen Hippo
Dybbuk
Chubs/Nubs
Mother
Hitler 2
D tier:
Radical Rat
Spinerette
Gambit
Coven
Dreadnought
 
I keep stalling at the Desert now, I think the cats I'm breeding are too retarded to do anything. That, and I'm always running into Morana.
 
I keep stalling at the Desert now, I think the cats I'm breeding are too retarded to do anything. That, and I'm always running into Morana.
Are you doing itemless runs or something? Do some easy Act 1 stuff to stockpile items, keep an eye out for any water generating items or cats. Items are as much metaprogression as breeding cats is.
 
Are you doing itemless runs or something? Do some easy Act 1 stuff to stockpile items, keep an eye out for any water generating items or cats. Items are as much metaprogression as breeding cats is.
Yeah I've been grinding through full Cave runs and all, but after I while I just lost confidence in my cats after they just kept dying and losing shit in the desert so I'm just sending them on itemless runs.

No water items either, I got shit luck it seems.
 
What's so bad with Crater Maker?
Infested Pair is way more troublesome, unless you happen to have cat with soul reap and high mana.
Infested pair has double weakness to fire (gets 4x burn stacks, and procs multiple times each turn)

Crater Maker is a gimmick boss and they just don't work in this game. His gimmick is that you need to hit it so it cycles attacks. God forbid you have minions or multi-hit/auto-hit abilities. Also if your cat dies or is out of position it's guaranteed gibbed.
 
Monk for me is always either a 2/2 spitball shooting cat or a wasted slot.
This was the case for me before I got some unlocks, after which they became near-guaranteed good investments almost every run. The sole exceptions tend to be Monks focused around the Wind element spells, which can be real pains in the ass and aren't anywhere near as useful as the other builds, Unburdened/Counter-attacking archetypes especially.

Here is IMO a tier list of chapter bosses and how annoying they are.
Seconding that you forgot Zapphauser, and I would personally give him the highest spot of honor because I am still salty and have not had any better luck on future runs. Fuck that guy for punishing basic preparation and being no fun to fight.

Spewer is a fucking weird one. It's a coinflip as to whether I'll beat him in 3 turns without issue or be stuck in 19-round hell while he applies a few thousand more debuffs to my now-immobile party. I think the worst part is either the healing or him voring you on every hit-- one or the other is fine, but making it so that he will counter every single physical attack of yours (and any ranged attacks not launched at him diagonally) while also healing 4-6 health on the same turn is fucking stupid. Especially when he can get multiple pills per turn and screw you over even harder. I get that it's supposed to be a lesson against bringing any physical classes to the past/future, but I think it's dumb to mostly invalidate nearly half of your class selection for the sake of challenge. I doubt he was intended to be such a huge pain in the ass; I can see a nerf or two coming his way before the first DLC's out.

Stacy is also piss-easy no matter what you do. Seriously, I don't understand why she's even considered for anything above D tier here. I have given her extra turns, extra attacks, freeze, bonus movement. She's never lasted more than two or three rounds, even with terrible team comps, which is what makes me think Spewer's difficulty is unintentional. The differences between the two are night and day.

Radical Rat is also weird, because he's either the easiest guy ever or a serious difficulty spike. It really depends on whether you have any source of fire in your midst (in which case you are royally fucked). If the guy manages to line up more than a bomb or two, you're mostly screwed. If your party relies on fire and he sets up any, you're dead. Otherwise, though, he's a joke.

Chubs and Nubs are just as bad as Boris. Their constant repositioning and differing counter-attacks make them a pain to manage and screw up plans very easily. Same goes for Boris, whose constant movement and trample dashes screw over plans with excess movement. The three of them belong together.

Gambit is also a pain if you haven't got Demolish. Given how invaluable Tanks are in Act 2, I realize this is the equivalent of saying that Hitler is a huge challenge if you don't have a good ranged fighter, but it's still worth mentioning because that 6-roll nuke attack has led to a few team wipes on my end. It's stupid powerful for a first area boss attack, even moreso than some of Crater Maker's bullshit.

I can't comment on Arthur or the Creator as I haven't fought them yet. And I was already spoiled on them, so I can't even get upset over seeing them named.

On unrelated gameplay notes, I have beaten the C-1000... completely by accident. I was sending a team to scope out the boss and see what it could do and ended up sending one of my Necromancers with Blood Geyser along. I hadn't given anyone very good items, I had brought along a familiar spammer for fun since it's my default strategy without items, and I was fully expecting to lose... until Round 3, when my Necromancer got copied and the fucking idiot boss used Blood Geyser. On a Cleric with The Relic. In an area where every single cat had a Holy Shield up.

So, uh, not a soul got hurt. No injuries, no nothing. The boss pretty much just committed suicide by accident while I sat there watching kinetic sparkles activate for a minute and a half straight. I wish I could've gotten a recording-- I fucking tried, but OBS threw a shit fit and crashed when I tried to record it. I'm starting to think the problem might not be with Mewgenics, but I don't use OBS enough to really research it atm. I'm... relieved, I think, but just praying for this to be the end. I really, really, really fucking hope that the Act 2 final boss comes along next. I doubt it will happen-- I'm taking the second antenna to the Future in my next run, anyways, because I am sick and tired of sitting around and waiting for shit to happen no matter what-- but I'm still holding out hope.
c-1000_beat.PNG
 
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I was sending my first team to the Core just to see how the area was and fully prepared to lose them (a mediocre Tinkerer that never managed to get online, a decent multi-attack Fighter, a Mark-Heavy Shot Hunter and a decent Cleric) and before the boss I hit a random encounter and suddenly it starts raining.

I guess the candles the Coven desperately tries to lit (won't happen under constant rain, I guess) are supposed to do something? I swear, it's the first time a RNG event lets me style on a boss without even trying.

Also, Pyrophina is coming. Am I supposed to know something in advance or it's simply a fucking dragon that's gonna burn everything?
 
Also, Pyrophina is coming. Am I supposed to know something in advance or it's simply a fucking dragon that's gonna burn everything?
the most annoying thing pyrophina will do is scream to push every cat to the edge of the stage, run away, and light the same edge of the stage on fire. if you have high mobility and can undo burning you should be fine
 
I understand the pain of that anon trying to take the mage through the second act now, i was confident and in the end i had a 4 legged mana battery who's best spell was a shitty fireball (i went to the core btw), still it was far more useful than my average tinkerer but holyshit i HATE mage basic attack so fucking much.

What's so bad with Crater Maker?
Infested Pair is way more troublesome, unless you happen to have cat with soul reap and high mana.
I dont mind crater maker, once you memorize his attack changes you can safely pummel him and still get him to do devour. Getting to him is the issue, i hate amoebas so much is unreal.

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Speaking of, i gave it a chance for the shimmer and to get new stuff from the moon boss, my cute cats look so dysnegic now. Shout out to my thief keeping us alive via kidney harvesting.

Also wich side are you kiwis? Pyrochad enjoyer or Cuckratana fan?
 
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