Crater maker is only really bad if your cats end up on his sides and have to eat his acid sprays. That can make the fight really annoying. Other than that you just need to make sure he doesn't use the aoe shout or eat your cats which is pretty easy to do if you keep an eye on the turn counter.I don't find Crater Maker hard, but I can agree they are a pain. They are much more of a threat when you don't know their abilities, though you can always guess for devour.
For Spewer, Butcher can technically be used but that's still not great.
Stacy is a complete knowledge check IMO. You can screw yourself over (like picking retaliatory attack with a melee focused team), but once you understand its not a huge deal.
Chubs and Nubs can be a pain but as far as I was aware, they are blind so they just kinda attack around. One of their retaliation isn't even that bad because its a lobbed attack I believe. Boris hasn't been too bad for me, but I'm sure that can change.
Gambit I haven't had a hard time so far, but I know its just one bad roll in a row and that will change.
Mini-bosses normally seem to bounce between laughably easy, quite annoying but not hard, or quite hard.
From what I know of people who've lost the fight, keep in mind:
- Its a giant fire lizard. You should probably bring water.
- Explosions deal fire damage. Pyrophina is immune to fire damage.
I would've rather had Pyrophina but I hate the Moon so much.
Even my recent run that had a cat that could one-shot anything, the moon was annoying because it dealt electric damage. Some fights my cat was just useless (though I guess same thing can happen in the Bunker).
Side note, in higher difficulties the twin modifier will make two crater makers who will acid riposte each other to death



