Minecraft

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.
Double post for more news.

Cherry Blossom biomes are also coming to 1.20:
View attachment 4529926

According to the website, this is the final feature that's coming to the update. So, all there's left to do now is finalize everything.
This is good. I know that one of the developers has wanted Cherry Blossoms for a long time and I agree. The wood looks very nice and I think it'll pear nicely with all my birch stuff.
Now if only we could have an autumnal forest biome I would cum all over the screen.
 
Double post for more news.

Cherry Blossom biomes are also coming to 1.20:
View attachment 4529926

According to the website, this is the final feature that's coming to the update. So, all there's left to do now is finalize everything.
Bees? Blossom trees? Mojang isn't even hiding they are out of ideas and they're just picking shit from years old mods at this point.
 
Double post for more news.

Cherry Blossom biomes are also coming to 1.20:
View attachment 4529926

According to the website, this is the final feature that's coming to the update. So, all there's left to do now is finalize everything.
CA1E89BC-EB63-4DBE-AE75-FD7BB675CD8C.png
2E91A0A2-C7E2-4E8E-B3D7-602B502CF8CD.jpeg
 
Bees? Blossom trees? Mojang isn't even hiding they are out of ideas and they're just picking shit from years old mods at this point.
You say they're out of ideas. I say that Mojang's ideas are overlapping with the modders. With a modding scene as robust as Minecraft's, do you really want to tell me it's possible for them to implement a feature that doesn't look like they're "stealing" from a mod?

Did you forget that pistons, horses and 3D items were mods prior to being added into the game too (granted back then those were collabs with the modders at the time)?

Besides, Cherry Blossom biomes are an idea that Brandon (aka KingBDogz) has wanted in the game for a while.
 
(granted back then those were collabs with the modders at the time)
That's the big difference, back then when a mod idea was implemented into the game, it was actually done in cooperation with mod creators, as back then Mojang was still independent. Nowadays nuMojang simply cannot do this as their corporate structure does not allow for measly peasants to contribute to the game without having to sign some insane contracts that Microsoft will never agree to as they don't want to waste money on them. Back then it was acceptable, nowadays it's just off-putting.
 
That's the big difference, back then when a mod idea was implemented into the game, it was actually done in cooperation with mod creators, as back then Mojang was still independent. Nowadays nuMojang simply cannot do this as their corporate structure does not allow for measly peasants to contribute to the game without having to sign some insane contracts that Microsoft will never agree to as they don't want to waste money on them. Back then it was acceptable, nowadays it's just off-putting.
I get that but, like I said, new features overlapping with mods is inevitable. There's a mod for everything these days.

The best Mojang can do about that is have their take on a community idea be unique from what modders can make and I'd say they've been doing a good job on that front.
 
I get that but, like I said, new features overlapping with mods is inevitable. There's a mod for everything these days.

The best Mojang can do about that is have their take on a community idea be unique from what modders can make and I'd say they've been doing a good job on that front.
The thing is, bees and blossom trees were present in Forestry, a mod that was made before Mojang got sold to Microsoft. It's an ancient mod that's been well known for years, therefore Mojang adding things from that mod is very off-putting, as it's not some random ass mod that someone made for 1.19, no, this is a mod that existed in the ancient days.

If Mojang were to add something that's straight out of Thaumcraft, it would be the same thing. It's an old, well-known mod, so them taking something from that looks like nuMojang isn't capable of making some thing new that's actually decent.

I'd say if Mojang wants to avoid this, they should really get creative with the new features to add, and avoid adding things that's present in very old and well known mods. They managed to get away with the bee stuff by making it very vanilla-esque, where you have a mob and no real beekeeping UI, but now that they've done cherry blossoms, I swear, if they also are connected to the pollination mechanic, then they are just blatantly ripping off Forestry and it's just a bad look for nuMojang.
 
I get that but, like I said, new features overlapping with mods is inevitable. There's a mod for everything these days.

The best Mojang can do about that is have their take on a community idea be unique from what modders can make and I'd say they've been doing a good job on that front.
I wish they actually made that damn API (although modern mods work pretty fine I guess)
 
I wish they actually made that damn API
Christ I remember when this video was just freshly uploaded. And it's been almost a decade since it was made, and for the 8 years this video was out, Minecraft belonged to Microsoft, and they did not give a solitary fuck about making a modding API. :story:
 
Wowzers!!! Cherry Blossoms!!! Totally hasn't been in mods like Quark for years.
Any interest I could've had in the modpack: gone.

Then again tech mods will run like shit if you have a weak CPU, and that's client side. The more complex your factory gets, the more resource demanding it will get to run the game. I used to have 100% CPU utilization and constant freeze-ups on my old CPU on a singleplayer factory world. After switching to a newer CPU, all of that was gone and all the worlds ran smoothly.
I'm trying to make a pack that works well on servers, so I'm ditching industrial mods because they could create serious performance issues. Unless you know some mods that are optimized in terms of performance.
 
The thing is, bees and blossom trees were present in Forestry, a mod that was made before Mojang got sold to Microsoft. It's an ancient mod that's been well known for years, therefore Mojang adding things from that mod is very off-putting, as it's not some random ass mod that someone made for 1.19, no, this is a mod that existed in the ancient days.
I know about forestry. I used to use it way back then.

Although, if I recall correctly, Forestry didn't have a dedicated cherry Blossom biome. They just kinda generated whereever (and were ugly as hell) and before 1.16 I haven't seen a single beekeeping mod have bees be an interactable mob rather than an item (you do bring that point up later, I know).
I'd say if Mojang wants to avoid this, they should really get creative with the new features to add, and avoid adding things that's present in very old and well known mods. They managed to get away with the bee stuff by making it very vanilla-esque, where you have a mob and no real beekeeping UI, but now that they've done cherry blossoms, I swear, if they also are connected to the pollination mechanic, then they are just blatantly ripping off Forestry and it's just a bad look for nuMojang.
That's easier said then done as plenty of old AND well-known mods have features that can easily make into the game at some point.

New biomes? Biomes o' plenty, OH the biomes you'll go, etc.

More food? Pam's Harvestcraft, simple farming, etc.

New mobs/animals? Alex's mobs, Quark, any mod made by the Abnormals team, etc.

You get the point.

I get what you're saying and I agree, but we're at a point in Minecraft's life where Mojang can't add a feature without someone saying that it feels modded or is ripped off from [INSERT MOD HERE].
Wowzers!!! Cherry Blossoms!!! Totally hasn't been in mods like Quark for years.
Case in point.
 
Wowzers!!! Cherry Blossoms!!! Totally hasn't been in mods like Quark for years.

I'm trying to make a pack that works well on servers, so I'm ditching industrial mods because they could create serious performance issues. Unless you know some mods that are optimized in terms of performance.
I think the majority of performance issues related to tech mods are actually more client side than server side. Then again, client side performance is also important, because if you have someone that doesn't have the newest multi core hyperthreaded CPU they will be lagging to shit in your factory while you won't notice a thing.
 
I wish they actually made that damn API (although modern mods work pretty fine I guess)
nigga if they added the modding API i wouldn't have to download seven fucking separate API's because of 7 mods that i use.

I get what you're saying and I agree, but we're at a point in Minecraft's life where Mojang can't add a feature without someone saying that it feels modded or is ripped off from [INSERT MOD HERE].
not really no, it's not like the big mods aren't well documented and mojang team can't pull their sleeves up and get to work but it means actually working rather than sitting your ass on twatter after a corpo meeting.
more than often it's fucking useless shit like sniffer and his plants because of decoration thingies, meanwhile there is still not one option for vertical redstone in the game and most mods only bother with wireless redstone... copper still useless, extra blocks still without proper decorative variants, wood blocks still unchiseled and so on... which many mods don't touch either.
 
If Mojang added more content per-update then using ideas from popular mods wouldn't really matter as much, If they added 7 new trees and a few of them being lifted from mods wouldn't really matter, but instead we get 1 new tree already modded into the game a hundred times. GG Mojang on the grift tho
 
not really no, it's not like the big mods aren't well documented and mojang team can't pull their sleeves up and get to work but it means actually working rather than sitting your ass on twatter after a corpo meeting.
more than often it's fucking useless shit like sniffer and his plants because of decoration thingies, meanwhile there is still not one option for vertical redstone in the game and most mods only bother with wireless redstone... copper still useless, extra blocks still without proper decorative variants, wood blocks still unchiseled and so on... which many mods don't touch either.
Not that I don't disagree that some aspects of the game could use some more love, but the community at large voted for the Sniffer because of it giving us new decorative plants. That's on the playerbase, not Mojang.

Also, you want chiseled wood blocks? Why? Wood already has enough variants.
If Mojang added more content per-update then using ideas from popular mods wouldn't really matter as much, If they added 7 new trees and a few of them being lifted from mods wouldn't really matter, but instead we get 1 new tree already modded into the game a hundred times. GG Mojang on the grift tho
The updates we've had so far have given us plenty of content already. The only updates that don't give much are the recent odd numbered ones (1.15, 1.17, 1.19) and those are by design.

Sure, we could get more content out of each update, but that would require Mojang not giving themselves half-a-year to work on each update.

Besides, we have plenty of trees already with Bamboo recently joined the line up with its plank blocks.
 
The thing is, bees and blossom trees were present in Forestry, a mod that was made before Mojang got sold to Microsoft.
I'm pretty sure bees were first added back in 2019 with the 1.15 update. I'm not sure if the Forestry mod had a different version of bees, but I wouldn't know since I never added it.

One mod I always liked back in the day was the Twilight Forest mod, which had all sorts of hostile and passive mobs, as well as lots of cool structures, but sadly it doesn't seem to work on the newer versions. I remember really liking the look of the reindeer which featured in the mod; I always thought they would have looked really cool in the taiga/snowy tundra biomes.
 
Also, you want chiseled wood blocks? Why? Wood already has enough variants.
nogger, i mentioned chiseled which means extra detail shit instead of different hue plank + boat
1676539626534.png

including the other fuckhuge amount of crap they added too like granite which only recently had a few things added to the stonecutter.
1676539824880.png

then you look at stone which has a lot of variants including the variants with vines
1676539757366.png

so far mojang is dragging themselves really slow and most of them blocks hardly are touched by mods because modders think they are useless and combat styled mobs is another issue, then again the combat snapshots are slowly being teased so there is still much to see but to comaplain again, making warden having boss stats and not making it a boss was a huge bitch move.
 
nogger, i mentioned chiseled which means extra detail shit instead of different hue plank + boat
View attachment 4548137
including the other fuckhuge amount of crap they added too like granite which only recently had a few things added to the stonecutter.
View attachment 4548149
then you look at stone which has a lot of variants including the variants with vines
View attachment 4548145
so far mojang is dragging themselves really slow and most of them blocks hardly are touched by mods because modders think they are useless and combat styled mobs is another issue, then again the combat snapshots are slowly being teased so there is still much to see but to comaplain again, making warden having boss stats and not making it a boss was a huge bitch move.
Fair enough.
 
For a long time Minecraft has had fragmented clues of a backstory. Not the mysterious speech that you get after bumping off the Ender Dragon, but a slowly increasing number of hints pointing toward the following events:
  1. There were one or more widespread civilizations in the Overworld with overall technology at a Medieval level, plus some redstone-enabled magitek, and some genuine magic shit like the Totem of Undying.
  2. People in at least one of these civilizations, either the very wealthy and/or ruling class, begin experimenting in black magic and interdimensional travel. Some of this is done in secret at their gigantic mansions.
  3. Something goes very wrong, very fast, and in short order the only remnants of civilization are survival-level villages slowly getting picked off by endless monsters, some of which can use weapons.
An incomplete list of the evidence for this in-game thus far:
  1. Multiple kinds of abandoned temples (but no religious books, wall murals, statues or even unique paintings to be found)
  2. Entire abandoned libraries (full of books you can't interact with - such wasted potential!!)
  3. Giant and complex mansions evidencing a wealthy upper-class, with clues of something very sinister going on there. (the statues of hostile magic-using mobs, the "ritual room")
  4. Wrecks of large ships that the surviving people no longer know how to make - hell, the village fishermen don't even make RAFTS.
  5. Tiny, scattered villages - the remnants of civilization, reverted to a barter system and small-scale agriculture (also too stupid to self-defend w/o a mod)
  6. An Outlaw/Raider faction - the Barbarian faction of Minecraft
  7. Partially complete Nether portals (given how durable Obsidian is, one wonders if they were intentionally broken)
  8. Clear evidence of interdimensional travel (fortresses & Bastion remnants in the Nether, maybe also the End Cities as the Endermen don't seem capable of intelligent construction)
  9. Vague hints that whoever did the above might have caused a cataclysm on the Overworld like the Resonance Cascade in Half-Life.
  • Were the mob generators a failed attempt at monster containment, or experiments at understanding where they were coming from?
What are your thoughts, fellow miners?
 
Back