Minecraft

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not even 150 pages...
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I still laugh my ass off when I see the madness unfold.
What would a Minecraft server even be?
Depends on what people mostly agree they want to do. Do they want vanilla or vanilla+? Use heavy tech mods (probably given what people seem to post here, especially if there's even the slightly overlap between here and /mmcg/) like G r e g t e c h? Some sort of Fantasy modpack like Prominence II or RAD (imo most fantasy based modpacks are absolutely dogshit)? A bit of both like? Maybe something like Rebirth of the Night or something casual like Cobblemon? I'd imagine it wouldn't be too hard to get people to agree on what they want to do for like a month before maybe switching it up.
If the Vintage Story server is anything to go by, a towering stone statue of George Floyd. Although considering how niche that game is, a Minecraft server might be more prone to tranny griefing.
Whitelist, simple. Should probably consider that for the VS server @Homostand if VS is to rise in popularity, plus the shenanigans the devs and jannies are doing might attract bad actors which will eventually find the server.
 
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I just smother the fucker in wool😂

But there is a point to Mojang just making it a unnecessary hassle because "muh immersion".
Cunts just made a griefing mob.

Although, will say, my favorite starting areas when playing in newer versions are the mountain biomes.
Early Coal/Iron, pretty good Pillager spawns, and (when I'm feeling it) the Ancient City w/ a stasis chamber for lazy escapes.
 
Whitelist, simple.
This would be basically mandatory regardless, alongside something like AuthMe or SimpleAuth depending on version. Nobody likes to have their shit phone home to Microsoft.
And honestly fuck 'em on principle for the sheer audacity to steal legacy accounts. Fuckers didn't even given an option to convert them to a Walled Garden account.
 
I've been playing 1.21, and it's my first actual time playing with the 1.18 world gen, and I think I can say it kind of sucks. It feels as if normal caves don't exist anymore, and the new ore distribution means you have to constantly make trips back up to the surface if you run out of coal. The diamond generation is dumb as well as you can just enter one of the giant fuckoff caverns that are far too common, find sculk, then mine all the sculk up with a hoe and reveal a ton of diamonds because of the boost to spawning when not touching air, along with diamonds spawning in larger veins, then use the XP from sculk mining to get fortune 3 and then never run out of diamonds again.

The world gen is also too big, they brought back the biome independent terrain from beta, but beta used a different map for biome distribution, where as this new world gen uses a temperature map plus terrain details to drive biomes, and the noise is too billowy and large, so hills are giant yet too smooth to be interesting. Building in the giant terrain isn't as natural as it is with beta style terrain with its natural overhangs and crevices that are small enough you can actually do things, while still having flat surfaces, something that the 1.7 terrain had still from the old caves and biomes driving terrain, although you had to do a bit of exploring to find the better biomes.

Essentially I think Notch got the terrain perfect in beta, and every iteration since has just been missing the point of it. The new world gen feels over designed, like it was made for screenshots and like the mining experience was designed around a gameplay loop rather than just being part of the game. I wish I could go and tweak the world gen with a datapack and make the giant fuckoff caves a lot rarer, but I've already started playing the world so I can't really do that without restarting.
 
I've been playing 1.21, and it's my first actual time playing with the 1.18 world gen, and I think I can say it kind of sucks. It feels as if normal caves don't exist anymore, and the new ore distribution means you have to constantly make trips back up to the surface if you run out of coal. The diamond generation is dumb as well as you can just enter one of the giant fuckoff caverns that are far too common, find sculk, then mine all the sculk up with a hoe and reveal a ton of diamonds because of the boost to spawning when not touching air, along with diamonds spawning in larger veins, then use the XP from sculk mining to get fortune 3 and then never run out of diamonds again.

The world gen is also too big, they brought back the biome independent terrain from beta, but beta used a different map for biome distribution, where as this new world gen uses a temperature map plus terrain details to drive biomes, and the noise is too billowy and large, so hills are giant yet too smooth to be interesting. Building in the giant terrain isn't as natural as it is with beta style terrain with its natural overhangs and crevices that are small enough you can actually do things, while still having flat surfaces, something that the 1.7 terrain had still from the old caves and biomes driving terrain, although you had to do a bit of exploring to find the better biomes.

Essentially I think Notch got the terrain perfect in beta, and every iteration since has just been missing the point of it. The new world gen feels over designed, like it was made for screenshots and like the mining experience was designed around a gameplay loop rather than just being part of the game. I wish I could go and tweak the world gen with a datapack and make the giant fuckoff caves a lot rarer, but I've already started playing the world so I can't really do that without restarting.
Yeah I feel relatively similar, I just didn't know how to word it. I absolutely agree that I struggle to find coal and get a ton of diamonds. It feels as if they tried to replace the rarity of diamonds with netherite (which I have never mined for because I am too much of an oldhead to learn new shit like dealing with the fast lava and at what x axis). Speaking of the nether wtf happened? Every time I go to the nether I get that shitty Basalt biome and never have seen any of the forests yet. Circling back to your original point I truly think the Minecraft beta nostalgia comes from the biome generation with the smaller amount of blocks to use to build, which caused a certain build style that we haven't seen since.
 
Circling back to your originally point I truly think the Minecraft beta nostalgia comes from the biome generation with the smaller amount of blocks to use to build, which caused a certain build style that we haven't seen since.
Beta terrain feels inspirational, its not natural terrain in any sense but it provides the perfect sandbox to build in. Tons of cool sharp cliffs, floating chunks, overhangs, nooks and crevices, stuff you want to build in and on and around. New terrain is more natural, but that does not provide a good foundation for creativity.

I feel like the 1.18 terrain and caves were designed around Mojang seeing those 'epic base mega builds' with the massive castle and giant terrain sculpted with voxel sniper and epic fantasy caverns, stuff that looks good on reddit but isn't feasible or really even fun to play in or build by hand.

Speaking of the nether wtf happened? Every time I go to the nether I get that shitty Basalt biome and never have seen any of the forests yet.
Basalt biome is another one that looks cool but is just abysmal to play in. I don't think anybody actually tries to navigate it (however you were intended to I don't know) and just builds over it or around it. I feel like the forest ones are just skirting the line and I think a lot of that comes from the nether generation not being touched since alpha, so it was still made for barren landscapes, and also the lack of transparency or leaf decay on the mushroom trees, they are just solid blocks that stay there forever.
 
I've been playing 1.21, and it's my first actual time playing with the 1.18 world gen, and I think I can say it kind of sucks. It feels as if normal caves don't exist anymore, and the new ore distribution means you have to constantly make trips back up to the surface if you run out of coal. The diamond generation is dumb as well as you can just enter one of the giant fuckoff caverns that are far too common, find sculk, then mine all the sculk up with a hoe and reveal a ton of diamonds because of the boost to spawning when not touching air, along with diamonds spawning in larger veins, then use the XP from sculk mining to get fortune 3 and then never run out of diamonds again.
An easy way to exploit the ore increase when not exposed to air is to craft some doors and go into an underwater cave. It's busted.

The huge caves are a good idea, they're cool to explore and are a visual spectacle, but the execution is absolutely terrible. They should be much less common than they are now as they lose their spectacle when they're the most common type of cave. They also tend to lacerate the surface, you can't traipse around the overworld without plummeting straight into Moria.

I could write an essay about how much I dislike the new terrain generation, but to make it brief, the rivers always cause massive valleys, the terrain is always mildly hilly, and the biome borders are unnaturally smooth:
Minecraft Biome Comparison.webp
Large biomes has become the default option and you can't turn it off, and the temperature system ensures that whichever biome you spawn in will be the dominant one for more than a thousand blocks.

Basalt biome is another one that looks cool but is just abysmal to play in. I don't think anybody actually tries to navigate it (however you were intended to I don't know) and just builds over it or around it.
The basalt deltas are my favorite Nether biome based on looks alone but they're such a pain in the ass to navigate. If the first Nether portal you make sends you to one and you don't spot another biome nearby you're better off building another portal somewhere else.
 
The basalt deltas are my favorite Nether biome based on looks alone but they're such a pain in the ass to navigate. If the first Nether portal you make sends you to one and you don't spot another biome nearby you're better off building another portal somewhere else.
Oh trust me I tried that. I sailed across an ocean to set up another nether portal and I got another basalt biome.
 
I am sure there is a lot more to this story that I am missing. I am reporting on this as someone who is passing by, but I think there is a lot more to Heawn than what is posted here. If anyone else could help dig up more dirt on this guy/community, it would go a long way to help this thread.

Hope you enjoyed! -Penis
Sure i did.
 
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