Mewgenics - Edmund McMillen's biggest game yet

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Will it be better or worse than The Binding of Isaac?


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I'm so close to getting a full 7 cat
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ok sorry to double post, but this just happened:


what i think happened, is i'm doing the quest for Dr. Beanies to put a thing into Soahc in the Rift, and that causes a robot cat to be summoned every round. that robot cat that got summoned...i saw it summon a bunch of rocks, and then something got stuck. i don't even know where cratermaker went. i just paused as fast as i could to record this because haha wtf
 
Total Hunter Victory
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Suffah bish! this is for my previous köts
Also i wish the time machine didnt mutated you, is been like 3 times it takes away mutations important for my build to give me shitty ones like the bird wings.

I have trascended cats and now playing piggenics
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Oh god
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Haven't played since I got the third ending last month but I have been having the urge to play again, been wondering how do people farm good furniture: act 1 runs, doing sidequests for money then buying it, bunker and future hard paths?
 
ok sorry to double post, but this just happened:


what i think happened, is i'm doing the quest for Dr. Beanies to put a thing into Soahc in the Rift, and that causes a robot cat to be summoned every round. that robot cat that got summoned...i saw it summon a bunch of rocks, and then something got stuck. i don't even know where cratermaker went. i just paused as fast as i could to record this because haha wtf
I assume the rocks come from Pebbles, or maybe arthur or something. Definitely seems like the game though you had taken a billion hits somehow.

Bit of an annoying quest with two major cheese methods - either making a set so you can energize your own cat, or just winning on the first round which means the robot doesn't spawn. Soul link was pretty nice for when I couldn't win fast enough so I at least didn't need to get around armor.
Total Hunter Victory

Suffah bish! this is for my previous köts
Also i wish the time machine didnt mutated you, is been like 3 times it takes away mutations important for my build to give me shitty ones like the bird wings.

I have trascended cats and now playing piggenics
I've gotten lucky a few times to lose a defect (big one being when I took a cat with perma-slow that was screwing my combo), but most of the time I barely notice the difference. However, mutations have made it so I have to be super careful to use druid, or else he's debuffing my own units. Not normally enough to bother using on the enemy either, especially with the heal and temp damage.
Haven't played since I got the third ending last month but I have been having the urge to play again, been wondering how do people farm good furniture: act 1 runs, doing sidequests for money then buying it, bunker and future hard paths?
The best to me seems like the sidequest method, since you can get plenty of stuff and know what it is. After getting a bunch of taxidermy animals in a row, I soured a little on getting them in runs, though that is just poor luck. If you can multitask and get Butch or Frank progress I could see farming routes being great though.
 
Yeah I think I am better off farming routes, need retired cats to unlock the last room.
Speaking of, how do you set up your rooms/house? Currently I have this layout:
First floor: one room with alright comfort to make cats bond, the other room has health and mutation and it is where I keep my battle ready cats
Second floor: where I keep most of my appeal items and also use it as a second bonding room
Attic: breeding room, high stimulation and ok comfort.

Watching a video I noticed that the player had separate rooms for health and mutation, I get it since mutation items often reduce the health stat but isnt it a good idea to counteract that since negative health leads to disorders?
 
Bit of an annoying quest with two major cheese methods - either making a set so you can energize your own cat, or just winning on the first round which means the robot doesn't spawn. Soul link was pretty nice for when I couldn't win fast enough so I at least didn't need to get around armor.
It wasn't that hard to me, really. The pain came from using a thief, because I needed to bring a thief through the rift, but he actually proved invaluable. I got the ability that shoots 10 shield-ignoring nails, and those made the robots stupid easy.

I've brought every class through to the rift, and bringing an Eat Rock tank just makes the whole thing retardedly easy. I even did the Party Detonator quest with no problems.

Act 2 is my bitch with those eat rock tanks.

...
But in stuck on Das Future. I'm looking at breeding cats with the butcher passive that fucked up shit with shields. I've been trying to do the Transmitter quest all day, and fucking I need shit with bulk, that can hit ...but I need ranger and thief, since they get shiled-bypassing abilities.
 
It wasn't that hard to me, really. The pain came from using a thief, because I needed to bring a thief through the rift, but he actually proved invaluable. I got the ability that shoots 10 shield-ignoring nails, and those made the robots stupid easy.

I've brought every class through to the rift, and bringing an Eat Rock tank just makes the whole thing retardedly easy. I even did the Party Detonator quest with no problems.

Act 2 is my bitch with those eat rock tanks.

...
But in stuck on Das Future. I'm looking at breeding cats with the butcher passive that fucked up shit with shields. I've been trying to do the Transmitter quest all day, and fucking I need shit with bulk, that can hit ...but I need ranger and thief, since they get shiled-bypassing abilities.
I find that for the future a party with a ranger, cleric and fighter work best, sure shields are a bitch but a decently built fighter can hit hard enough for them to not be an issue. Also Look into items or abilities that can make enemies bleed or poisoned, bleed does make some of the enemies in das future a non issue.
 
abilities
The problem with relying on abilities with the Transmitter quest, is it scrambles your ability after you use it.

I had a good team with a tinkerer, because it got Hone, and the pistol that eliminates normal enemies. But then I got to Hitler.
Hitler isn't just immune to pistols- he's empowered by them.
 
The problem with relying on abilities with the Transmitter quest, is it scrambles your ability after you use it.

I had a good team with a tinkerer, because it got Hone, and the pistol that eliminates normal enemies. But then I got to Hitler.
Hitler isn't just immune to pistols- he's empowered by them.
Wait what Pistol, the Tesla Cannon? Because I don't recall Hitler being empowered by non electric firearms

Anyways, I glossed over the transmitter antenna part. I forget what Lineup i brought for that quest but it was likely the one I mentioned before since I needed consistency plus some strong items. So if robots are making you struggle and actives aren't an option: Any equipment that can make enemies bleed or set tiles that will hurt them like brambles or glass
 
Yeah I think I am better off farming routes, need retired cats to unlock the last room.
Speaking of, how do you set up your rooms/house? Currently I have this layout:
First floor: one room with alright comfort to make cats bond, the other room has health and mutation and it is where I keep my battle ready cats
Second floor: where I keep most of my appeal items and also use it as a second bonding room
Attic: breeding room, high stimulation and ok comfort.

Watching a video I noticed that the player had separate rooms for health and mutation, I get it since mutation items often reduce the health stat but isnt it a good idea to counteract that since negative health leads to disorders?
My rooms are:
Major breeding room
Minor Breeding Room/Holding room 1
Holding Room 2 ( for cats good enough to use but not breed)
Fight Room (more like Jack fodder)

Bit haphazard, fortunately I'm getting to almost all base 7s and my cats have 7-10 mutations. Defects happen, normally not a problem as long as its not perma slow or miss chance.

As for splitting mutation and health, I'd guess that while you would want to counteract negative health, splitting them means that you get enough health to heal injuries. So perhaps mutate/fight for stats, then put them in the medbay, then send them out to fight.
The problem with relying on abilities with the Transmitter quest, is it scrambles your ability after you use it.

I had a good team with a tinkerer, because it got Hone, and the pistol that eliminates normal enemies. But then I got to Hitler.
Hitler isn't just immune to pistols- he's empowered by them.
Compared to the other two quests (the C-800 quest item makes things easier if anything IMO), the Transmitter is quite annoying. Trying to use any ability that isn't detrimental is decent. Any "one use per battle" are pretty good. Don't use any reload abilties, since they are cheap and you need to reload them first.

IMO the classes that probably work well alone would be Druid, Butcher, maybe Necro, and Hunter has always been pretty good for me. If I remember right, my team was a Strength Werewolf Druid, a Jester, a Collarless maybe, and something else I don't remember. Maybe butcher? Was definitely a clown fiesta run, though went better than I expected, probably due to OP equipment or something.
 
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Let's see if this combo does what I think it does

Edit: I don't get every item set bonus in the game, rip.
 
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